Gallade

#475 · Blade Pokémon

Gallade

psychicfighting

The blades extending from its elbows are sharper than the finest swords. Its swordsmanship, albeit self-taught, is astonishingly impressive.

Gallade

Gallade

psychicfighting

Base stats

HP68
Attack125
Defense65
Sp. Atk65
Sp. Def115
Speed80
Total518

Abilities

  • Steadfast

    If this Pokemon flinches, its Speed is raised by 1 stage.

  • Sharpness

    This Pokemon's slicing moves have their power multiplied by 1.5.

  • Justified Hidden

    This Pokemon's Attack is raised by 1 stage after it is damaged by a Dark-type move.

Defensive matchups

Mega Gallade

Mega Gallade

psychicfighting
Galladite

Base stats

HP68
Attack165
Defense95
Sp. Atk65
Sp. Def115
Speed110
Total618

Abilities

  • Inner Focus

    This Pokemon cannot be made to flinch. Immune to Intimidate.

Defensive matchups

Learnable moves 105

MoveTypeClassPowerAccPPForms
Aerial Ace Never misses.flyingphysical60—20All
Agility Raises the user's Speed by 2 stages.psychicstatus——30All
Air Slash 30% chance to make the target flinch.flyingspecial7595%15All
Alluring Voicefairyspecial80100%10All
Aqua Cutterwaterphysical70100%20All
Aura Sphere Never misses.fightingspecial80—20All
Body Slam 30% chance to paralyze the target.normalphysical85100%15All
Brick Break Destroys Reflect and Light Screen.fightingphysical75100%15All
Bulk Up Raises the user's Attack by 1 stage. Raises the user's Defense by 1 stage.fightingstatus——20All
Bulldoze Lowers every other Pokémon's Speed by 1 stage.groundphysical60100%20All
Calm Mind Raises the user's Sp. Atk by 1 stage. Raises the user's Sp. Def by 1 stage.psychicstatus——20All
Charge Beam 70% chance to raise the user's Sp. Atk by 1 stage.electricspecial5090%10All
Charm Lowers the target's Attack by 2 stages.fairystatus—100%20All
Close Combat Lowers the user's Defense by 1 stage. Lowers the user's Sp. Def by 1 stage.fightingphysical120100%5All
Coaching Raises the user and its allies' Attack by 1 stage. Raises the user and its allies' Defense by 1 stage.fightingstatus——10All
Confuse Ray Confuses the target for 2 to 5 turns.ghoststatus—100%10All
Dazzling Gleam Inflicts regular damage with no additional effect.fairyspecial80100%10All
Destiny Bond If the user faints this turn, the target automatically will, too.ghoststatus——5All
Disable Disables the target's last move.normalstatus—100%20All
Double Team Raises the user's evasion by 1 stage.normalstatus——15All
Drain Punch User recovers 50% of the damage dealt.fightingphysical75100%10All
Draining Kiss User recovers 75% of the damage dealt.fairyspecial50100%10All
Earthquake Inflicts regular damage and can hit Dig users.groundphysical100100%10All
Encore Forces the target to repeat its last used move every turn for 2 to 6 turns.normalstatus—100%5All
Endure Priority +4: usually moves first.normalstatus——10All
Energy Ball 10% chance to lower the target's Sp. Def by 1 stage.grassspecial90100%10All
Expanding Force If Psychic Terrain is active and the user is grounded, this move hits all opposing Pokemon and has its power incrased by 50%.psychicspecial80100%10All
Facade Power doubles if user is burned, paralyzed, or poisoned.normalphysical70100%20All
Feint Priority +2: usually moves first.normalphysical30100%10All
Fire Punch 10% chance to burn the target.firephysical75100%15All
Fling Throws held item at the target; power depends on the item.darkphysical—100%10All
Focus Blast 10% chance to lower the target's Sp. Def by 1 stage.fightingspecial12070%5All
Focus Punch Priority -3: usually moves last.fightingphysical150100%20All
Future Sight Hits the target two turns later.psychicspecial120100%10All
Giga Impact User foregoes its next turn to recharge.normalphysical15090%5All
Grass Knot Inflicts more damage to heavier targets, with a maximum of 120 power.grassspecial—100%20All
Heal Pulse Heals the user for 50% of max HP.psychicstatus——10All
Helping Hand Priority +5: usually moves first.normalstatus——20All
Hex Has double power if the target has a major status ailment.ghostspecial65100%10All
Hyper Beam User foregoes its next turn to recharge.normalspecial15090%5All
Hyper Voice Inflicts regular damage with no additional effect.normalspecial90100%10All
Hypnosis Puts the target to sleep for 2 to 4 turns.psychicstatus—60%20All
Ice Punch 10% chance to freeze the target.icephysical75100%15All
Icy Wind Lowers opposing Pokémon's Speed by 1 stage.icespecial5595%15All
Imprison Prevents the target from using any moves that the user also knows.psychicstatus——10All
Knock Off Target drops its held item.darkphysical65100%20All
Leaf Blade Critical hit ratio raised by 1.grassphysical90100%15All
Life Dew Heals the user for 25% of max HP.waterstatus——10All
Light Screen Reduces damage from special attacks by 50% for five turns.psychicstatus——30All
Low Kick Inflicts more damage to heavier targets, with a maximum of 120 power.fightingphysical—100%20All
Low Sweep Lowers the target's Speed by 1 stage.fightingphysical65100%20All
Magic Room Negates held items for five turns.psychicstatus——10All
Mean Look Prevents the target from leaving battle.normalstatus——5All
Mega Kick Inflicts regular damage with no additional effect.normalphysical12075%5All
Memento Lowers the target's Attack by 2 stages. Lowers the target's Sp. Atk by 2 stages.darkstatus—100%10All
Misty Terrain For five turns, protects all Pokémon on the ground from major status ailments and confusion, and halves the power of incoming Dragon moves.fairystatus——10All
Mystical Fire Lowers the target's Sp. Atk by 1 stage.firespecial75100%10All
Night Shade Inflicts damage equal to the user’s level.ghostspecial—100%15All
Night Slash Critical hit ratio raised by 1.darkphysical70100%15All
Pain Split Sets the user’s and targets’s HP to the average of their current HP.normalstatus——20All
Poison Jab 30% chance to poison the target.poisonphysical80100%20All
Protect Inflicts protect on the user. Priority +4: usually moves first.normalstatus——10All
Psych Up Discards the user’s stat changes and copies the target’s.normalstatus——10All
Psychic 10% chance to lower the target's Sp. Def by 1 stage.psychicspecial90100%10All
Psychic Terrain Protects Pokémon on the ground from priority moves and increases the power of their Psychic moves by 50%.psychicstatus——10All
Psycho Cut Critical hit ratio raised by 1.psychicphysical70100%20All
Psyshock Inflicts damage based on the target’s Defense, not Special Defense.psychicspecial80100%10All
Quick Guard Priority +3: usually moves first.fightingstatus——15All
Rain Dance Changes the weather to rain for five turns.waterstatus——5All
Reflect Reduces damage from physical attacks by half.psychicstatus——20All
Rest User sleeps for two turns, completely healing itself.psychicstatus——5All
Reversal Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.fightingphysical—100%15All
Rock Slide 30% chance to make opposing Pokémon flinch.rockphysical7590%10All
Rock Tomb Lowers the target's Speed by 1 stage.rockphysical6095%15All
Round Has double power if it’s used more than once per turn.normalspecial60100%15All
Sacred Sword Ignores the target’s stat modifiers.fightingphysical90100%15All
Safeguard Protects the user’s field from major status ailments and confusion for five turns.normalstatus——25All
Shadow Ball 20% chance to lower the target's Sp. Def by 1 stage.ghostspecial80100%15All
Shadow Claw Critical hit ratio raised by 1.ghostphysical70100%15All
Shadow Sneak Priority +1: usually moves first.ghostphysical40100%30All
Skill Swap User and target swap abilities.psychicstatus——10All
Sleep Talk Randomly uses one of the user’s other three moves. Only works if the user is sleeping.normalstatus——10All
Snore 30% chance to make the target flinch.normalspecial50100%15All
Solar Blade Requires a turn to charge before attacking.grassphysical125100%10All
Stone Edge Critical hit ratio raised by 1.rockphysical10080%5All
Stored Power Power is higher the more the user’s stats have been raised, to a maximum of 31×.psychicspecial20100%10All
Substitute Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.normalstatus——10All
Sunny Day Changes the weather to sunny for five turns.firestatus——5All
Swords Dance Raises the user's Attack by 2 stages.normalstatus——20All
Taunt For the next few turns, the target can only use damaging moves.darkstatus—100%20All
Thief Takes the target’s item.darkphysical60100%25All
Throat Chop Silences the target.darkphysical80100%15All
Thunder Punch 10% chance to paralyze the target.electricphysical75100%15All
Thunder Wave Paralyzes the target.electricstatus—90%20All
Thunderbolt 10% chance to paralyze the target.electricspecial90100%15All
Trick User and target swap items.psychicstatus—100%10All
Trick Room Priority -7: usually moves last.psychicstatus——5All
Triple Axel Hits 3 times.icephysical2090%10All
Upper Handfightingphysical65100%15All
Vacuum Wave Priority +1: usually moves first.fightingspecial40100%30All
Wide Guard Priority +3: usually moves first.rockstatus——10All
Will-O-Wisp Burns the target.firestatus—85%15All
Wonder Room All Pokémon’s Defense and Special Defense are swapped for 5 turns.psychicstatus——10All
X-Scissor Inflicts regular damage with no additional effect.bugphysical80100%15All
Zen Headbutt 20% chance to make the target flinch.psychicphysical8090%15All