
#673 · Mount Pokémon
Gogoat
grassThey inhabit mountainous regions. The leader of the herd is decided by a battle of clashing horns.

Gogoat
grassBase stats
HP123
Attack100
Defense62
Sp. Atk97
Sp. Def81
Speed68
Total531
Abilities
- Sap Sipper
This Pokemon's Attack is raised 1 stage if hit by a Grass move; Grass immunity.
- Grass Pelt Hidden
If Grassy Terrain is active, this Pokemon's Defense is multiplied by 1.5.
Learnable moves 54
| Move | Type | Class | Power | Acc | PP |
|---|---|---|---|---|---|
| Aerial Ace Never misses. | flying | physical | 60 | — | 20 |
| Body Slam 30% chance to paralyze the target. | normal | physical | 85 | 100% | 15 |
| Brick Break Destroys Reflect and Light Screen. | fighting | physical | 75 | 100% | 15 |
| Bulk Up Raises the user's Attack by 1 stage. Raises the user's Defense by 1 stage. | fighting | status | — | — | 20 |
| Bulldoze Lowers every other Pokémon's Speed by 1 stage. | ground | physical | 60 | 100% | 20 |
| Bullet Seed Hits 2 to 5 times. | grass | physical | 25 | 100% | 30 |
| Dig User digs underground, dodging all attacks, and hits next turn. | ground | physical | 80 | 100% | 10 |
| Double-Edge User takes 33% of the damage dealt as recoil. | normal | physical | 120 | 100% | 15 |
| Earthquake Inflicts regular damage and can hit Dig users. | ground | physical | 100 | 100% | 10 |
| Endeavor Lowers the target’s HP to equal the user’s. | normal | physical | — | 100% | 5 |
| Endure Priority +4: usually moves first. | normal | status | — | — | 10 |
| Energy Ball 10% chance to lower the target's Sp. Def by 1 stage. | grass | special | 90 | 100% | 10 |
| Facade Power doubles if user is burned, paralyzed, or poisoned. | normal | physical | 70 | 100% | 20 |
| Giga Drain User recovers 50% of the damage dealt. | grass | special | 75 | 100% | 10 |
| Giga Impact User foregoes its next turn to recharge. | normal | physical | 150 | 90% | 5 |
| Grass Knot Inflicts more damage to heavier targets, with a maximum of 120 power. | grass | special | — | 100% | 20 |
| Grassy Glide If Grassy Terrain is active and the user is grounded, this move has has its priority increased by 1. | grass | physical | 55 | 100% | 20 |
| Grassy Terrain For five turns, heals all Pokémon on the ground for 1/16 max HP each turn and strengthens their Grass moves to 1.5× their power. | grass | status | — | — | 10 |
| Growth Raises the user's Attack by 1 stage. Raises the user's Sp. Atk by 1 stage. | normal | status | — | — | 20 |
| Helping Hand Priority +5: usually moves first. | normal | status | — | — | 20 |
| High Horsepower Inflicts regular damage with no additional effect. | ground | physical | 95 | 95% | 10 |
| Horn Leech User recovers 50% of the damage dealt. | grass | physical | 75 | 100% | 10 |
| Hyper Beam User foregoes its next turn to recharge. | normal | special | 150 | 90% | 5 |
| Iron Tail 30% chance to lower the target's Defense by 1 stage. | steel | physical | 100 | 75% | 15 |
| Leaf Blade Critical hit ratio raised by 1. | grass | physical | 90 | 100% | 15 |
| Leaf Storm Lowers the user's Sp. Atk by 2 stages. | grass | special | 130 | 90% | 5 |
| Leech Seed Seeds the target, draining its HP each turn. | grass | status | — | 90% | 10 |
| Megahorn Inflicts regular damage with no additional effect. | bug | physical | 120 | 85% | 10 |
| Milk Drink Heals the user for 50% of max HP. | normal | status | — | — | 5 |
| Mud Shot Lowers the target's Speed by 1 stage. | ground | special | 55 | 95% | 15 |
| Mud-Slap Lowers the target's accuracy by 1 stage. | ground | special | 20 | 100% | 10 |
| Payback Power is doubled if the target has already moved this turn. | dark | physical | 50 | 100% | 10 |
| Play Rough 10% chance to lower the target's Attack by 1 stage. | fairy | physical | 90 | 90% | 10 |
| Protect Inflicts protect on the user. Priority +4: usually moves first. | normal | status | — | — | 10 |
| Rain Dance Changes the weather to rain for five turns. | water | status | — | — | 5 |
| Rest User sleeps for two turns, completely healing itself. | psychic | status | — | — | 5 |
| Roar Forces the target out of battle. Priority -6: usually moves last. | normal | status | — | — | 20 |
| Rock Slide 30% chance to make opposing Pokémon flinch. | rock | physical | 75 | 90% | 10 |
| Round Has double power if it’s used more than once per turn. | normal | special | 60 | 100% | 15 |
| Seed Bomb Inflicts regular damage with no additional effect. | grass | physical | 80 | 100% | 15 |
| Sleep Talk Randomly uses one of the user’s other three moves. Only works if the user is sleeping. | normal | status | — | — | 10 |
| Snore 30% chance to make the target flinch. | normal | special | 50 | 100% | 15 |
| Solar Beam Requires a turn to charge before attacking. | grass | special | 120 | 100% | 10 |
| Stomping Tantrum Has double power if the user’s last move failed. | ground | physical | 75 | 100% | 10 |
| Substitute Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks. | normal | status | — | — | 10 |
| Sunny Day Changes the weather to sunny for five turns. | fire | status | — | — | 5 |
| Superpower Lowers the user's Attack by 1 stage. Lowers the user's Defense by 1 stage. | fighting | physical | 120 | 100% | 5 |
| Surf Inflicts regular damage and can hit Dive users. | water | special | 90 | 100% | 15 |
| Synthesis Heals the user for 50% of max HP. | grass | status | — | — | 5 |
| Throat Chop Silences the target. | dark | physical | 80 | 100% | 15 |
| Trailblaze | grass | physical | 50 | 100% | 20 |
| Wild Charge User takes 25% of the damage dealt as recoil. | electric | physical | 90 | 100% | 15 |
| Worry Seed Changes the target’s ability to Insomnia. | grass | status | — | 100% | 10 |
| Zen Headbutt 20% chance to make the target flinch. | psychic | physical | 80 | 90% | 15 |