
#136 · Flame Pokémon
Flareon
fireFlames burn within a saclike organ inside this Pokémon. When Flareon inhales, these flames grow in intensity, reaching a mighty 3,000 degrees Fahrenheit.

Flareon
fireBase stats
HP65
Attack130
Defense60
Sp. Atk95
Sp. Def110
Speed65
Total525
Abilities
- Flash Fire
This Pokemon's Fire attacks do 1.5× damage if hit by one Fire move; Fire immunity.
- Guts Hidden
If this Pokemon is statused, its Attack is 1.5×; ignores burn halving physical damage.
Learnable moves 57
| Move | Type | Class | Power | Acc | PP |
|---|---|---|---|---|---|
| Alluring Voice | fairy | special | 80 | 100% | 10 |
| Baby-Doll Eyes Lowers the target's Attack by 1 stage. Priority +1: usually moves first. | fairy | status | — | 100% | 30 |
| Baton Pass Allows the trainer to switch out the user and pass effects along to its replacement. | normal | status | — | — | 40 |
| Bite 30% chance to make the target flinch. | dark | physical | 60 | 100% | 25 |
| Body Slam 30% chance to paralyze the target. | normal | physical | 85 | 100% | 15 |
| Burning Jealousy Burns opposing Pokémon. | fire | special | 70 | 100% | 5 |
| Calm Mind Raises the user's Sp. Atk by 1 stage. Raises the user's Sp. Def by 1 stage. | psychic | status | — | — | 20 |
| Charm Lowers the target's Attack by 2 stages. | fairy | status | — | 100% | 20 |
| Copycat Uses the target’s last used move. | normal | status | — | — | 20 |
| Covet Takes the target’s item. | normal | physical | 60 | 100% | 25 |
| Curse Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. | ghost | status | — | — | 10 |
| Detect Inflicts protect on the user. Priority +4: usually moves first. | fighting | status | — | — | 5 |
| Dig User digs underground, dodging all attacks, and hits next turn. | ground | physical | 80 | 100% | 10 |
| Double-Edge User takes 33% of the damage dealt as recoil. | normal | physical | 120 | 100% | 15 |
| Endeavor Lowers the target’s HP to equal the user’s. | normal | physical | — | 100% | 5 |
| Endure Priority +4: usually moves first. | normal | status | — | — | 10 |
| Facade Power doubles if user is burned, paralyzed, or poisoned. | normal | physical | 70 | 100% | 20 |
| Fake Tears Lowers the target's Sp. Def by 2 stages. | dark | status | — | 100% | 20 |
| Fire Blast 10% chance to burn the target. | fire | special | 110 | 85% | 5 |
| Fire Fang 10% chance to burn the target. 10% chance to make the target flinch. | fire | physical | 65 | 95% | 15 |
| Fire Spin Traps the target for 5 to 6 turns. | fire | special | 35 | 85% | 15 |
| Flail Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. | normal | physical | — | 100% | 15 |
| Flame Charge Raises the user's Speed by 1 stage. | fire | physical | 50 | 100% | 20 |
| Flamethrower 10% chance to burn the target. | fire | special | 90 | 100% | 15 |
| Flare Blitz 10% chance to burn the target. User takes 33% of the damage dealt as recoil. | fire | physical | 120 | 100% | 15 |
| Focus Energy Increases the user’s chance to score a critical hit. | normal | status | — | — | 30 |
| Giga Impact User foregoes its next turn to recharge. | normal | physical | 150 | 90% | 5 |
| Heat Wave 10% chance to burn opposing Pokémon. | fire | special | 95 | 90% | 10 |
| Helping Hand Priority +5: usually moves first. | normal | status | — | — | 20 |
| Hyper Beam User foregoes its next turn to recharge. | normal | special | 150 | 90% | 5 |
| Hyper Voice Inflicts regular damage with no additional effect. | normal | special | 90 | 100% | 10 |
| Last Resort Can only be used after all of the user’s other moves have been used. | normal | physical | 140 | 100% | 5 |
| Lava Plume 30% chance to burn every other Pokémon. | fire | special | 80 | 100% | 15 |
| Mud-Slap Lowers the target's accuracy by 1 stage. | ground | special | 20 | 100% | 10 |
| Overheat Lowers the user's Sp. Atk by 2 stages. | fire | special | 130 | 90% | 5 |
| Protect Inflicts protect on the user. Priority +4: usually moves first. | normal | status | — | — | 10 |
| Quick Attack Priority +1: usually moves first. | normal | physical | 40 | 100% | 30 |
| Rain Dance Changes the weather to rain for five turns. | water | status | — | — | 5 |
| Rest User sleeps for two turns, completely healing itself. | psychic | status | — | — | 5 |
| Roar Forces the target out of battle. Priority -6: usually moves last. | normal | status | — | — | 20 |
| Round Has double power if it’s used more than once per turn. | normal | special | 60 | 100% | 15 |
| Scary Face Lowers the target's Speed by 2 stages. | normal | status | — | 100% | 10 |
| Scorching Sands 30% chance to burn the target. | ground | special | 70 | 100% | 10 |
| Shadow Ball 20% chance to lower the target's Sp. Def by 1 stage. | ghost | special | 80 | 100% | 15 |
| Sleep Talk Randomly uses one of the user’s other three moves. Only works if the user is sleeping. | normal | status | — | — | 10 |
| Snore 30% chance to make the target flinch. | normal | special | 50 | 100% | 15 |
| Stored Power Power is higher the more the user’s stats have been raised, to a maximum of 31×. | psychic | special | 20 | 100% | 10 |
| Substitute Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks. | normal | status | — | — | 10 |
| Sunny Day Changes the weather to sunny for five turns. | fire | status | — | — | 5 |
| Superpower Lowers the user's Attack by 1 stage. Lowers the user's Defense by 1 stage. | fighting | physical | 120 | 100% | 5 |
| Temper Flare | fire | physical | 75 | 100% | 10 |
| Tickle Lowers the target's Attack by 1 stage. Lowers the target's Defense by 1 stage. | normal | status | — | 100% | 20 |
| Trailblaze | grass | physical | 50 | 100% | 20 |
| Weather Ball If there be weather, this move has doubled power and the weather’s type. | normal | special | 50 | 100% | 10 |
| Will-O-Wisp Burns the target. | fire | status | — | 85% | 15 |
| Wish User will recover half its max HP at the end of the next turn. | normal | status | — | — | 10 |
| Yawn Makes the target drowsy. | normal | status | — | — | 10 |