
Base stats
HP91
Attack134
Defense95
Sp. Atk100
Sp. Def100
Speed80
Total600
Abilities
- Inner Focus
This Pokemon cannot be made to flinch. Immune to Intimidate.
- Multiscale Hidden
If this Pokemon is at full HP, damage taken from attacks is halved.
Learnable moves 83
| Move | Type | Class | Power | Acc | PP | Forms |
|---|---|---|---|---|---|---|
| Aerial Ace Never misses. | flying | physical | 60 | — | 20 | All |
| Agility Raises the user's Speed by 2 stages. | psychic | status | — | — | 30 | All |
| Air Cutter Critical hit ratio raised by 1. | flying | special | 60 | 95% | 25 | All |
| Air Slash 30% chance to make the target flinch. | flying | special | 75 | 95% | 15 | All |
| Aqua Jet Priority +1: usually moves first. | water | physical | 40 | 100% | 20 | All |
| Aqua Tail Inflicts regular damage with no additional effect. | water | physical | 90 | 90% | 10 | All |
| Blizzard 10% chance to freeze opposing Pokémon. | ice | special | 110 | 70% | 5 | All |
| Body Press Damage is calculated using the user's Defense stat as its Attack, including stat stage changes. | fighting | physical | 80 | 100% | 10 | All |
| Body Slam 30% chance to paralyze the target. | normal | physical | 85 | 100% | 15 | All |
| Breaking Swipe Lowers opposing Pokémon's Attack by 1 stage. | dragon | physical | 60 | 100% | 15 | All |
| Brick Break Destroys Reflect and Light Screen. | fighting | physical | 75 | 100% | 15 | All |
| Brutal Swing Inflicts regular damage with no additional effect. | dark | physical | 60 | 100% | 20 | All |
| Bulldoze Lowers every other Pokémon's Speed by 1 stage. | ground | physical | 60 | 100% | 20 | All |
| Chilling Water | water | special | 50 | 100% | 20 | All |
| Dive User dives underwater, dodging all attacks, and hits next turn. | water | physical | 80 | 100% | 10 | All |
| Draco Meteor Lowers the user's Sp. Atk by 2 stages. | dragon | special | 130 | 90% | 5 | All |
| Dragon Cheer | dragon | status | — | — | 15 | All |
| Dragon Claw Inflicts regular damage with no additional effect. | dragon | physical | 80 | 100% | 15 | All |
| Dragon Dance Raises the user's Attack by 1 stage. Raises the user's Speed by 1 stage. | dragon | status | — | — | 20 | All |
| Dragon Pulse Inflicts regular damage with no additional effect. | dragon | special | 85 | 100% | 10 | All |
| Dragon Rush 20% chance to make the target flinch. | dragon | physical | 100 | 75% | 10 | All |
| Dragon Tail Priority -6: usually moves last. | dragon | physical | 60 | 90% | 10 | All |
| Earthquake Inflicts regular damage and can hit Dig users. | ground | physical | 100 | 100% | 10 | All |
| Endure Priority +4: usually moves first. | normal | status | — | — | 10 | All |
| Extreme Speed Priority +2: usually moves first. | normal | physical | 80 | 100% | 5 | All |
| Facade Power doubles if user is burned, paralyzed, or poisoned. | normal | physical | 70 | 100% | 20 | All |
| Fire Blast 10% chance to burn the target. | fire | special | 110 | 85% | 5 | All |
| Fire Punch 10% chance to burn the target. | fire | physical | 75 | 100% | 15 | All |
| Fire Spin Traps the target for 5 to 6 turns. | fire | special | 35 | 85% | 15 | All |
| Flamethrower 10% chance to burn the target. | fire | special | 90 | 100% | 15 | All |
| Fling Throws held item at the target; power depends on the item. | dark | physical | — | 100% | 10 | All |
| Fly User flies high into the air, dodging all attacks, and hits next turn. | flying | physical | 90 | 95% | 15 | All |
| Focus Blast 10% chance to lower the target's Sp. Def by 1 stage. | fighting | special | 120 | 70% | 5 | All |
| Focus Punch Priority -3: usually moves last. | fighting | physical | 150 | 100% | 20 | All |
| Giga Impact User foregoes its next turn to recharge. | normal | physical | 150 | 90% | 5 | All |
| Haze Resets all Pokémon’s stats, accuracy, and evasion. | ice | status | — | — | 30 | All |
| Heat Wave 10% chance to burn opposing Pokémon. | fire | special | 95 | 90% | 10 | All |
| Helping Hand Priority +5: usually moves first. | normal | status | — | — | 20 | All |
| Hurricane 30% chance to confuse the target for 2 to 5 turns. | flying | special | 110 | 70% | 10 | All |
| Hydro Pump Inflicts regular damage with no additional effect. | water | special | 110 | 80% | 5 | All |
| Hyper Beam User foregoes its next turn to recharge. | normal | special | 150 | 90% | 5 | All |
| Ice Beam 10% chance to freeze the target. | ice | special | 90 | 100% | 10 | All |
| Ice Punch 10% chance to freeze the target. | ice | physical | 75 | 100% | 15 | All |
| Ice Spinner | ice | physical | 80 | 100% | 15 | All |
| Icy Wind Lowers opposing Pokémon's Speed by 1 stage. | ice | special | 55 | 95% | 15 | All |
| Iron Head 30% chance to make the target flinch. | steel | physical | 80 | 100% | 15 | All |
| Iron Tail 30% chance to lower the target's Defense by 1 stage. | steel | physical | 100 | 75% | 15 | All |
| Light Screen Reduces damage from special attacks by 50% for five turns. | psychic | status | — | — | 30 | All |
| Low Kick Inflicts more damage to heavier targets, with a maximum of 120 power. | fighting | physical | — | 100% | 20 | All |
| Mega Kick Inflicts regular damage with no additional effect. | normal | physical | 120 | 75% | 5 | All |
| Outrage Hits every turn for 2-3 turns, then confuses the user. | dragon | physical | 120 | 100% | 10 | All |
| Protect Inflicts protect on the user. Priority +4: usually moves first. | normal | status | — | — | 10 | All |
| Rain Dance Changes the weather to rain for five turns. | water | status | — | — | 5 | All |
| Rest User sleeps for two turns, completely healing itself. | psychic | status | — | — | 5 | All |
| Roar Forces the target out of battle. Priority -6: usually moves last. | normal | status | — | — | 20 | All |
| Rock Slide 30% chance to make opposing Pokémon flinch. | rock | physical | 75 | 90% | 10 | All |
| Rock Tomb Lowers the target's Speed by 1 stage. | rock | physical | 60 | 95% | 15 | All |
| Roost Heals the user for 50% of max HP. | flying | status | — | — | 5 | All |
| Round Has double power if it’s used more than once per turn. | normal | special | 60 | 100% | 15 | All |
| Safeguard Protects the user’s field from major status ailments and confusion for five turns. | normal | status | — | — | 25 | All |
| Sandstorm Changes the weather to a sandstorm for five turns. | rock | status | — | — | 10 | All |
| Scale Shot Hits 2 to 5 times. | dragon | physical | 25 | 90% | 20 | All |
| Scary Face Lowers the target's Speed by 2 stages. | normal | status | — | 100% | 10 | All |
| Sleep Talk Randomly uses one of the user’s other three moves. Only works if the user is sleeping. | normal | status | — | — | 10 | All |
| Snore 30% chance to make the target flinch. | normal | special | 50 | 100% | 15 | All |
| Snowscape | ice | status | — | — | 10 | All |
| Steel Wing 10% chance to raise the user's Defense by 1 stage. | steel | physical | 70 | 90% | 25 | All |
| Stomping Tantrum Has double power if the user’s last move failed. | ground | physical | 75 | 100% | 10 | All |
| Stone Edge Critical hit ratio raised by 1. | rock | physical | 100 | 80% | 5 | All |
| Substitute Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks. | normal | status | — | — | 10 | All |
| Sunny Day Changes the weather to sunny for five turns. | fire | status | — | — | 5 | All |
| Superpower Lowers the user's Attack by 1 stage. Lowers the user's Defense by 1 stage. | fighting | physical | 120 | 100% | 5 | All |
| Surf Inflicts regular damage and can hit Dive users. | water | special | 90 | 100% | 15 | All |
| Tailwind For three turns, friendly Pokémon have doubled Speed. | flying | status | — | — | 15 | All |
| Thunder 30% chance to paralyze the target. | electric | special | 110 | 70% | 10 | All |
| Thunder Punch 10% chance to paralyze the target. | electric | physical | 75 | 100% | 15 | All |
| Thunder Wave Paralyzes the target. | electric | status | — | 90% | 20 | All |
| Thunderbolt 10% chance to paralyze the target. | electric | special | 90 | 100% | 15 | All |
| Water Pulse 20% chance to confuse the target for 2 to 5 turns. | water | special | 60 | 100% | 20 | All |
| Waterfall 20% chance to make the target flinch. | water | physical | 80 | 100% | 15 | All |
| Weather Ball If there be weather, this move has doubled power and the weather’s type. | normal | special | 50 | 100% | 10 | All |
| Whirlwind Forces the target out of battle. Priority -6: usually moves last. | normal | status | — | — | 20 | All |
| Wrap Traps the target for 2 to 4 turns. | normal | physical | 15 | 90% | 20 | All |

