
Base stats
HP84
Attack86
Defense88
Sp. Atk111
Sp. Def101
Speed60
Total530
Abilities
- Torrent
At 1/3 or less of its max HP, this Pokemon's offensive stat is 1.5× with Water attacks.
- Competitive Hidden
This Pokemon's Sp. Atk is raised by 2 for each of its stats that is lowered by a foe.
Learnable moves 74
| Move | Type | Class | Power | Acc | PP |
|---|---|---|---|---|---|
| Aerial Ace Never misses. | flying | physical | 60 | — | 20 |
| Agility Raises the user's Speed by 2 stages. | psychic | status | — | — | 30 |
| Air Cutter Critical hit ratio raised by 1. | flying | special | 60 | 95% | 25 |
| Air Slash 30% chance to make the target flinch. | flying | special | 75 | 95% | 15 |
| Aqua Jet Priority +1: usually moves first. | water | physical | 40 | 100% | 20 |
| Aqua Ring Restores 1/16 of the user’s max HP each turn. | water | status | — | — | 20 |
| Attract Infatuates the target. | normal | status | — | 100% | 15 |
| Avalanche Priority -4: usually moves last. | ice | physical | 60 | 100% | 10 |
| Blizzard 10% chance to freeze opposing Pokémon. | ice | special | 110 | 70% | 5 |
| Body Slam 30% chance to paralyze the target. | normal | physical | 85 | 100% | 15 |
| Brick Break Destroys Reflect and Light Screen. | fighting | physical | 75 | 100% | 15 |
| Bulldoze Lowers every other Pokémon's Speed by 1 stage. | ground | physical | 60 | 100% | 20 |
| Charm Lowers the target's Attack by 2 stages. | fairy | status | — | 100% | 20 |
| Chilling Water | water | special | 50 | 100% | 20 |
| Dig User digs underground, dodging all attacks, and hits next turn. | ground | physical | 80 | 100% | 10 |
| Dive User dives underwater, dodging all attacks, and hits next turn. | water | physical | 80 | 100% | 10 |
| Double-Edge User takes 33% of the damage dealt as recoil. | normal | physical | 120 | 100% | 15 |
| Drill Peck Inflicts regular damage with no additional effect. | flying | physical | 80 | 100% | 20 |
| Dual Wingbeat Hits 2 times. | flying | physical | 40 | 90% | 10 |
| Earthquake Inflicts regular damage and can hit Dig users. | ground | physical | 100 | 100% | 10 |
| Endure Priority +4: usually moves first. | normal | status | — | — | 10 |
| Facade Power doubles if user is burned, paralyzed, or poisoned. | normal | physical | 70 | 100% | 20 |
| Feather Dance Lowers the target's Attack by 2 stages. | flying | status | — | 100% | 15 |
| Flash Cannon 10% chance to lower the target's Sp. Def by 1 stage. | steel | special | 80 | 100% | 10 |
| Fling Throws held item at the target; power depends on the item. | dark | physical | — | 100% | 10 |
| Flip Turn User must switch out after attacking. | water | physical | 60 | 100% | 20 |
| Giga Impact User foregoes its next turn to recharge. | normal | physical | 150 | 90% | 5 |
| Grass Knot Inflicts more damage to heavier targets, with a maximum of 120 power. | grass | special | — | 100% | 20 |
| Haze Resets all Pokémon’s stats, accuracy, and evasion. | ice | status | — | — | 30 |
| Helping Hand Priority +5: usually moves first. | normal | status | — | — | 20 |
| Hydro Cannon User foregoes its next turn to recharge. | water | special | 150 | 90% | 5 |
| Hydro Pump Inflicts regular damage with no additional effect. | water | special | 110 | 80% | 5 |
| Hyper Beam User foregoes its next turn to recharge. | normal | special | 150 | 90% | 5 |
| Ice Beam 10% chance to freeze the target. | ice | special | 90 | 100% | 10 |
| Ice Spinner | ice | physical | 80 | 100% | 15 |
| Icy Wind Lowers opposing Pokémon's Speed by 1 stage. | ice | special | 55 | 95% | 15 |
| Iron Defense Raises the user's Defense by 2 stages. | steel | status | — | — | 15 |
| Knock Off Target drops its held item. | dark | physical | 65 | 100% | 20 |
| Lash Out Power doubles if the user had a stat stage lowered this turn. | dark | physical | 75 | 100% | 5 |
| Liquidation 20% chance to lower the target's Defense by 1 stage. | water | physical | 85 | 100% | 10 |
| Metal Sound Lowers the target's Sp. Def by 2 stages. | steel | status | — | 85% | 40 |
| Mud-Slap Lowers the target's accuracy by 1 stage. | ground | special | 20 | 100% | 10 |
| Power Trip Power is higher the more the user’s stats have been raised, to a maximum of 31×. | dark | physical | 20 | 100% | 10 |
| Protect Inflicts protect on the user. Priority +4: usually moves first. | normal | status | — | — | 10 |
| Psych Up Discards the user’s stat changes and copies the target’s. | normal | status | — | — | 10 |
| Rain Dance Changes the weather to rain for five turns. | water | status | — | — | 5 |
| Rest User sleeps for two turns, completely healing itself. | psychic | status | — | — | 5 |
| Roar Forces the target out of battle. Priority -6: usually moves last. | normal | status | — | — | 20 |
| Rock Slide 30% chance to make opposing Pokémon flinch. | rock | physical | 75 | 90% | 10 |
| Rock Tomb Lowers the target's Speed by 1 stage. | rock | physical | 60 | 95% | 15 |
| Roost Heals the user for 50% of max HP. | flying | status | — | — | 5 |
| Round Has double power if it’s used more than once per turn. | normal | special | 60 | 100% | 15 |
| Scary Face Lowers the target's Speed by 2 stages. | normal | status | — | 100% | 10 |
| Shadow Claw Critical hit ratio raised by 1. | ghost | physical | 70 | 100% | 15 |
| Sleep Talk Randomly uses one of the user’s other three moves. Only works if the user is sleeping. | normal | status | — | — | 10 |
| Snore 30% chance to make the target flinch. | normal | special | 50 | 100% | 15 |
| Snowscape | ice | status | — | — | 10 |
| Stealth Rock Causes damage when opposing Pokémon switch in. | rock | status | — | — | 20 |
| Steel Beam Inflicts damage, and the user takes damage equal to half of its max HP, rounded up. | steel | special | 140 | 95% | 5 |
| Steel Wing 10% chance to raise the user's Defense by 1 stage. | steel | physical | 70 | 90% | 25 |
| Substitute Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks. | normal | status | — | — | 10 |
| Surf Inflicts regular damage and can hit Dive users. | water | special | 90 | 100% | 15 |
| Swagger Confuses the target for 2 to 5 turns. Raises the target's Attack by 2 stages. | normal | status | — | 85% | 15 |
| Swords Dance Raises the user's Attack by 2 stages. | normal | status | — | — | 20 |
| Throat Chop Silences the target. | dark | physical | 80 | 100% | 15 |
| Triple Axel Hits 3 times. | ice | physical | 20 | 90% | 10 |
| Uproar Lasts 3 turns. | normal | special | 90 | 100% | 10 |
| Vacuum Wave Priority +1: usually moves first. | fighting | special | 40 | 100% | 30 |
| Water Pulse 20% chance to confuse the target for 2 to 5 turns. | water | special | 60 | 100% | 20 |
| Waterfall 20% chance to make the target flinch. | water | physical | 80 | 100% | 15 |
| Wave Crash | water | physical | 120 | 100% | 10 |
| Weather Ball If there be weather, this move has doubled power and the weather’s type. | normal | special | 50 | 100% | 10 |
| Whirlpool Traps the target for 5 to 6 turns. | water | special | 35 | 85% | 15 |
| Yawn Makes the target drowsy. | normal | status | — | — | 10 |
