Golurk

#623 · Automaton Pokémon

Golurk

groundghost

There’s a theory that inside Golurk is a perpetual motion machine that produces limitless energy, but this belief hasn’t been proven.

Golurk

Golurk

groundghost

Base stats

HP89
Attack124
Defense80
Sp. Atk55
Sp. Def80
Speed55
Total483

Abilities

  • Iron Fist

    This Pokemon's punch-based attacks have 1.2× power. Sucker Punch is not boosted.

  • Klutz

    This Pokemon's held item has no effect, except Macho Brace. Fling cannot be used.

  • No Guard Hidden

    Every move used by or against this Pokemon will always hit.

Defensive matchups

Mega Golurk

Mega Golurk

groundghost
Golurkite

Base stats

HP89
Attack159
Defense105
Sp. Atk70
Sp. Def105
Speed55
Total583

Abilities

  • Unseen Fist

    This Pokemon's contact moves ignore the target's protection, except Max Guard.

Defensive matchups

Learnable moves 78

MoveTypeClassPowerAccPPForms
Body Press Damage is calculated using the user's Defense stat as its Attack, including stat stage changes.fightingphysical80100%10All
Body Slam 30% chance to paralyze the target.normalphysical85100%15All
Brick Break Destroys Reflect and Light Screen.fightingphysical75100%15All
Bulldoze Lowers every other Pokémon's Speed by 1 stage.groundphysical60100%20All
Charge Beam 70% chance to raise the user's Sp. Atk by 1 stage.electricspecial5090%10All
Close Combat Lowers the user's Defense by 1 stage. Lowers the user's Sp. Def by 1 stage.fightingphysical120100%5All
Confuse Ray Confuses the target for 2 to 5 turns.ghoststatus—100%10All
Curse Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.ghoststatus——10All
Dig User digs underground, dodging all attacks, and hits next turn.groundphysical80100%10All
Double-Edge User takes 33% of the damage dealt as recoil.normalphysical120100%15All
Drain Punch User recovers 50% of the damage dealt.fightingphysical75100%10All
Dynamic Punch Confuses the target for 2 to 5 turns.fightingphysical10050%5All
Earth Power 10% chance to lower the target's Sp. Def by 1 stage.groundspecial90100%10All
Earthquake Inflicts regular damage and can hit Dig users.groundphysical100100%10All
Endure Priority +4: usually moves first.normalstatus——10All
Facade Power doubles if user is burned, paralyzed, or poisoned.normalphysical70100%20All
Fire Punch 10% chance to burn the target.firephysical75100%15All
Flash Cannon 10% chance to lower the target's Sp. Def by 1 stage.steelspecial80100%10All
Fling Throws held item at the target; power depends on the item.darkphysical—100%10All
Fly User flies high into the air, dodging all attacks, and hits next turn.flyingphysical9095%15All
Focus Blast 10% chance to lower the target's Sp. Def by 1 stage.fightingspecial12070%5All
Focus Punch Priority -3: usually moves last.fightingphysical150100%20All
Giga Impact User foregoes its next turn to recharge.normalphysical15090%5All
Grass Knot Inflicts more damage to heavier targets, with a maximum of 120 power.grassspecial—100%20All
Gravity Disables moves and immunities that involve flying or levitating for five turns.psychicstatus——5All
Gyro Ball Power raises when the user has lower Speed, up to a maximum of 150.steelphysical—100%5All
Hammer Arm Lowers the user's Speed by 1 stage.fightingphysical10090%10All
Hard Presssteelphysical—100%10All
Headlong Rushgroundphysical120100%5All
Heat Crash Power is higher when the user weighs more than the target, up to a maximum of 120.firephysical—100%10All
Heavy Slam Power is higher when the user weighs more than the target, up to a maximum of 120.steelphysical—100%10All
Helping Hand Priority +5: usually moves first.normalstatus——20All
Hex Has double power if the target has a major status ailment.ghostspecial65100%10All
High Horsepower Inflicts regular damage with no additional effect.groundphysical9595%10All
Hyper Beam User foregoes its next turn to recharge.normalspecial15090%5All
Ice Beam 10% chance to freeze the target.icespecial90100%10All
Ice Punch 10% chance to freeze the target.icephysical75100%15All
Icy Wind Lowers opposing Pokémon's Speed by 1 stage.icespecial5595%15All
Imprison Prevents the target from using any moves that the user also knows.psychicstatus——10All
Iron Defense Raises the user's Defense by 2 stages.steelstatus——15All
Iron Head 30% chance to make the target flinch.steelphysical80100%15All
Knock Off Target drops its held item.darkphysical65100%20All
Low Kick Inflicts more damage to heavier targets, with a maximum of 120 power.fightingphysical—100%20All
Low Sweep Lowers the target's Speed by 1 stage.fightingphysical65100%20All
Mega Kick Inflicts regular damage with no additional effect.normalphysical12075%5All
Mud-Slap Lowers the target's accuracy by 1 stage.groundspecial20100%10All
Night Shade Inflicts damage equal to the user’s level.ghostspecial—100%15All
Phantom Force User vanishes, dodging all attacks, and hits next turn. Hits through Protect and Detect.ghostphysical90100%10All
Poltergeist Fails if the target has no held item.ghostphysical11090%5All
Protect Inflicts protect on the user. Priority +4: usually moves first.normalstatus——10All
Psych Up Discards the user’s stat changes and copies the target’s.normalstatus——10All
Psychic 10% chance to lower the target's Sp. Def by 1 stage.psychicspecial90100%10All
Rain Dance Changes the weather to rain for five turns.waterstatus——5All
Reflect Reduces damage from physical attacks by half.psychicstatus——20All
Rest User sleeps for two turns, completely healing itself.psychicstatus——5All
Rock Slide 30% chance to make opposing Pokémon flinch.rockphysical7590%10All
Rock Tomb Lowers the target's Speed by 1 stage.rockphysical6095%15All
Round Has double power if it’s used more than once per turn.normalspecial60100%15All
Sandstorm Changes the weather to a sandstorm for five turns.rockstatus——10All
Scorching Sands 30% chance to burn the target.groundspecial70100%10All
Self-Destruct User faints.normalphysical200100%5All
Shadow Ball 20% chance to lower the target's Sp. Def by 1 stage.ghostspecial80100%15All
Shadow Punch Never misses.ghostphysical60—20All
Sleep Talk Randomly uses one of the user’s other three moves. Only works if the user is sleeping.normalstatus——10All
Smack Down Removes any immunity to Ground damage.rockphysical50100%15All
Snore 30% chance to make the target flinch.normalspecial50100%15All
Solar Beam Requires a turn to charge before attacking.grassspecial120100%10All
Stealth Rock Causes damage when opposing Pokémon switch in.rockstatus——20All
Stomping Tantrum Has double power if the user’s last move failed.groundphysical75100%10All
Stone Edge Critical hit ratio raised by 1.rockphysical10080%5All
Substitute Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.normalstatus——10All
Sunny Day Changes the weather to sunny for five turns.firestatus——5All
Superpower Lowers the user's Attack by 1 stage. Lowers the user's Defense by 1 stage.fightingphysical120100%5All
Thief Takes the target’s item.darkphysical60100%25All
Thunder Punch 10% chance to paralyze the target.electricphysical75100%15All
Thunderbolt 10% chance to paralyze the target.electricspecial90100%15All
Trick User and target swap items.psychicstatus—100%10All
Zen Headbutt 20% chance to make the target flinch.psychicphysical8090%15All