Heliolisk

#695 · Generator Pokémon

Heliolisk

electricnormal

One Heliolisk basking in the sun with its frill outspread is all it would take to produce enough electricity to power a city.

Heliolisk

Heliolisk

electricnormal

Base stats

HP62
Attack55
Defense52
Sp. Atk109
Sp. Def94
Speed109
Total481

Abilities

  • Dry Skin

    This Pokemon is healed 1/4 by Water, 1/8 by Rain; is hurt 1.25× by Fire, 1/8 by Sun.

  • Sand Veil

    If Sandstorm is active, this Pokemon's evasiveness is 1.25×; immunity to Sandstorm.

  • Solar Power Hidden

    If Sun is active, this Pokemon's Sp. Atk is 1.5×; loses 1/8 max HP per turn.

Defensive matchups

Learnable moves 63

MoveTypeClassPowerAccPP
Agility Raises the user's Speed by 2 stages.psychicstatus——30
Ally Switch Priority +2: usually moves first.psychicstatus——15
Attract Infatuates the target.normalstatus—100%15
Breaking Swipe Lowers opposing Pokémon's Attack by 1 stage.dragonphysical60100%15
Brutal Swing Inflicts regular damage with no additional effect.darkphysical60100%20
Bulldoze Lowers every other Pokémon's Speed by 1 stage.groundphysical60100%20
Charge Raises the user's Sp. Def by 1 stage.electricstatus——20
Charge Beam 70% chance to raise the user's Sp. Atk by 1 stage.electricspecial5090%10
Dark Pulse 20% chance to make the target flinch.darkspecial80100%15
Dig User digs underground, dodging all attacks, and hits next turn.groundphysical80100%10
Discharge 30% chance to paralyze every other Pokémon.electricspecial80100%15
Dragon Pulse Inflicts regular damage with no additional effect.dragonspecial85100%10
Dragon Rush 20% chance to make the target flinch.dragonphysical10075%10
Dragon Tail Priority -6: usually moves last.dragonphysical6090%10
Eerie Impulse Lowers the target's Sp. Atk by 2 stages.electricstatus—100%15
Electric Terrain For five turns, prevents all Pokémon on the ground from sleeping and strengthens their Electric moves to 1.5× their power.electricstatus——10
Electrify Changes the target’s move’s type to Electric if it hasn’t moved yet this turn.electricstatus——20
Electro Ball Power is higher when the user has greater Speed than the target, up to a maximum of 150.electricspecial—100%10
Electroweb Lowers opposing Pokémon's Speed by 1 stage.electricspecial5595%15
Endure Priority +4: usually moves first.normalstatus——10
Facade Power doubles if user is burned, paralyzed, or poisoned.normalphysical70100%20
Fire Punch 10% chance to burn the target.firephysical75100%15
Focus Blast 10% chance to lower the target's Sp. Def by 1 stage.fightingspecial12070%5
Giga Impact User foregoes its next turn to recharge.normalphysical15090%5
Glare Paralyzes the target.normalstatus—100%30
Grass Knot Inflicts more damage to heavier targets, with a maximum of 120 power.grassspecial—100%20
Hyper Beam User foregoes its next turn to recharge.normalspecial15090%5
Hyper Voice Inflicts regular damage with no additional effect.normalspecial90100%10
Iron Tail 30% chance to lower the target's Defense by 1 stage.steelphysical10075%15
Light Screen Reduces damage from special attacks by 50% for five turns.psychicstatus——30
Low Kick Inflicts more damage to heavier targets, with a maximum of 120 power.fightingphysical—100%20
Low Sweep Lowers the target's Speed by 1 stage.fightingphysical65100%20
Mega Kick Inflicts regular damage with no additional effect.normalphysical12075%5
Morning Sun Heals the user for 50% of max HP.normalstatus——5
Mud-Slap Lowers the target's accuracy by 1 stage.groundspecial20100%10
Parabolic Charge User recovers 50% of the damage dealt.electricspecial65100%20
Pouncebugphysical50100%20
Protect Inflicts protect on the user. Priority +4: usually moves first.normalstatus——10
Quick Attack Priority +1: usually moves first.normalphysical40100%30
Rain Dance Changes the weather to rain for five turns.waterstatus——5
Rest User sleeps for two turns, completely healing itself.psychicstatus——5
Rising Voltage If Electric Terrain is active and the user is grounded, this move has has its power doubled.electricspecial70100%20
Rock Slide 30% chance to make opposing Pokémon flinch.rockphysical7590%10
Rock Tomb Lowers the target's Speed by 1 stage.rockphysical6095%15
Round Has double power if it’s used more than once per turn.normalspecial60100%15
Sandstorm Changes the weather to a sandstorm for five turns.rockstatus——10
Scale Shot Hits 2 to 5 times.dragonphysical2590%20
Shed Tailnormalstatus——10
Sleep Talk Randomly uses one of the user’s other three moves. Only works if the user is sleeping.normalstatus——10
Snore 30% chance to make the target flinch.normalspecial50100%15
Solar Beam Requires a turn to charge before attacking.grassspecial120100%10
Substitute Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.normalstatus——10
Sunny Day Changes the weather to sunny for five turns.firestatus——5
Surf Inflicts regular damage and can hit Dive users.waterspecial90100%15
Thunder 30% chance to paralyze the target.electricspecial11070%10
Thunder Punch 10% chance to paralyze the target.electricphysical75100%15
Thunder Wave Paralyzes the target.electricstatus—90%20
Thunderbolt 10% chance to paralyze the target.electricspecial90100%15
Trailblazegrassphysical50100%20
U-turn User must switch out after attacking.bugphysical70100%20
Volt Switch User must switch out after attacking.electricspecial70100%20
Weather Ball If there be weather, this move has doubled power and the weather’s type.normalspecial50100%10
Wild Charge User takes 25% of the damage dealt as recoil.electricphysical90100%15