
Base stats
HP57
Attack90
Defense95
Sp. Atk136
Sp. Def103
Speed29
Total510
Abilities
- Healer
30% chance this Pokemon's ally has its status cured at the end of each turn.
- Anticipation
On switch-in, this Pokemon shudders if any foe has a supereffective or OHKO move.
- Magic Bounce Hidden
This Pokemon blocks certain Status moves and bounces them back to the user.
Learnable moves 59
| Move | Type | Class | Power | Acc | PP |
|---|---|---|---|---|---|
| After You Makes the target act next this turn. | normal | status | — | — | 15 |
| Agility Raises the user's Speed by 2 stages. | psychic | status | — | — | 30 |
| Aromatic Mist Raises an ally's Sp. Def by 1 stage. | fairy | status | — | — | 20 |
| Baton Pass Allows the trainer to switch out the user and pass effects along to its replacement. | normal | status | — | — | 40 |
| Brutal Swing Inflicts regular damage with no additional effect. | dark | physical | 60 | 100% | 20 |
| Calm Mind Raises the user's Sp. Atk by 1 stage. Raises the user's Sp. Def by 1 stage. | psychic | status | — | — | 20 |
| Charm Lowers the target's Attack by 2 stages. | fairy | status | — | 100% | 20 |
| Dark Pulse 20% chance to make the target flinch. | dark | special | 80 | 100% | 15 |
| Dazzling Gleam Inflicts regular damage with no additional effect. | fairy | special | 80 | 100% | 10 |
| Draining Kiss User recovers 75% of the damage dealt. | fairy | special | 50 | 100% | 10 |
| Endure Priority +4: usually moves first. | normal | status | — | — | 10 |
| Expanding Force If Psychic Terrain is active and the user is grounded, this move hits all opposing Pokemon and has its power incrased by 50%. | psychic | special | 80 | 100% | 10 |
| Facade Power doubles if user is burned, paralyzed, or poisoned. | normal | physical | 70 | 100% | 20 |
| Future Sight Hits the target two turns later. | psychic | special | 120 | 100% | 10 |
| Giga Drain User recovers 50% of the damage dealt. | grass | special | 75 | 100% | 10 |
| Giga Impact User foregoes its next turn to recharge. | normal | physical | 150 | 90% | 5 |
| Gravity Disables moves and immunities that involve flying or levitating for five turns. | psychic | status | — | — | 5 |
| Guard Swap User swaps Defense and Special Defense changes with the target. | psychic | status | — | — | 10 |
| Heal Pulse Heals the user for 50% of max HP. | psychic | status | — | — | 10 |
| Healing Wish User faints. Its replacement has its HP fully restored and any major status effect removed. | psychic | status | — | — | 10 |
| Helping Hand Priority +5: usually moves first. | normal | status | — | — | 20 |
| Hyper Beam User foregoes its next turn to recharge. | normal | special | 150 | 90% | 5 |
| Imprison Prevents the target from using any moves that the user also knows. | psychic | status | — | — | 10 |
| Life Dew Heals the user for 25% of max HP. | water | status | — | — | 10 |
| Light Screen Reduces damage from special attacks by 50% for five turns. | psychic | status | — | — | 30 |
| Magic Powder Causes the target to become a Psychic type. | psychic | status | — | 100% | 20 |
| Magic Room Negates held items for five turns. | psychic | status | — | — | 10 |
| Misty Explosion If Misty Terrain is active and the user is grounded, this move has its power increased by 50%. | fairy | special | 100 | 100% | 5 |
| Misty Terrain For five turns, protects all Pokémon on the ground from major status ailments and confusion, and halves the power of incoming Dragon moves. | fairy | status | — | — | 10 |
| Mystical Fire Lowers the target's Sp. Atk by 1 stage. | fire | special | 75 | 100% | 10 |
| Nuzzle Paralyzes the target. | electric | physical | 20 | 100% | 20 |
| Pain Split Sets the user’s and targets’s HP to the average of their current HP. | normal | status | — | — | 20 |
| Play Rough 10% chance to lower the target's Attack by 1 stage. | fairy | physical | 90 | 90% | 10 |
| Power Swap User swaps Attack and Special Attack changes with the target. | psychic | status | — | — | 10 |
| Power Whip Inflicts regular damage with no additional effect. | grass | physical | 120 | 85% | 10 |
| Protect Inflicts protect on the user. Priority +4: usually moves first. | normal | status | — | — | 10 |
| Psych Up Discards the user’s stat changes and copies the target’s. | normal | status | — | — | 10 |
| Psychic 10% chance to lower the target's Sp. Def by 1 stage. | psychic | special | 90 | 100% | 10 |
| Psychic Noise | psychic | special | 75 | 100% | 10 |
| Psychic Terrain Protects Pokémon on the ground from priority moves and increases the power of their Psychic moves by 50%. | psychic | status | — | — | 10 |
| Psycho Cut Critical hit ratio raised by 1. | psychic | physical | 70 | 100% | 20 |
| Psyshock Inflicts damage based on the target’s Defense, not Special Defense. | psychic | special | 80 | 100% | 10 |
| Quash Makes the target act last this turn. | dark | status | — | 100% | 15 |
| Reflect Reduces damage from physical attacks by half. | psychic | status | — | — | 20 |
| Rest User sleeps for two turns, completely healing itself. | psychic | status | — | — | 5 |
| Round Has double power if it’s used more than once per turn. | normal | special | 60 | 100% | 15 |
| Safeguard Protects the user’s field from major status ailments and confusion for five turns. | normal | status | — | — | 25 |
| Shadow Ball 20% chance to lower the target's Sp. Def by 1 stage. | ghost | special | 80 | 100% | 15 |
| Shadow Claw Critical hit ratio raised by 1. | ghost | physical | 70 | 100% | 15 |
| Skill Swap User and target swap abilities. | psychic | status | — | — | 10 |
| Sleep Talk Randomly uses one of the user’s other three moves. Only works if the user is sleeping. | normal | status | — | — | 10 |
| Snore 30% chance to make the target flinch. | normal | special | 50 | 100% | 15 |
| Stored Power Power is higher the more the user’s stats have been raised, to a maximum of 31×. | psychic | special | 20 | 100% | 10 |
| Substitute Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks. | normal | status | — | — | 10 |
| Swords Dance Raises the user's Attack by 2 stages. | normal | status | — | — | 20 |
| Thunder Wave Paralyzes the target. | electric | status | — | 90% | 20 |
| Trick User and target swap items. | psychic | status | — | 100% | 10 |
| Trick Room Priority -7: usually moves last. | psychic | status | — | — | 5 |
| Wonder Room All Pokémon’s Defense and Special Defense are swapped for 5 turns. | psychic | status | — | — | 10 |
