Glalie

#362 · Face Pokémon

Glalie

ice

It covers its body with an armor of ice harder than steel. Uses its breath to freeze prey, which it then devours as if they were frozen desserts.

Glalie

Glalie

ice

Base stats

HP80
Attack80
Defense80
Sp. Atk80
Sp. Def80
Speed80
Total480

Abilities

  • Inner Focus

    This Pokemon cannot be made to flinch. Immune to Intimidate.

  • Ice Body

    If Snow is active, this Pokemon heals 1/16 of its max HP each turn.

  • Moody Hidden

    Boosts a random stat (except accuracy/evasion) +2 and another stat -1 every turn.

Defensive matchups

Mega Glalie

Mega Glalie

ice
Glalitite

Base stats

HP80
Attack120
Defense80
Sp. Atk120
Sp. Def80
Speed100
Total580

Abilities

  • Refrigerate

    This Pokemon's Normal-type moves become Ice type and have 1.2× power.

Defensive matchups

Learnable moves 54

MoveTypeClassPowerAccPPForms
Avalanche Priority -4: usually moves last.icephysical60100%10All
Bite 30% chance to make the target flinch.darkphysical60100%25All
Blizzard 10% chance to freeze opposing Pokémon.icespecial11070%5All
Block Prevents the target from leaving battle.normalstatus——5All
Body Slam 30% chance to paralyze the target.normalphysical85100%15All
Bulldoze Lowers every other Pokémon's Speed by 1 stage.groundphysical60100%20All
Chilling Waterwaterspecial50100%20All
Crunch 20% chance to lower the target's Defense by 1 stage.darkphysical80100%15All
Dark Pulse 20% chance to make the target flinch.darkspecial80100%15All
Disable Disables the target's last move.normalstatus—100%20All
Double Team Raises the user's evasion by 1 stage.normalstatus——15All
Earthquake Inflicts regular damage and can hit Dig users.groundphysical100100%10All
Endure Priority +4: usually moves first.normalstatus——10All
Explosion User faints.normalphysical250100%5All
Facade Power doubles if user is burned, paralyzed, or poisoned.normalphysical70100%20All
Fake Tears Lowers the target's Sp. Def by 2 stages.darkstatus—100%20All
Foul Play Calculates damage with the target’s attacking stat.darkphysical95100%15All
Freeze-Dry 10% chance to freeze the target.icespecial70100%20All
Frost Breath Always lands a critical hit.icespecial6090%10All
Giga Impact User foregoes its next turn to recharge.normalphysical15090%5All
Gyro Ball Power raises when the user has lower Speed, up to a maximum of 150.steelphysical—100%5All
Helping Hand Priority +5: usually moves first.normalstatus——20All
Hex Has double power if the target has a major status ailment.ghostspecial65100%10All
Hyper Beam User foregoes its next turn to recharge.normalspecial15090%5All
Ice Beam 10% chance to freeze the target.icespecial90100%10All
Ice Fang 10% chance to freeze the target. 10% chance to make the target flinch.icephysical6595%15All
Ice Shard Priority +1: usually moves first.icephysical40100%30All
Ice Spinnericephysical80100%15All
Icicle Crash 30% chance to make the target flinch.icephysical8590%10All
Icicle Spear Hits 2 to 5 times.icephysical25100%30All
Icy Wind Lowers opposing Pokémon's Speed by 1 stage.icespecial5595%15All
Iron Head 30% chance to make the target flinch.steelphysical80100%15All
Light Screen Reduces damage from special attacks by 50% for five turns.psychicstatus——30All
Payback Power is doubled if the target has already moved this turn.darkphysical50100%10All
Protect Inflicts protect on the user. Priority +4: usually moves first.normalstatus——10All
Rain Dance Changes the weather to rain for five turns.waterstatus——5All
Rest User sleeps for two turns, completely healing itself.psychicstatus——5All
Round Has double power if it’s used more than once per turn.normalspecial60100%15All
Scary Face Lowers the target's Speed by 2 stages.normalstatus—100%10All
Self-Destruct User faints.normalphysical200100%5All
Shadow Ball 20% chance to lower the target's Sp. Def by 1 stage.ghostspecial80100%15All
Sheer Cold One-hit KO if it connects.icespecial—30%5All
Sleep Talk Randomly uses one of the user’s other three moves. Only works if the user is sleeping.normalstatus——10All
Snore 30% chance to make the target flinch.normalspecial50100%15All
Snowscapeicestatus——10All
Spikes Scatters Spikes, hurting opposing Pokémon that switch in.groundstatus——20All
Spite Lowers the PP of the target’s last used move by 4.ghoststatus—100%10All
Steel Roller Ends the effect of Electric, Grassy, Misty, or Psychic Terrains. Fails if no Terrain is active.steelphysical130100%5All
Substitute Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.normalstatus——10All
Switcheroo User and target swap items.darkstatus—100%10All
Taunt For the next few turns, the target can only use damaging moves.darkstatus—100%20All
Trailblazegrassphysical50100%20All
Water Pulse 20% chance to confuse the target for 2 to 5 turns.waterspecial60100%20All
Weather Ball If there be weather, this move has doubled power and the weather’s type.normalspecial50100%10All