
Base stats
HP52
Attack90
Defense55
Sp. Atk58
Sp. Def62
Speed60
Total377
Abilities
- Keen Eye
This Pokemon's accuracy can't be lowered by others; ignores their evasiveness stat.
- Inner Focus
This Pokemon cannot be made to flinch. Immune to Intimidate.
- Defiant Hidden
This Pokemon's Attack is raised by 2 for each of its stats that is lowered by a foe.
Learnable moves 50
| Move | Type | Class | Power | Acc | PP |
|---|---|---|---|---|---|
| Acrobatics Has double power if the user has no held item. | flying | physical | 55 | 100% | 15 |
| Aerial Ace Never misses. | flying | physical | 60 | — | 20 |
| Agility Raises the user's Speed by 2 stages. | psychic | status | — | — | 30 |
| Air Cutter Critical hit ratio raised by 1. | flying | special | 60 | 95% | 25 |
| Air Slash 30% chance to make the target flinch. | flying | special | 75 | 95% | 15 |
| Attract Infatuates the target. | normal | status | — | 100% | 15 |
| Baton Pass Allows the trainer to switch out the user and pass effects along to its replacement. | normal | status | — | — | 40 |
| Body Slam 30% chance to paralyze the target. | normal | physical | 85 | 100% | 15 |
| Brave Bird User takes 33% of the damage dealt as recoil. | flying | physical | 120 | 100% | 15 |
| Brutal Swing Inflicts regular damage with no additional effect. | dark | physical | 60 | 100% | 20 |
| Close Combat Lowers the user's Defense by 1 stage. Lowers the user's Sp. Def by 1 stage. | fighting | physical | 120 | 100% | 5 |
| Covet Takes the target’s item. | normal | physical | 60 | 100% | 25 |
| Curse Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. | ghost | status | — | — | 10 |
| Dual Wingbeat Hits 2 times. | flying | physical | 40 | 90% | 10 |
| Endure Priority +4: usually moves first. | normal | status | — | — | 10 |
| Facade Power doubles if user is burned, paralyzed, or poisoned. | normal | physical | 70 | 100% | 20 |
| Feather Dance Lowers the target's Attack by 2 stages. | flying | status | — | 100% | 15 |
| Feint Priority +2: usually moves first. | normal | physical | 30 | 100% | 10 |
| Final Gambit Inflicts damage equal to the user’s remaining HP. User faints. | fighting | special | — | 100% | 5 |
| First Impression Priority +2: usually moves first. | bug | physical | 90 | 100% | 10 |
| Flail Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. | normal | physical | — | 100% | 15 |
| Fly User flies high into the air, dodging all attacks, and hits next turn. | flying | physical | 90 | 95% | 15 |
| Focus Energy Increases the user’s chance to score a critical hit. | normal | status | — | — | 30 |
| Heat Wave 10% chance to burn opposing Pokémon. | fire | special | 95 | 90% | 10 |
| Helping Hand Priority +5: usually moves first. | normal | status | — | — | 20 |
| Iron Tail 30% chance to lower the target's Defense by 1 stage. | steel | physical | 100 | 75% | 15 |
| Knock Off Target drops its held item. | dark | physical | 65 | 100% | 20 |
| Leaf Blade Critical hit ratio raised by 1. | grass | physical | 90 | 100% | 15 |
| Night Slash Critical hit ratio raised by 1. | dark | physical | 70 | 100% | 15 |
| Poison Jab 30% chance to poison the target. | poison | physical | 80 | 100% | 20 |
| Protect Inflicts protect on the user. Priority +4: usually moves first. | normal | status | — | — | 10 |
| Quick Attack Priority +1: usually moves first. | normal | physical | 40 | 100% | 30 |
| Rest User sleeps for two turns, completely healing itself. | psychic | status | — | — | 5 |
| Roost Heals the user for 50% of max HP. | flying | status | — | — | 5 |
| Round Has double power if it’s used more than once per turn. | normal | special | 60 | 100% | 15 |
| Simple Beam Changes the target’s ability to Simple. | normal | status | — | 100% | 15 |
| Sky Attack 30% chance to make the target flinch. Critical hit ratio raised by 1. | flying | physical | 140 | 90% | 5 |
| Slash Critical hit ratio raised by 1. | normal | physical | 70 | 100% | 20 |
| Sleep Talk Randomly uses one of the user’s other three moves. Only works if the user is sleeping. | normal | status | — | — | 10 |
| Snore 30% chance to make the target flinch. | normal | special | 50 | 100% | 15 |
| Solar Blade Requires a turn to charge before attacking. | grass | physical | 125 | 100% | 10 |
| Steel Wing 10% chance to raise the user's Defense by 1 stage. | steel | physical | 70 | 90% | 25 |
| Substitute Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks. | normal | status | — | — | 10 |
| Sunny Day Changes the weather to sunny for five turns. | fire | status | — | — | 5 |
| Swords Dance Raises the user's Attack by 2 stages. | normal | status | — | — | 20 |
| Thief Takes the target’s item. | dark | physical | 60 | 100% | 25 |
| Throat Chop Silences the target. | dark | physical | 80 | 100% | 15 |
| Trailblaze | grass | physical | 50 | 100% | 20 |
| U-turn User must switch out after attacking. | bug | physical | 70 | 100% | 20 |
| Uproar Lasts 3 turns. | normal | special | 90 | 100% | 10 |
