Emboar

#500 · Mega Fire Pig Pokémon

Emboar

firefighting

It has mastered fast and powerful fighting moves. It grows a beard of fire.

Emboar

Emboar

firefighting

Base stats

HP110
Attack123
Defense65
Sp. Atk100
Sp. Def65
Speed65
Total528

Abilities

  • Blaze

    At 1/3 or less of its max HP, this Pokemon's offensive stat is 1.5× with Fire attacks.

  • Reckless Hidden

    This Pokemon's attacks with recoil or crash damage have 1.2× power; not Struggle.

Defensive matchups

Mega Emboar

Mega Emboar

firefighting
Emboarite

Base stats

HP110
Attack148
Defense75
Sp. Atk110
Sp. Def110
Speed75
Total628

Abilities

  • Mold Breaker

    This Pokemon's moves and their effects ignore the Abilities of other Pokemon.

Defensive matchups

Learnable moves 79

MoveTypeClassPowerAccPPForms
Assurance Power is doubled if the target has already received damage this turn.darkphysical60100%10All
Blast Burn User foregoes its next turn to recharge.firespecial15090%5All
Body Press Damage is calculated using the user's Defense stat as its Attack, including stat stage changes.fightingphysical80100%10All
Body Slam 30% chance to paralyze the target.normalphysical85100%15All
Brick Break Destroys Reflect and Light Screen.fightingphysical75100%15All
Bulk Up Raises the user's Attack by 1 stage. Raises the user's Defense by 1 stage.fightingstatus——20All
Bulldoze Lowers every other Pokémon's Speed by 1 stage.groundphysical60100%20All
Burn Up Removes the user’s Fire type after inflicting damage.firespecial130100%5All
Close Combat Lowers the user's Defense by 1 stage. Lowers the user's Sp. Def by 1 stage.fightingphysical120100%5All
Coaching Raises the user and its allies' Attack by 1 stage. Raises the user and its allies' Defense by 1 stage.fightingstatus——10All
Curse Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.ghoststatus——10All
Dig User digs underground, dodging all attacks, and hits next turn.groundphysical80100%10All
Double-Edge User takes 33% of the damage dealt as recoil.normalphysical120100%15All
Drain Punch User recovers 50% of the damage dealt.fightingphysical75100%10All
Earthquake Inflicts regular damage and can hit Dig users.groundphysical100100%10All
Endeavor Lowers the target’s HP to equal the user’s.normalphysical—100%5All
Endure Priority +4: usually moves first.normalstatus——10All
Facade Power doubles if user is burned, paralyzed, or poisoned.normalphysical70100%20All
Fire Blast 10% chance to burn the target.firespecial11085%5All
Fire Punch 10% chance to burn the target.firephysical75100%15All
Fire Spin Traps the target for 5 to 6 turns.firespecial3585%15All
Flame Charge Raises the user's Speed by 1 stage.firephysical50100%20All
Flamethrower 10% chance to burn the target.firespecial90100%15All
Flare Blitz 10% chance to burn the target. User takes 33% of the damage dealt as recoil.firephysical120100%15All
Fling Throws held item at the target; power depends on the item.darkphysical—100%10All
Focus Blast 10% chance to lower the target's Sp. Def by 1 stage.fightingspecial12070%5All
Focus Energy Increases the user’s chance to score a critical hit.normalstatus——30All
Focus Punch Priority -3: usually moves last.fightingphysical150100%20All
Giga Impact User foregoes its next turn to recharge.normalphysical15090%5All
Grass Knot Inflicts more damage to heavier targets, with a maximum of 120 power.grassspecial—100%20All
Gyro Ball Power raises when the user has lower Speed, up to a maximum of 150.steelphysical—100%5All
Hammer Arm Lowers the user's Speed by 1 stage.fightingphysical10090%10All
Hard Presssteelphysical—100%10All
Head Smash User takes 50% of the damage dealt as recoil.rockphysical15080%5All
Heat Crash Power is higher when the user weighs more than the target, up to a maximum of 120.firephysical—100%10All
Heat Wave 10% chance to burn opposing Pokémon.firespecial9590%10All
Heavy Slam Power is higher when the user weighs more than the target, up to a maximum of 120.steelphysical—100%10All
Helping Hand Priority +5: usually moves first.normalstatus——20All
High Horsepower Inflicts regular damage with no additional effect.groundphysical9595%10All
Hyper Beam User foregoes its next turn to recharge.normalspecial15090%5All
Iron Head 30% chance to make the target flinch.steelphysical80100%15All
Iron Tail 30% chance to lower the target's Defense by 1 stage.steelphysical10075%15All
Knock Off Target drops its held item.darkphysical65100%20All
Low Kick Inflicts more damage to heavier targets, with a maximum of 120 power.fightingphysical—100%20All
Low Sweep Lowers the target's Speed by 1 stage.fightingphysical65100%20All
Mud-Slap Lowers the target's accuracy by 1 stage.groundspecial20100%10All
Overheat Lowers the user's Sp. Atk by 2 stages.firespecial13090%5All
Poison Jab 30% chance to poison the target.poisonphysical80100%20All
Protect Inflicts protect on the user. Priority +4: usually moves first.normalstatus——10All
Rest User sleeps for two turns, completely healing itself.psychicstatus——5All
Reversal Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.fightingphysical—100%15All
Roar Forces the target out of battle. Priority -6: usually moves last.normalstatus——20All
Rock Slide 30% chance to make opposing Pokémon flinch.rockphysical7590%10All
Rock Tomb Lowers the target's Speed by 1 stage.rockphysical6095%15All
Round Has double power if it’s used more than once per turn.normalspecial60100%15All
Scald 30% chance to burn the target.waterspecial80100%15All
Scary Face Lowers the target's Speed by 2 stages.normalstatus—100%10All
Scorching Sands 30% chance to burn the target.groundspecial70100%10All
Sleep Talk Randomly uses one of the user’s other three moves. Only works if the user is sleeping.normalstatus——10All
Smack Down Removes any immunity to Ground damage.rockphysical50100%15All
Snore 30% chance to make the target flinch.normalspecial50100%15All
Solar Beam Requires a turn to charge before attacking.grassspecial120100%10All
Solar Blade Requires a turn to charge before attacking.grassphysical125100%10All
Stomping Tantrum Has double power if the user’s last move failed.groundphysical75100%10All
Stone Edge Critical hit ratio raised by 1.rockphysical10080%5All
Storm Throw Always lands a critical hit.fightingphysical60100%10All
Substitute Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.normalstatus——10All
Sucker Punch Priority +1: usually moves first.darkphysical70100%5All
Sunny Day Changes the weather to sunny for five turns.firestatus——5All
Superpower Lowers the user's Attack by 1 stage. Lowers the user's Defense by 1 stage.fightingphysical120100%5All
Taunt For the next few turns, the target can only use damaging moves.darkstatus—100%20All
Temper Flarefirephysical75100%10All
Thrash Hits every turn for 2-3 turns, then confuses the user.normalphysical120100%10All
Thunder Punch 10% chance to paralyze the target.electricphysical75100%15All
Trailblazegrassphysical50100%20All
Wild Charge User takes 25% of the damage dealt as recoil.electricphysical90100%15All
Will-O-Wisp Burns the target.firestatus—85%15All
Yawn Makes the target drowsy.normalstatus——10All
Zen Headbutt 20% chance to make the target flinch.psychicphysical8090%15All