
Base stats
HP75
Attack90
Defense140
Sp. Atk60
Sp. Def60
Speed40
Total465
Abilities
Learnable moves 69
| Move | Type | Class | Power | Acc | PP |
|---|---|---|---|---|---|
| Body Press Damage is calculated using the user's Defense stat as its Attack, including stat stage changes. | fighting | physical | 80 | 100% | 10 |
| Body Slam 30% chance to paralyze the target. | normal | physical | 85 | 100% | 15 |
| Bug Bite If target has a berry, inflicts double damage and uses the berry. | bug | physical | 60 | 100% | 20 |
| Bug Buzz 10% chance to lower the target's Sp. Def by 1 stage. | bug | special | 90 | 100% | 10 |
| Bulldoze Lowers every other Pokémon's Speed by 1 stage. | ground | physical | 60 | 100% | 20 |
| Counter Priority -5: usually moves last. | fighting | physical | — | 100% | 20 |
| Curse Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. | ghost | status | — | — | 10 |
| Dig User digs underground, dodging all attacks, and hits next turn. | ground | physical | 80 | 100% | 10 |
| Double-Edge User takes 33% of the damage dealt as recoil. | normal | physical | 120 | 100% | 15 |
| Drill Run Critical hit ratio raised by 1. | ground | physical | 80 | 95% | 10 |
| Earth Power 10% chance to lower the target's Sp. Def by 1 stage. | ground | special | 90 | 100% | 10 |
| Earthquake Inflicts regular damage and can hit Dig users. | ground | physical | 100 | 100% | 10 |
| Endure Priority +4: usually moves first. | normal | status | — | — | 10 |
| Explosion User faints. | normal | physical | 250 | 100% | 5 |
| Facade Power doubles if user is burned, paralyzed, or poisoned. | normal | physical | 70 | 100% | 20 |
| Flail Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. | normal | physical | — | 100% | 15 |
| Flash Cannon 10% chance to lower the target's Sp. Def by 1 stage. | steel | special | 80 | 100% | 10 |
| Giga Drain User recovers 50% of the damage dealt. | grass | special | 75 | 100% | 10 |
| Giga Impact User foregoes its next turn to recharge. | normal | physical | 150 | 90% | 5 |
| Gravity Disables moves and immunities that involve flying or levitating for five turns. | psychic | status | — | — | 5 |
| Gyro Ball Power raises when the user has lower Speed, up to a maximum of 150. | steel | physical | — | 100% | 5 |
| Hard Press | steel | physical | — | 100% | 10 |
| Heavy Slam Power is higher when the user weighs more than the target, up to a maximum of 120. | steel | physical | — | 100% | 10 |
| Helping Hand Priority +5: usually moves first. | normal | status | — | — | 20 |
| Hyper Beam User foregoes its next turn to recharge. | normal | special | 150 | 90% | 5 |
| Ice Spinner | ice | physical | 80 | 100% | 15 |
| Iron Defense Raises the user's Defense by 2 stages. | steel | status | — | — | 15 |
| Iron Head 30% chance to make the target flinch. | steel | physical | 80 | 100% | 15 |
| Light Screen Reduces damage from special attacks by 50% for five turns. | psychic | status | — | — | 30 |
| Lunge Lowers the target's Attack by 1 stage. | bug | physical | 80 | 100% | 15 |
| Magnet Rise User is immune to Ground moves and effects for five turns. | electric | status | — | — | 10 |
| Metal Sound Lowers the target's Sp. Def by 2 stages. | steel | status | — | 85% | 40 |
| Pain Split Sets the user’s and targets’s HP to the average of their current HP. | normal | status | — | — | 20 |
| Payback Power is doubled if the target has already moved this turn. | dark | physical | 50 | 100% | 10 |
| Pin Missile Hits 2 to 5 times. | bug | physical | 25 | 95% | 20 |
| Poison Jab 30% chance to poison the target. | poison | physical | 80 | 100% | 20 |
| Pounce | bug | physical | 50 | 100% | 20 |
| Power Trick User swaps Attack and Defense. | psychic | status | — | — | 10 |
| Protect Inflicts protect on the user. Priority +4: usually moves first. | normal | status | — | — | 10 |
| Rain Dance Changes the weather to rain for five turns. | water | status | — | — | 5 |
| Rapid Spin Raises the user's Speed by 1 stage. | normal | physical | 50 | 100% | 40 |
| Reflect Reduces damage from physical attacks by half. | psychic | status | — | — | 20 |
| Rest User sleeps for two turns, completely healing itself. | psychic | status | — | — | 5 |
| Reversal Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. | fighting | physical | — | 100% | 15 |
| Rock Blast Hits 2 to 5 times. | rock | physical | 25 | 90% | 10 |
| Rock Slide 30% chance to make opposing Pokémon flinch. | rock | physical | 75 | 90% | 10 |
| Rock Tomb Lowers the target's Speed by 1 stage. | rock | physical | 60 | 95% | 15 |
| Round Has double power if it’s used more than once per turn. | normal | special | 60 | 100% | 15 |
| Sand Tomb Traps the target for 5 to 6 turns. | ground | physical | 35 | 85% | 15 |
| Sandstorm Changes the weather to a sandstorm for five turns. | rock | status | — | — | 10 |
| Seed Bomb Inflicts regular damage with no additional effect. | grass | physical | 80 | 100% | 15 |
| Self-Destruct User faints. | normal | physical | 200 | 100% | 5 |
| Sleep Talk Randomly uses one of the user’s other three moves. Only works if the user is sleeping. | normal | status | — | — | 10 |
| Smart Strike Never misses. | steel | physical | 70 | — | 10 |
| Snore 30% chance to make the target flinch. | normal | special | 50 | 100% | 15 |
| Solar Beam Requires a turn to charge before attacking. | grass | special | 120 | 100% | 10 |
| Spikes Scatters Spikes, hurting opposing Pokémon that switch in. | ground | status | — | — | 20 |
| Stealth Rock Causes damage when opposing Pokémon switch in. | rock | status | — | — | 20 |
| Steel Beam Inflicts damage, and the user takes damage equal to half of its max HP, rounded up. | steel | special | 140 | 95% | 5 |
| Steel Roller Ends the effect of Electric, Grassy, Misty, or Psychic Terrains. Fails if no Terrain is active. | steel | physical | 130 | 100% | 5 |
| Stone Edge Critical hit ratio raised by 1. | rock | physical | 100 | 80% | 5 |
| Struggle Bug Lowers opposing Pokémon's Sp. Atk by 1 stage. | bug | special | 50 | 100% | 20 |
| Substitute Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks. | normal | status | — | — | 10 |
| Sunny Day Changes the weather to sunny for five turns. | fire | status | — | — | 5 |
| Thunder Wave Paralyzes the target. | electric | status | — | 90% | 20 |
| Toxic Spikes Scatters poisoned spikes, poisoning opposing Pokémon that switch in. | poison | status | — | — | 20 |
| Venoshock Inflicts double damage if the target is Poisoned. | poison | special | 65 | 100% | 10 |
| Volt Switch User must switch out after attacking. | electric | special | 70 | 100% | 20 |
| Zap Cannon Paralyzes the target. | electric | special | 120 | 50% | 5 |
