Incineroar

#727 · Heel Pokémon

Incineroar

firedark

Incineroar’s rough and aggressive behavior is its most notable trait, but the way it helps out small Pokémon shows that it has a kind side as well.

Incineroar

Incineroar

firedark

Base stats

HP95
Attack115
Defense90
Sp. Atk80
Sp. Def90
Speed60
Total530

Abilities

  • Blaze

    At 1/3 or less of its max HP, this Pokemon's offensive stat is 1.5× with Fire attacks.

  • Intimidate Hidden

    On switch-in, this Pokemon lowers the Attack of opponents by 1 stage.

Learnable moves 77

MoveTypeClassPowerAccPP
Acrobatics Has double power if the user has no held item.flyingphysical55100%15
Aerial Ace Never misses.flyingphysical60—20
Assurance Power is doubled if the target has already received damage this turn.darkphysical60100%10
Attract Infatuates the target.normalstatus—100%15
Baton Pass Allows the trainer to switch out the user and pass effects along to its replacement.normalstatus——40
Bite 30% chance to make the target flinch.darkphysical60100%25
Blast Burn User foregoes its next turn to recharge.firespecial15090%5
Blaze Kick 10% chance to burn the target. Critical hit ratio raised by 1.firephysical8590%10
Body Slam 30% chance to paralyze the target.normalphysical85100%15
Brick Break Destroys Reflect and Light Screen.fightingphysical75100%15
Brutal Swing Inflicts regular damage with no additional effect.darkphysical60100%20
Bulk Up Raises the user's Attack by 1 stage. Raises the user's Defense by 1 stage.fightingstatus——20
Bulldoze Lowers every other Pokémon's Speed by 1 stage.groundphysical60100%20
Burning Jealousy Burns opposing Pokémon.firespecial70100%5
Close Combat Lowers the user's Defense by 1 stage. Lowers the user's Sp. Def by 1 stage.fightingphysical120100%5
Cross Chop Critical hit ratio raised by 1.fightingphysical10080%5
Crunch 20% chance to lower the target's Defense by 1 stage.darkphysical80100%15
Dark Pulse 20% chance to make the target flinch.darkspecial80100%15
Darkest Lariat Ignores the target’s stat modifiers.darkphysical85100%10
Double-Edge User takes 33% of the damage dealt as recoil.normalphysical120100%15
Drain Punch User recovers 50% of the damage dealt.fightingphysical75100%10
Earthquake Inflicts regular damage and can hit Dig users.groundphysical100100%10
Endeavor Lowers the target’s HP to equal the user’s.normalphysical—100%5
Endure Priority +4: usually moves first.normalstatus——10
Facade Power doubles if user is burned, paralyzed, or poisoned.normalphysical70100%20
Fake Out Makes the target flinch. Priority +3: usually moves first.normalphysical40100%10
Fire Blast 10% chance to burn the target.firespecial11085%5
Fire Fang 10% chance to burn the target. 10% chance to make the target flinch.firephysical6595%15
Fire Punch 10% chance to burn the target.firephysical75100%15
Fire Spin Traps the target for 5 to 6 turns.firespecial3585%15
Flame Charge Raises the user's Speed by 1 stage.firephysical50100%20
Flamethrower 10% chance to burn the target.firespecial90100%15
Flare Blitz 10% chance to burn the target. User takes 33% of the damage dealt as recoil.firephysical120100%15
Fling Throws held item at the target; power depends on the item.darkphysical—100%10
Focus Blast 10% chance to lower the target's Sp. Def by 1 stage.fightingspecial12070%5
Focus Punch Priority -3: usually moves last.fightingphysical150100%20
Giga Impact User foregoes its next turn to recharge.normalphysical15090%5
Heat Crash Power is higher when the user weighs more than the target, up to a maximum of 120.firephysical—100%10
Heat Wave 10% chance to burn opposing Pokémon.firespecial9590%10
Helping Hand Priority +5: usually moves first.normalstatus——20
Hyper Beam User foregoes its next turn to recharge.normalspecial15090%5
Iron Head 30% chance to make the target flinch.steelphysical80100%15
Lash Out Power doubles if the user had a stat stage lowered this turn.darkphysical75100%5
Leech Life User recovers 50% of the damage dealt.bugphysical80100%10
Low Kick Inflicts more damage to heavier targets, with a maximum of 120 power.fightingphysical—100%20
Low Sweep Lowers the target's Speed by 1 stage.fightingphysical65100%20
Mega Kick Inflicts regular damage with no additional effect.normalphysical12075%5
Nasty Plot Raises the user's Sp. Atk by 2 stages.darkstatus——20
Outrage Hits every turn for 2-3 turns, then confuses the user.dragonphysical120100%10
Overheat Lowers the user's Sp. Atk by 2 stages.firespecial13090%5
Parting Shot Lowers the target's Attack by 1 stage. Lowers the target's Sp. Atk by 1 stage.darkstatus—100%20
Power Trip Power is higher the more the user’s stats have been raised, to a maximum of 31×.darkphysical20100%10
Protect Inflicts protect on the user. Priority +4: usually moves first.normalstatus——10
Rest User sleeps for two turns, completely healing itself.psychicstatus——5
Reversal Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.fightingphysical—100%15
Roar Forces the target out of battle. Priority -6: usually moves last.normalstatus——20
Round Has double power if it’s used more than once per turn.normalspecial60100%15
Scary Face Lowers the target's Speed by 2 stages.normalstatus—100%10
Scorching Sands 30% chance to burn the target.groundspecial70100%10
Shadow Claw Critical hit ratio raised by 1.ghostphysical70100%15
Sleep Talk Randomly uses one of the user’s other three moves. Only works if the user is sleeping.normalstatus——10
Snarl Lowers opposing Pokémon's Sp. Atk by 1 stage.darkspecial5595%15
Snore 30% chance to make the target flinch.normalspecial50100%15
Stomping Tantrum Has double power if the user’s last move failed.groundphysical75100%10
Substitute Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.normalstatus——10
Sunny Day Changes the weather to sunny for five turns.firestatus——5
Superpower Lowers the user's Attack by 1 stage. Lowers the user's Defense by 1 stage.fightingphysical120100%5
Swagger Confuses the target for 2 to 5 turns. Raises the target's Attack by 2 stages.normalstatus—85%15
Swords Dance Raises the user's Attack by 2 stages.normalstatus——20
Taunt For the next few turns, the target can only use damaging moves.darkstatus—100%20
Temper Flarefirephysical75100%10
Thief Takes the target’s item.darkphysical60100%25
Thrash Hits every turn for 2-3 turns, then confuses the user.normalphysical120100%10
Throat Chop Silences the target.darkphysical80100%15
Thunder Punch 10% chance to paralyze the target.electricphysical75100%15
Trailblazegrassphysical50100%20
Will-O-Wisp Burns the target.firestatus—85%15