
#956 · Ostrich Pokémon
Espathra
psychicIt emits psychic power from the gaps between its multicolored frills and sprints at speeds greater than 120 mph.

Espathra
psychicBase stats
HP95
Attack60
Defense60
Sp. Atk101
Sp. Def60
Speed105
Total481
Abilities
- Opportunist
When an opposing Pokemon has a stat stage raised, this Pokemon copies the effect.
- Frisk
On switch-in, this Pokemon identifies the held items of all opposing Pokemon.
- Speed Boost Hidden
This Pokemon's Speed is raised 1 stage at the end of each full turn on the field.
Learnable moves 57
| Move | Type | Class | Power | Acc | PP |
|---|---|---|---|---|---|
| Aerial Ace Never misses. | flying | physical | 60 | — | 20 |
| Agility Raises the user's Speed by 2 stages. | psychic | status | — | — | 30 |
| Ally Switch Priority +2: usually moves first. | psychic | status | — | — | 15 |
| Baby-Doll Eyes Lowers the target's Attack by 1 stage. Priority +1: usually moves first. | fairy | status | — | 100% | 30 |
| Baton Pass Allows the trainer to switch out the user and pass effects along to its replacement. | normal | status | — | — | 40 |
| Body Slam 30% chance to paralyze the target. | normal | physical | 85 | 100% | 15 |
| Brave Bird User takes 33% of the damage dealt as recoil. | flying | physical | 120 | 100% | 15 |
| Calm Mind Raises the user's Sp. Atk by 1 stage. Raises the user's Sp. Def by 1 stage. | psychic | status | — | — | 20 |
| Confuse Ray Confuses the target for 2 to 5 turns. | ghost | status | — | 100% | 10 |
| Dazzling Gleam Inflicts regular damage with no additional effect. | fairy | special | 80 | 100% | 10 |
| Double-Edge User takes 33% of the damage dealt as recoil. | normal | physical | 120 | 100% | 15 |
| Drill Peck Inflicts regular damage with no additional effect. | flying | physical | 80 | 100% | 20 |
| Endure Priority +4: usually moves first. | normal | status | — | — | 10 |
| Energy Ball 10% chance to lower the target's Sp. Def by 1 stage. | grass | special | 90 | 100% | 10 |
| Expanding Force If Psychic Terrain is active and the user is grounded, this move hits all opposing Pokemon and has its power incrased by 50%. | psychic | special | 80 | 100% | 10 |
| Facade Power doubles if user is burned, paralyzed, or poisoned. | normal | physical | 70 | 100% | 20 |
| Feather Dance Lowers the target's Attack by 2 stages. | flying | status | — | 100% | 15 |
| Flash Cannon 10% chance to lower the target's Sp. Def by 1 stage. | steel | special | 80 | 100% | 10 |
| Foul Play Calculates damage with the target’s attacking stat. | dark | physical | 95 | 100% | 15 |
| Giga Impact User foregoes its next turn to recharge. | normal | physical | 150 | 90% | 5 |
| Helping Hand Priority +5: usually moves first. | normal | status | — | — | 20 |
| Hex Has double power if the target has a major status ailment. | ghost | special | 65 | 100% | 10 |
| Hyper Beam User foregoes its next turn to recharge. | normal | special | 150 | 90% | 5 |
| Hyper Voice Inflicts regular damage with no additional effect. | normal | special | 90 | 100% | 10 |
| Hypnosis Puts the target to sleep for 2 to 4 turns. | psychic | status | — | 60% | 20 |
| Last Resort Can only be used after all of the user’s other moves have been used. | normal | physical | 140 | 100% | 5 |
| Light Screen Reduces damage from special attacks by 50% for five turns. | psychic | status | — | — | 30 |
| Low Kick Inflicts more damage to heavier targets, with a maximum of 120 power. | fighting | physical | — | 100% | 20 |
| Lumina Crash | psychic | special | 80 | 100% | 10 |
| Mud-Slap Lowers the target's accuracy by 1 stage. | ground | special | 20 | 100% | 10 |
| Night Shade Inflicts damage equal to the user’s level. | ghost | special | — | 100% | 15 |
| Pluck If target has a berry, inflicts double damage and uses the berry. | flying | physical | 60 | 100% | 20 |
| Pounce | bug | physical | 50 | 100% | 20 |
| Protect Inflicts protect on the user. Priority +4: usually moves first. | normal | status | — | — | 10 |
| Psych Up Discards the user’s stat changes and copies the target’s. | normal | status | — | — | 10 |
| Psychic 10% chance to lower the target's Sp. Def by 1 stage. | psychic | special | 90 | 100% | 10 |
| Psychic Terrain Protects Pokémon on the ground from priority moves and increases the power of their Psychic moves by 50%. | psychic | status | — | — | 10 |
| Psyshock Inflicts damage based on the target’s Defense, not Special Defense. | psychic | special | 80 | 100% | 10 |
| Quick Attack Priority +1: usually moves first. | normal | physical | 40 | 100% | 30 |
| Rain Dance Changes the weather to rain for five turns. | water | status | — | — | 5 |
| Reflect Reduces damage from physical attacks by half. | psychic | status | — | — | 20 |
| Rest User sleeps for two turns, completely healing itself. | psychic | status | — | — | 5 |
| Roost Heals the user for 50% of max HP. | flying | status | — | — | 5 |
| Sandstorm Changes the weather to a sandstorm for five turns. | rock | status | — | — | 10 |
| Seed Bomb Inflicts regular damage with no additional effect. | grass | physical | 80 | 100% | 15 |
| Shadow Ball 20% chance to lower the target's Sp. Def by 1 stage. | ghost | special | 80 | 100% | 15 |
| Skill Swap User and target swap abilities. | psychic | status | — | — | 10 |
| Sleep Talk Randomly uses one of the user’s other three moves. Only works if the user is sleeping. | normal | status | — | — | 10 |
| Stored Power Power is higher the more the user’s stats have been raised, to a maximum of 31×. | psychic | special | 20 | 100% | 10 |
| Substitute Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks. | normal | status | — | — | 10 |
| Sunny Day Changes the weather to sunny for five turns. | fire | status | — | — | 5 |
| Thief Takes the target’s item. | dark | physical | 60 | 100% | 25 |
| Trick User and target swap items. | psychic | status | — | 100% | 10 |
| Trick Room Priority -7: usually moves last. | psychic | status | — | — | 5 |
| U-turn User must switch out after attacking. | bug | physical | 70 | 100% | 20 |
| Uproar Lasts 3 turns. | normal | special | 90 | 100% | 10 |
| Zen Headbutt 20% chance to make the target flinch. | psychic | physical | 80 | 90% | 15 |