
Base stats
HP62
Attack55
Defense52
Sp. Atk109
Sp. Def94
Speed109
Total481
Abilities
- Dry Skin
This Pokemon is healed 1/4 by Water, 1/8 by Rain; is hurt 1.25× by Fire, 1/8 by Sun.
- Sand Veil
If Sandstorm is active, this Pokemon's evasiveness is 1.25×; immunity to Sandstorm.
- Solar Power Hidden
If Sun is active, this Pokemon's Sp. Atk is 1.5×; loses 1/8 max HP per turn.
Learnable moves 63
| Move | Type | Class | Power | Acc | PP |
|---|---|---|---|---|---|
| Agility Raises the user's Speed by 2 stages. | psychic | status | — | — | 30 |
| Ally Switch Priority +2: usually moves first. | psychic | status | — | — | 15 |
| Attract Infatuates the target. | normal | status | — | 100% | 15 |
| Breaking Swipe Lowers opposing Pokémon's Attack by 1 stage. | dragon | physical | 60 | 100% | 15 |
| Brutal Swing Inflicts regular damage with no additional effect. | dark | physical | 60 | 100% | 20 |
| Bulldoze Lowers every other Pokémon's Speed by 1 stage. | ground | physical | 60 | 100% | 20 |
| Charge Raises the user's Sp. Def by 1 stage. | electric | status | — | — | 20 |
| Charge Beam 70% chance to raise the user's Sp. Atk by 1 stage. | electric | special | 50 | 90% | 10 |
| Dark Pulse 20% chance to make the target flinch. | dark | special | 80 | 100% | 15 |
| Dig User digs underground, dodging all attacks, and hits next turn. | ground | physical | 80 | 100% | 10 |
| Discharge 30% chance to paralyze every other Pokémon. | electric | special | 80 | 100% | 15 |
| Dragon Pulse Inflicts regular damage with no additional effect. | dragon | special | 85 | 100% | 10 |
| Dragon Rush 20% chance to make the target flinch. | dragon | physical | 100 | 75% | 10 |
| Dragon Tail Priority -6: usually moves last. | dragon | physical | 60 | 90% | 10 |
| Eerie Impulse Lowers the target's Sp. Atk by 2 stages. | electric | status | — | 100% | 15 |
| Electric Terrain For five turns, prevents all Pokémon on the ground from sleeping and strengthens their Electric moves to 1.5× their power. | electric | status | — | — | 10 |
| Electrify Changes the target’s move’s type to Electric if it hasn’t moved yet this turn. | electric | status | — | — | 20 |
| Electro Ball Power is higher when the user has greater Speed than the target, up to a maximum of 150. | electric | special | — | 100% | 10 |
| Electroweb Lowers opposing Pokémon's Speed by 1 stage. | electric | special | 55 | 95% | 15 |
| Endure Priority +4: usually moves first. | normal | status | — | — | 10 |
| Facade Power doubles if user is burned, paralyzed, or poisoned. | normal | physical | 70 | 100% | 20 |
| Fire Punch 10% chance to burn the target. | fire | physical | 75 | 100% | 15 |
| Focus Blast 10% chance to lower the target's Sp. Def by 1 stage. | fighting | special | 120 | 70% | 5 |
| Giga Impact User foregoes its next turn to recharge. | normal | physical | 150 | 90% | 5 |
| Glare Paralyzes the target. | normal | status | — | 100% | 30 |
| Grass Knot Inflicts more damage to heavier targets, with a maximum of 120 power. | grass | special | — | 100% | 20 |
| Hyper Beam User foregoes its next turn to recharge. | normal | special | 150 | 90% | 5 |
| Hyper Voice Inflicts regular damage with no additional effect. | normal | special | 90 | 100% | 10 |
| Iron Tail 30% chance to lower the target's Defense by 1 stage. | steel | physical | 100 | 75% | 15 |
| Light Screen Reduces damage from special attacks by 50% for five turns. | psychic | status | — | — | 30 |
| Low Kick Inflicts more damage to heavier targets, with a maximum of 120 power. | fighting | physical | — | 100% | 20 |
| Low Sweep Lowers the target's Speed by 1 stage. | fighting | physical | 65 | 100% | 20 |
| Mega Kick Inflicts regular damage with no additional effect. | normal | physical | 120 | 75% | 5 |
| Morning Sun Heals the user for 50% of max HP. | normal | status | — | — | 5 |
| Mud-Slap Lowers the target's accuracy by 1 stage. | ground | special | 20 | 100% | 10 |
| Parabolic Charge User recovers 50% of the damage dealt. | electric | special | 65 | 100% | 20 |
| Pounce | bug | physical | 50 | 100% | 20 |
| Protect Inflicts protect on the user. Priority +4: usually moves first. | normal | status | — | — | 10 |
| Quick Attack Priority +1: usually moves first. | normal | physical | 40 | 100% | 30 |
| Rain Dance Changes the weather to rain for five turns. | water | status | — | — | 5 |
| Rest User sleeps for two turns, completely healing itself. | psychic | status | — | — | 5 |
| Rising Voltage If Electric Terrain is active and the user is grounded, this move has has its power doubled. | electric | special | 70 | 100% | 20 |
| Rock Slide 30% chance to make opposing Pokémon flinch. | rock | physical | 75 | 90% | 10 |
| Rock Tomb Lowers the target's Speed by 1 stage. | rock | physical | 60 | 95% | 15 |
| Round Has double power if it’s used more than once per turn. | normal | special | 60 | 100% | 15 |
| Sandstorm Changes the weather to a sandstorm for five turns. | rock | status | — | — | 10 |
| Scale Shot Hits 2 to 5 times. | dragon | physical | 25 | 90% | 20 |
| Shed Tail | normal | status | — | — | 10 |
| Sleep Talk Randomly uses one of the user’s other three moves. Only works if the user is sleeping. | normal | status | — | — | 10 |
| Snore 30% chance to make the target flinch. | normal | special | 50 | 100% | 15 |
| Solar Beam Requires a turn to charge before attacking. | grass | special | 120 | 100% | 10 |
| Substitute Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks. | normal | status | — | — | 10 |
| Sunny Day Changes the weather to sunny for five turns. | fire | status | — | — | 5 |
| Surf Inflicts regular damage and can hit Dive users. | water | special | 90 | 100% | 15 |
| Thunder 30% chance to paralyze the target. | electric | special | 110 | 70% | 10 |
| Thunder Punch 10% chance to paralyze the target. | electric | physical | 75 | 100% | 15 |
| Thunder Wave Paralyzes the target. | electric | status | — | 90% | 20 |
| Thunderbolt 10% chance to paralyze the target. | electric | special | 90 | 100% | 15 |
| Trailblaze | grass | physical | 50 | 100% | 20 |
| U-turn User must switch out after attacking. | bug | physical | 70 | 100% | 20 |
| Volt Switch User must switch out after attacking. | electric | special | 70 | 100% | 20 |
| Weather Ball If there be weather, this move has doubled power and the weather’s type. | normal | special | 50 | 100% | 10 |
| Wild Charge User takes 25% of the damage dealt as recoil. | electric | physical | 90 | 100% | 15 |
