
Base stats
HP75
Attack95
Defense125
Sp. Atk45
Sp. Def75
Speed95
Total510
Abilities
- Hyper Cutter
Prevents other Pokemon from lowering this Pokemon's Attack stat stage.
- Sand Veil
If Sandstorm is active, this Pokemon's evasiveness is 1.25×; immunity to Sandstorm.
- Poison Heal Hidden
This Pokemon is healed by 1/8 of its max HP each turn when poisoned; no HP loss.
Learnable moves 74
| Move | Type | Class | Power | Acc | PP |
|---|---|---|---|---|---|
| Acrobatics Has double power if the user has no held item. | flying | physical | 55 | 100% | 15 |
| Aerial Ace Never misses. | flying | physical | 60 | — | 20 |
| Agility Raises the user's Speed by 2 stages. | psychic | status | — | — | 30 |
| Assurance Power is doubled if the target has already received damage this turn. | dark | physical | 60 | 100% | 10 |
| Attract Infatuates the target. | normal | status | — | 100% | 15 |
| Baton Pass Allows the trainer to switch out the user and pass effects along to its replacement. | normal | status | — | — | 40 |
| Breaking Swipe Lowers opposing Pokémon's Attack by 1 stage. | dragon | physical | 60 | 100% | 15 |
| Brick Break Destroys Reflect and Light Screen. | fighting | physical | 75 | 100% | 15 |
| Brutal Swing Inflicts regular damage with no additional effect. | dark | physical | 60 | 100% | 20 |
| Bulldoze Lowers every other Pokémon's Speed by 1 stage. | ground | physical | 60 | 100% | 20 |
| Counter Priority -5: usually moves last. | fighting | physical | — | 100% | 20 |
| Crabhammer Critical hit ratio raised by 1. | water | physical | 100 | 90% | 10 |
| Cross Poison 10% chance to poison the target. Critical hit ratio raised by 1. | poison | physical | 70 | 100% | 20 |
| Crunch 20% chance to lower the target's Defense by 1 stage. | dark | physical | 80 | 100% | 15 |
| Dark Pulse 20% chance to make the target flinch. | dark | special | 80 | 100% | 15 |
| Dig User digs underground, dodging all attacks, and hits next turn. | ground | physical | 80 | 100% | 10 |
| Double-Edge User takes 33% of the damage dealt as recoil. | normal | physical | 120 | 100% | 15 |
| Dual Wingbeat Hits 2 times. | flying | physical | 40 | 90% | 10 |
| Earth Power 10% chance to lower the target's Sp. Def by 1 stage. | ground | special | 90 | 100% | 10 |
| Earthquake Inflicts regular damage and can hit Dig users. | ground | physical | 100 | 100% | 10 |
| Endure Priority +4: usually moves first. | normal | status | — | — | 10 |
| Facade Power doubles if user is burned, paralyzed, or poisoned. | normal | physical | 70 | 100% | 20 |
| Feint Priority +2: usually moves first. | normal | physical | 30 | 100% | 10 |
| Fire Fang 10% chance to burn the target. 10% chance to make the target flinch. | fire | physical | 65 | 95% | 15 |
| Fling Throws held item at the target; power depends on the item. | dark | physical | — | 100% | 10 |
| Giga Impact User foregoes its next turn to recharge. | normal | physical | 150 | 90% | 5 |
| Gunk Shot 30% chance to poison the target. | poison | physical | 120 | 80% | 5 |
| High Horsepower Inflicts regular damage with no additional effect. | ground | physical | 95 | 95% | 10 |
| Hyper Beam User foregoes its next turn to recharge. | normal | special | 150 | 90% | 5 |
| Ice Fang 10% chance to freeze the target. 10% chance to make the target flinch. | ice | physical | 65 | 95% | 15 |
| Iron Tail 30% chance to lower the target's Defense by 1 stage. | steel | physical | 100 | 75% | 15 |
| Knock Off Target drops its held item. | dark | physical | 65 | 100% | 20 |
| Lunge Lowers the target's Attack by 1 stage. | bug | physical | 80 | 100% | 15 |
| Mud Shot Lowers the target's Speed by 1 stage. | ground | special | 55 | 95% | 15 |
| Mud-Slap Lowers the target's accuracy by 1 stage. | ground | special | 20 | 100% | 10 |
| Night Slash Critical hit ratio raised by 1. | dark | physical | 70 | 100% | 15 |
| Payback Power is doubled if the target has already moved this turn. | dark | physical | 50 | 100% | 10 |
| Pin Missile Hits 2 to 5 times. | bug | physical | 25 | 95% | 20 |
| Poison Jab 30% chance to poison the target. | poison | physical | 80 | 100% | 20 |
| Power Whip Inflicts regular damage with no additional effect. | grass | physical | 120 | 85% | 10 |
| Protect Inflicts protect on the user. Priority +4: usually moves first. | normal | status | — | — | 10 |
| Psychic Fangs Destroys Reflect and Light Screen. | psychic | physical | 85 | 100% | 10 |
| Quick Attack Priority +1: usually moves first. | normal | physical | 40 | 100% | 30 |
| Rain Dance Changes the weather to rain for five turns. | water | status | — | — | 5 |
| Rest User sleeps for two turns, completely healing itself. | psychic | status | — | — | 5 |
| Rock Slide 30% chance to make opposing Pokémon flinch. | rock | physical | 75 | 90% | 10 |
| Rock Tomb Lowers the target's Speed by 1 stage. | rock | physical | 60 | 95% | 15 |
| Round Has double power if it’s used more than once per turn. | normal | special | 60 | 100% | 15 |
| Sand Tomb Traps the target for 5 to 6 turns. | ground | physical | 35 | 85% | 15 |
| Sandstorm Changes the weather to a sandstorm for five turns. | rock | status | — | — | 10 |
| Scale Shot Hits 2 to 5 times. | dragon | physical | 25 | 90% | 20 |
| Scary Face Lowers the target's Speed by 2 stages. | normal | status | — | 100% | 10 |
| Screech Lowers the target's Defense by 2 stages. | normal | status | — | 85% | 40 |
| Skitter Smack Lowers the target's Sp. Atk by 1 stage. | bug | physical | 70 | 90% | 10 |
| Sleep Talk Randomly uses one of the user’s other three moves. Only works if the user is sleeping. | normal | status | — | — | 10 |
| Sludge Bomb 30% chance to poison the target. | poison | special | 90 | 100% | 10 |
| Snore 30% chance to make the target flinch. | normal | special | 50 | 100% | 15 |
| Spikes Scatters Spikes, hurting opposing Pokémon that switch in. | ground | status | — | — | 20 |
| Stealth Rock Causes damage when opposing Pokémon switch in. | rock | status | — | — | 20 |
| Steel Wing 10% chance to raise the user's Defense by 1 stage. | steel | physical | 70 | 90% | 25 |
| Stone Edge Critical hit ratio raised by 1. | rock | physical | 100 | 80% | 5 |
| Struggle Bug Lowers opposing Pokémon's Sp. Atk by 1 stage. | bug | special | 50 | 100% | 20 |
| Substitute Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks. | normal | status | — | — | 10 |
| Sunny Day Changes the weather to sunny for five turns. | fire | status | — | — | 5 |
| Swords Dance Raises the user's Attack by 2 stages. | normal | status | — | — | 20 |
| Tailwind For three turns, friendly Pokémon have doubled Speed. | flying | status | — | — | 15 |
| Thief Takes the target’s item. | dark | physical | 60 | 100% | 25 |
| Throat Chop Silences the target. | dark | physical | 80 | 100% | 15 |
| Thunder Fang 10% chance to paralyze the target. 10% chance to make the target flinch. | electric | physical | 65 | 95% | 15 |
| Toxic Badly poisons the target. | poison | status | — | 90% | 10 |
| Toxic Spikes Scatters poisoned spikes, poisoning opposing Pokémon that switch in. | poison | status | — | — | 20 |
| U-turn User must switch out after attacking. | bug | physical | 70 | 100% | 20 |
| Venoshock Inflicts double damage if the target is Poisoned. | poison | special | 65 | 100% | 10 |
| X-Scissor Inflicts regular damage with no additional effect. | bug | physical | 80 | 100% | 15 |
