
Base stats
HP55
Attack75
Defense60
Sp. Atk75
Sp. Def60
Speed103
Total428
Abilities
- Static
30% chance a Pokemon making contact with this Pokemon will be paralyzed.
- Motor Drive Hidden
This Pokemon's Speed is raised 1 stage if hit by an Electric move; Electric immunity.
Learnable moves 46
| Move | Type | Class | Power | Acc | PP |
|---|---|---|---|---|---|
| Acrobatics Has double power if the user has no held item. | flying | physical | 55 | 100% | 15 |
| Agility Raises the user's Speed by 2 stages. | psychic | status | — | — | 30 |
| Air Slash 30% chance to make the target flinch. | flying | special | 75 | 95% | 15 |
| Attract Infatuates the target. | normal | status | — | 100% | 15 |
| Baton Pass Allows the trainer to switch out the user and pass effects along to its replacement. | normal | status | — | — | 40 |
| Charge Raises the user's Sp. Def by 1 stage. | electric | status | — | — | 20 |
| Charge Beam 70% chance to raise the user's Sp. Atk by 1 stage. | electric | special | 50 | 90% | 10 |
| Charm Lowers the target's Attack by 2 stages. | fairy | status | — | 100% | 20 |
| Covet Takes the target’s item. | normal | physical | 60 | 100% | 25 |
| Defog Lowers the target's evasion by 1 stage. | flying | status | — | — | 15 |
| Discharge 30% chance to paralyze every other Pokémon. | electric | special | 80 | 100% | 15 |
| Double Team Raises the user's evasion by 1 stage. | normal | status | — | — | 15 |
| Dual Wingbeat Hits 2 times. | flying | physical | 40 | 90% | 10 |
| Eerie Impulse Lowers the target's Sp. Atk by 2 stages. | electric | status | — | 100% | 15 |
| Electro Ball Power is higher when the user has greater Speed than the target, up to a maximum of 150. | electric | special | — | 100% | 10 |
| Electroweb Lowers opposing Pokémon's Speed by 1 stage. | electric | special | 55 | 95% | 15 |
| Encore Forces the target to repeat its last used move every turn for 2 to 6 turns. | normal | status | — | 100% | 5 |
| Endure Priority +4: usually moves first. | normal | status | — | — | 10 |
| Energy Ball 10% chance to lower the target's Sp. Def by 1 stage. | grass | special | 90 | 100% | 10 |
| Facade Power doubles if user is burned, paralyzed, or poisoned. | normal | physical | 70 | 100% | 20 |
| Fling Throws held item at the target; power depends on the item. | dark | physical | — | 100% | 10 |
| Helping Hand Priority +5: usually moves first. | normal | status | — | — | 20 |
| Iron Tail 30% chance to lower the target's Defense by 1 stage. | steel | physical | 100 | 75% | 15 |
| Light Screen Reduces damage from special attacks by 50% for five turns. | psychic | status | — | — | 30 |
| Nuzzle Paralyzes the target. | electric | physical | 20 | 100% | 20 |
| Pounce | bug | physical | 50 | 100% | 20 |
| Protect Inflicts protect on the user. Priority +4: usually moves first. | normal | status | — | — | 10 |
| Quick Attack Priority +1: usually moves first. | normal | physical | 40 | 100% | 30 |
| Rain Dance Changes the weather to rain for five turns. | water | status | — | — | 5 |
| Rest User sleeps for two turns, completely healing itself. | psychic | status | — | — | 5 |
| Rising Voltage If Electric Terrain is active and the user is grounded, this move has has its power doubled. | electric | special | 70 | 100% | 20 |
| Roost Heals the user for 50% of max HP. | flying | status | — | — | 5 |
| Round Has double power if it’s used more than once per turn. | normal | special | 60 | 100% | 15 |
| Sleep Talk Randomly uses one of the user’s other three moves. Only works if the user is sleeping. | normal | status | — | — | 10 |
| Snore 30% chance to make the target flinch. | normal | special | 50 | 100% | 15 |
| Solar Beam Requires a turn to charge before attacking. | grass | special | 120 | 100% | 10 |
| Speed Swap Exchanges the user’s Speed with the target’s. | psychic | status | — | — | 10 |
| Substitute Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks. | normal | status | — | — | 10 |
| Taunt For the next few turns, the target can only use damaging moves. | dark | status | — | 100% | 20 |
| Thunder 30% chance to paralyze the target. | electric | special | 110 | 70% | 10 |
| Thunder Wave Paralyzes the target. | electric | status | — | 90% | 20 |
| Thunderbolt 10% chance to paralyze the target. | electric | special | 90 | 100% | 15 |
| Tickle Lowers the target's Attack by 1 stage. Lowers the target's Defense by 1 stage. | normal | status | — | 100% | 20 |
| U-turn User must switch out after attacking. | bug | physical | 70 | 100% | 20 |
| Volt Switch User must switch out after attacking. | electric | special | 70 | 100% | 20 |
| Wild Charge User takes 25% of the damage dealt as recoil. | electric | physical | 90 | 100% | 15 |
