
#569 · Trash Heap Pokémon
Garbodor
poisonThe toxic liquid it launches from its right arm is so virulent that it can kill a weakened creature instantly.

Garbodor
poisonBase stats
HP80
Attack95
Defense82
Sp. Atk60
Sp. Def82
Speed75
Total474
Abilities
- Stench
This Pokemon's attacks without a chance to flinch gain a 10% chance to flinch.
- Weak Armor
If a physical attack hits this Pokemon, Defense is lowered by 1, Speed is raised by 2.
- Aftermath Hidden
If this Pokemon is KOed with a contact move, that move's user loses 1/4 its max HP.
Learnable moves 53
| Move | Type | Class | Power | Acc | PP |
|---|---|---|---|---|---|
| Acid Spray Lowers the target's Sp. Def by 2 stages. | poison | special | 40 | 100% | 20 |
| Amnesia Raises the user's Sp. Def by 2 stages. | psychic | status | — | — | 20 |
| Ancient Power 10% chance to raise the user's Attack by 1 stage. 10% chance to raise the user's Defense by 1 stage. 10% chance to raise the user's Sp. Atk by 1 stage. 10% chance to raise the user's Sp. Def by 1 stage. 10% chance to raise the user's Speed by 1 stage. | rock | special | 60 | 100% | 5 |
| Attract Infatuates the target. | normal | status | — | 100% | 15 |
| Belch Can only be used after the user has eaten a berry. | poison | special | 120 | 90% | 10 |
| Body Press Damage is calculated using the user's Defense stat as its Attack, including stat stage changes. | fighting | physical | 80 | 100% | 10 |
| Body Slam 30% chance to paralyze the target. | normal | physical | 85 | 100% | 15 |
| Clear Smog Removes all of the target’s stat modifiers. | poison | special | 50 | — | 15 |
| Corrosive Gas Target drops its held item. | poison | status | — | 100% | 40 |
| Cross Poison 10% chance to poison the target. Critical hit ratio raised by 1. | poison | physical | 70 | 100% | 20 |
| Curse Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. | ghost | status | — | — | 10 |
| Dark Pulse 20% chance to make the target flinch. | dark | special | 80 | 100% | 15 |
| Drain Punch User recovers 50% of the damage dealt. | fighting | physical | 75 | 100% | 10 |
| Endure Priority +4: usually moves first. | normal | status | — | — | 10 |
| Explosion User faints. | normal | physical | 250 | 100% | 5 |
| Facade Power doubles if user is burned, paralyzed, or poisoned. | normal | physical | 70 | 100% | 20 |
| Fling Throws held item at the target; power depends on the item. | dark | physical | — | 100% | 10 |
| Focus Blast 10% chance to lower the target's Sp. Def by 1 stage. | fighting | special | 120 | 70% | 5 |
| Giga Drain User recovers 50% of the damage dealt. | grass | special | 75 | 100% | 10 |
| Giga Impact User foregoes its next turn to recharge. | normal | physical | 150 | 90% | 5 |
| Gunk Shot 30% chance to poison the target. | poison | physical | 120 | 80% | 5 |
| Haze Resets all Pokémon’s stats, accuracy, and evasion. | ice | status | — | — | 30 |
| Hyper Beam User foregoes its next turn to recharge. | normal | special | 150 | 90% | 5 |
| Mud Shot Lowers the target's Speed by 1 stage. | ground | special | 55 | 95% | 15 |
| Pain Split Sets the user’s and targets’s HP to the average of their current HP. | normal | status | — | — | 20 |
| Payback Power is doubled if the target has already moved this turn. | dark | physical | 50 | 100% | 10 |
| Poison Jab 30% chance to poison the target. | poison | physical | 80 | 100% | 20 |
| Protect Inflicts protect on the user. Priority +4: usually moves first. | normal | status | — | — | 10 |
| Psychic 10% chance to lower the target's Sp. Def by 1 stage. | psychic | special | 90 | 100% | 10 |
| Rain Dance Changes the weather to rain for five turns. | water | status | — | — | 5 |
| Recycle User recovers the item it last used up. | normal | status | — | — | 10 |
| Rest User sleeps for two turns, completely healing itself. | psychic | status | — | — | 5 |
| Rock Blast Hits 2 to 5 times. | rock | physical | 25 | 90% | 10 |
| Round Has double power if it’s used more than once per turn. | normal | special | 60 | 100% | 15 |
| Screech Lowers the target's Defense by 2 stages. | normal | status | — | 85% | 40 |
| Seed Bomb Inflicts regular damage with no additional effect. | grass | physical | 80 | 100% | 15 |
| Self-Destruct User faints. | normal | physical | 200 | 100% | 5 |
| Sleep Talk Randomly uses one of the user’s other three moves. Only works if the user is sleeping. | normal | status | — | — | 10 |
| Sludge Bomb 30% chance to poison the target. | poison | special | 90 | 100% | 10 |
| Sludge Wave 10% chance to poison every other Pokémon. | poison | special | 95 | 100% | 10 |
| Snore 30% chance to make the target flinch. | normal | special | 50 | 100% | 15 |
| Solar Beam Requires a turn to charge before attacking. | grass | special | 120 | 100% | 10 |
| Spikes Scatters Spikes, hurting opposing Pokémon that switch in. | ground | status | — | — | 20 |
| Stockpile Raises the user's Defense by 1 stage. Raises the user's Sp. Def by 1 stage. | normal | status | — | — | 20 |
| Stomping Tantrum Has double power if the user’s last move failed. | ground | physical | 75 | 100% | 10 |
| Substitute Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks. | normal | status | — | — | 10 |
| Sunny Day Changes the weather to sunny for five turns. | fire | status | — | — | 5 |
| Swallow Heals the user for 25% of max HP. | normal | status | — | — | 10 |
| Thief Takes the target’s item. | dark | physical | 60 | 100% | 25 |
| Thunderbolt 10% chance to paralyze the target. | electric | special | 90 | 100% | 15 |
| Toxic Badly poisons the target. | poison | status | — | 90% | 10 |
| Toxic Spikes Scatters poisoned spikes, poisoning opposing Pokémon that switch in. | poison | status | — | — | 20 |
| Venoshock Inflicts double damage if the target is Poisoned. | poison | special | 65 | 100% | 10 |