
Base stats
HP65
Attack75
Defense90
Sp. Atk97
Sp. Def123
Speed44
Total494
Abilities
- Poison Point
30% chance a Pokemon making contact with this Pokemon will be poisoned.
- Poison Touch
This Pokemon's contact moves have a 30% chance of poisoning.
- Adaptability Hidden
This Pokemon's same-type attack bonus (STAB) is 2 instead of 1.5.
Learnable moves 52
| Move | Type | Class | Power | Acc | PP | Forms |
|---|---|---|---|---|---|---|
| Acid Armor Raises the user's Defense by 2 stages. | poison | status | — | — | 20 | All |
| Acid Spray Lowers the target's Sp. Def by 2 stages. | poison | special | 40 | 100% | 20 | All |
| Aqua Tail Inflicts regular damage with no additional effect. | water | physical | 90 | 90% | 10 | All |
| Chilling Water | water | special | 50 | 100% | 20 | All |
| Dive User dives underwater, dodging all attacks, and hits next turn. | water | physical | 80 | 100% | 10 | All |
| Double Team Raises the user's evasion by 1 stage. | normal | status | — | — | 15 | All |
| Draco Meteor Lowers the user's Sp. Atk by 2 stages. | dragon | special | 130 | 90% | 5 | All |
| Dragon Pulse Inflicts regular damage with no additional effect. | dragon | special | 85 | 100% | 10 | All |
| Dragon Tail Priority -6: usually moves last. | dragon | physical | 60 | 90% | 10 | All |
| Endure Priority +4: usually moves first. | normal | status | — | — | 10 | All |
| Facade Power doubles if user is burned, paralyzed, or poisoned. | normal | physical | 70 | 100% | 20 | All |
| Flip Turn User must switch out after attacking. | water | physical | 60 | 100% | 20 | All |
| Focus Blast 10% chance to lower the target's Sp. Def by 1 stage. | fighting | special | 120 | 70% | 5 | All |
| Giga Impact User foregoes its next turn to recharge. | normal | physical | 150 | 90% | 5 | All |
| Gunk Shot 30% chance to poison the target. | poison | physical | 120 | 80% | 5 | All |
| Haze Resets all Pokémon’s stats, accuracy, and evasion. | ice | status | — | — | 30 | All |
| Hydro Pump Inflicts regular damage with no additional effect. | water | special | 110 | 80% | 5 | All |
| Hyper Beam User foregoes its next turn to recharge. | normal | special | 150 | 90% | 5 | All |
| Icy Wind Lowers opposing Pokémon's Speed by 1 stage. | ice | special | 55 | 95% | 15 | All |
| Iron Tail 30% chance to lower the target's Defense by 1 stage. | steel | physical | 100 | 75% | 15 | All |
| Liquidation 20% chance to lower the target's Defense by 1 stage. | water | physical | 85 | 100% | 10 | All |
| Mud Shot Lowers the target's Speed by 1 stage. | ground | special | 55 | 95% | 15 | All |
| Mud-Slap Lowers the target's accuracy by 1 stage. | ground | special | 20 | 100% | 10 | All |
| Muddy Water 30% chance to lower opposing Pokémon's accuracy by 1 stage. | water | special | 90 | 85% | 10 | All |
| Outrage Hits every turn for 2-3 turns, then confuses the user. | dragon | physical | 120 | 100% | 10 | All |
| Play Rough 10% chance to lower the target's Attack by 1 stage. | fairy | physical | 90 | 90% | 10 | All |
| Poison Jab 30% chance to poison the target. | poison | physical | 80 | 100% | 20 | All |
| Protect Inflicts protect on the user. Priority +4: usually moves first. | normal | status | — | — | 10 | All |
| Rain Dance Changes the weather to rain for five turns. | water | status | — | — | 5 | All |
| Rest User sleeps for two turns, completely healing itself. | psychic | status | — | — | 5 | All |
| Round Has double power if it’s used more than once per turn. | normal | special | 60 | 100% | 15 | All |
| Scald 30% chance to burn the target. | water | special | 80 | 100% | 15 | All |
| Scale Shot Hits 2 to 5 times. | dragon | physical | 25 | 90% | 20 | All |
| Scary Face Lowers the target's Speed by 2 stages. | normal | status | — | 100% | 10 | All |
| Shadow Ball 20% chance to lower the target's Sp. Def by 1 stage. | ghost | special | 80 | 100% | 15 | All |
| Sleep Talk Randomly uses one of the user’s other three moves. Only works if the user is sleeping. | normal | status | — | — | 10 | All |
| Sludge Bomb 30% chance to poison the target. | poison | special | 90 | 100% | 10 | All |
| Sludge Wave 10% chance to poison every other Pokémon. | poison | special | 95 | 100% | 10 | All |
| Snore 30% chance to make the target flinch. | normal | special | 50 | 100% | 15 | All |
| Snowscape | ice | status | — | — | 10 | All |
| Spite Lowers the PP of the target’s last used move by 4. | ghost | status | — | 100% | 10 | All |
| Substitute Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks. | normal | status | — | — | 10 | All |
| Surf Inflicts regular damage and can hit Dive users. | water | special | 90 | 100% | 15 | All |
| Thief Takes the target’s item. | dark | physical | 60 | 100% | 25 | All |
| Thunder 30% chance to paralyze the target. | electric | special | 110 | 70% | 10 | All |
| Thunderbolt 10% chance to paralyze the target. | electric | special | 90 | 100% | 15 | All |
| Toxic Badly poisons the target. | poison | status | — | 90% | 10 | All |
| Toxic Spikes Scatters poisoned spikes, poisoning opposing Pokémon that switch in. | poison | status | — | — | 20 | All |
| Venoshock Inflicts double damage if the target is Poisoned. | poison | special | 65 | 100% | 10 | All |
| Water Pulse 20% chance to confuse the target for 2 to 5 turns. | water | special | 60 | 100% | 20 | All |
| Waterfall 20% chance to make the target flinch. | water | physical | 80 | 100% | 15 | All |
| Whirlpool Traps the target for 5 to 6 turns. | water | special | 35 | 85% | 15 | All |

