Eelektross

#604 · EleFish Pokémon

Eelektross

electric

They crawl out of the ocean using their arms. They will attack prey on shore and immediately drag it into the ocean.

Eelektross

Eelektross

electric

Base stats

HP85
Attack115
Defense80
Sp. Atk105
Sp. Def80
Speed50
Total515

Abilities

  • Levitate

    This Pokemon is immune to Ground; Gravity/Ingrain/Smack Down/Iron Ball nullify it.

Defensive matchups

Mega Eelektross

Mega Eelektross

electric
Eelektrossite

Base stats

HP85
Attack145
Defense80
Sp. Atk135
Sp. Def90
Speed80
Total615

Abilities

  • Eelevate

    This Pokemon is immune to Ground; +1 to highest stat if it KOes another Pokemon.

Defensive matchups

Learnable moves 75

MoveTypeClassPowerAccPPForms
Acid Spray Lowers the target's Sp. Def by 2 stages.poisonspecial40100%20All
Acrobatics Has double power if the user has no held item.flyingphysical55100%15All
Body Press Damage is calculated using the user's Defense stat as its Attack, including stat stage changes.fightingphysical80100%10All
Body Slam 30% chance to paralyze the target.normalphysical85100%15All
Bounce 30% chance to paralyze the target.flyingphysical8585%5All
Brick Break Destroys Reflect and Light Screen.fightingphysical75100%15All
Bulk Up Raises the user's Attack by 1 stage. Raises the user's Defense by 1 stage.fightingstatus——20All
Bulldoze Lowers every other Pokémon's Speed by 1 stage.groundphysical60100%20All
Charge Raises the user's Sp. Def by 1 stage.electricstatus——20All
Charge Beam 70% chance to raise the user's Sp. Atk by 1 stage.electricspecial5090%10All
Close Combat Lowers the user's Defense by 1 stage. Lowers the user's Sp. Def by 1 stage.fightingphysical120100%5All
Coil Raises the user's Attack by 1 stage. Raises the user's Defense by 1 stage. Raises the user's accuracy by 1 stage.poisonstatus——20All
Confuse Ray Confuses the target for 2 to 5 turns.ghoststatus—100%10All
Crunch 20% chance to lower the target's Defense by 1 stage.darkphysical80100%15All
Crush Claw 50% chance to lower the target's Defense by 1 stage.normalphysical7595%10All
Discharge 30% chance to paralyze every other Pokémon.electricspecial80100%15All
Dragon Claw Inflicts regular damage with no additional effect.dragonphysical80100%15All
Dragon Pulse Inflicts regular damage with no additional effect.dragonspecial85100%10All
Dragon Tail Priority -6: usually moves last.dragonphysical6090%10All
Drain Punch User recovers 50% of the damage dealt.fightingphysical75100%10All
Eerie Impulse Lowers the target's Sp. Atk by 2 stages.electricstatus—100%15All
Electric Terrain For five turns, prevents all Pokémon on the ground from sleeping and strengthens their Electric moves to 1.5× their power.electricstatus——10All
Electro Ball Power is higher when the user has greater Speed than the target, up to a maximum of 150.electricspecial—100%10All
Electroweb Lowers opposing Pokémon's Speed by 1 stage.electricspecial5595%15All
Endure Priority +4: usually moves first.normalstatus——10All
Facade Power doubles if user is burned, paralyzed, or poisoned.normalphysical70100%20All
Fire Punch 10% chance to burn the target.firephysical75100%15All
Flamethrower 10% chance to burn the target.firespecial90100%15All
Flash Cannon 10% chance to lower the target's Sp. Def by 1 stage.steelspecial80100%10All
Focus Punch Priority -3: usually moves last.fightingphysical150100%20All
Gastro Acid Nullifies target’s ability until it leaves battle.poisonstatus—100%10All
Giga Drain User recovers 50% of the damage dealt.grassspecial75100%10All
Giga Impact User foregoes its next turn to recharge.normalphysical15090%5All
Grass Knot Inflicts more damage to heavier targets, with a maximum of 120 power.grassspecial—100%20All
Heavy Slam Power is higher when the user weighs more than the target, up to a maximum of 120.steelphysical—100%10All
Hex Has double power if the target has a major status ailment.ghostspecial65100%10All
Hyper Beam User foregoes its next turn to recharge.normalspecial15090%5All
Iron Tail 30% chance to lower the target's Defense by 1 stage.steelphysical10075%15All
Knock Off Target drops its held item.darkphysical65100%20All
Light Screen Reduces damage from special attacks by 50% for five turns.psychicstatus——30All
Liquidation 20% chance to lower the target's Defense by 1 stage.waterphysical85100%10All
Lunge Lowers the target's Attack by 1 stage.bugphysical80100%15All
Muddy Water 30% chance to lower opposing Pokémon's accuracy by 1 stage.waterspecial9085%10All
Outrage Hits every turn for 2-3 turns, then confuses the user.dragonphysical120100%10All
Poison Fang 50% chance to badly poison the target.poisonphysical50100%15All
Protect Inflicts protect on the user. Priority +4: usually moves first.normalstatus——10All
Psychic Fangs Destroys Reflect and Light Screen.psychicphysical85100%10All
Rain Dance Changes the weather to rain for five turns.waterstatus——5All
Rest User sleeps for two turns, completely healing itself.psychicstatus——5All
Rising Voltage If Electric Terrain is active and the user is grounded, this move has has its power doubled.electricspecial70100%20All
Rock Slide 30% chance to make opposing Pokémon flinch.rockphysical7590%10All
Rock Tomb Lowers the target's Speed by 1 stage.rockphysical6095%15All
Round Has double power if it’s used more than once per turn.normalspecial60100%15All
Scary Face Lowers the target's Speed by 2 stages.normalstatus—100%10All
Sleep Talk Randomly uses one of the user’s other three moves. Only works if the user is sleeping.normalstatus——10All
Snore 30% chance to make the target flinch.normalspecial50100%15All
Stomping Tantrum Has double power if the user’s last move failed.groundphysical75100%10All
Substitute Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.normalstatus——10All
Sunny Day Changes the weather to sunny for five turns.firestatus——5All
Super Fang Inflicts damage equal to half the target’s HP.normalphysical—90%10All
Supercell Slamelectricphysical10095%15All
Superpower Lowers the user's Attack by 1 stage. Lowers the user's Defense by 1 stage.fightingphysical120100%5All
Thrash Hits every turn for 2-3 turns, then confuses the user.normalphysical120100%10All
Throat Chop Silences the target.darkphysical80100%15All
Thunder 30% chance to paralyze the target.electricspecial11070%10All
Thunder Fang 10% chance to paralyze the target. 10% chance to make the target flinch.electricphysical6595%15All
Thunder Punch 10% chance to paralyze the target.electricphysical75100%15All
Thunder Wave Paralyzes the target.electricstatus—90%20All
Thunderbolt 10% chance to paralyze the target.electricspecial90100%15All
U-turn User must switch out after attacking.bugphysical70100%20All
Volt Switch User must switch out after attacking.electricspecial70100%20All
Waterfall 20% chance to make the target flinch.waterphysical80100%15All
Wild Charge User takes 25% of the damage dealt as recoil.electricphysical90100%15All
Zap Cannon Paralyzes the target.electricspecial12050%5All
Zen Headbutt 20% chance to make the target flinch.psychicphysical8090%15All