
Base stats
HP67
Attack58
Defense57
Sp. Atk81
Sp. Def67
Speed101
Total431
Abilities
- Cheek Pouch
If this Pokemon eats a Berry, it restores 1/3 of its max HP after the Berry's effect.
- Pickup
If this Pokemon has no item, it finds one used by an adjacent Pokemon this turn.
- Plus Hidden
If an active ally has this Ability or the Minus Ability, this Pokemon's Sp. Atk is 1.5×.
Learnable moves 50
| Move | Type | Class | Power | Acc | PP |
|---|---|---|---|---|---|
| Agility Raises the user's Speed by 2 stages. | psychic | status | — | — | 30 |
| Charge Raises the user's Sp. Def by 1 stage. | electric | status | — | — | 20 |
| Charge Beam 70% chance to raise the user's Sp. Atk by 1 stage. | electric | special | 50 | 90% | 10 |
| Charm Lowers the target's Attack by 2 stages. | fairy | status | — | 100% | 20 |
| Covet Takes the target’s item. | normal | physical | 60 | 100% | 25 |
| Dazzling Gleam Inflicts regular damage with no additional effect. | fairy | special | 80 | 100% | 10 |
| Dig User digs underground, dodging all attacks, and hits next turn. | ground | physical | 80 | 100% | 10 |
| Discharge 30% chance to paralyze every other Pokémon. | electric | special | 80 | 100% | 15 |
| Draining Kiss User recovers 75% of the damage dealt. | fairy | special | 50 | 100% | 10 |
| Eerie Impulse Lowers the target's Sp. Atk by 2 stages. | electric | status | — | 100% | 15 |
| Electric Terrain For five turns, prevents all Pokémon on the ground from sleeping and strengthens their Electric moves to 1.5× their power. | electric | status | — | — | 10 |
| Electro Ball Power is higher when the user has greater Speed than the target, up to a maximum of 150. | electric | special | — | 100% | 10 |
| Electroweb Lowers opposing Pokémon's Speed by 1 stage. | electric | special | 55 | 95% | 15 |
| Endeavor Lowers the target’s HP to equal the user’s. | normal | physical | — | 100% | 5 |
| Endure Priority +4: usually moves first. | normal | status | — | — | 10 |
| Entrainment Copies the user’s ability onto the target. | normal | status | — | 100% | 15 |
| Facade Power doubles if user is burned, paralyzed, or poisoned. | normal | physical | 70 | 100% | 20 |
| Fling Throws held item at the target; power depends on the item. | dark | physical | — | 100% | 10 |
| Giga Impact User foregoes its next turn to recharge. | normal | physical | 150 | 90% | 5 |
| Grass Knot Inflicts more damage to heavier targets, with a maximum of 120 power. | grass | special | — | 100% | 20 |
| Helping Hand Priority +5: usually moves first. | normal | status | — | — | 20 |
| Hyper Beam User foregoes its next turn to recharge. | normal | special | 150 | 90% | 5 |
| Iron Tail 30% chance to lower the target's Defense by 1 stage. | steel | physical | 100 | 75% | 15 |
| Light Screen Reduces damage from special attacks by 50% for five turns. | psychic | status | — | — | 30 |
| Magnet Rise User is immune to Ground moves and effects for five turns. | electric | status | — | — | 10 |
| Misty Terrain For five turns, protects all Pokémon on the ground from major status ailments and confusion, and halves the power of incoming Dragon moves. | fairy | status | — | — | 10 |
| Nuzzle Paralyzes the target. | electric | physical | 20 | 100% | 20 |
| Parabolic Charge User recovers 50% of the damage dealt. | electric | special | 65 | 100% | 20 |
| Play Rough 10% chance to lower the target's Attack by 1 stage. | fairy | physical | 90 | 90% | 10 |
| Protect Inflicts protect on the user. Priority +4: usually moves first. | normal | status | — | — | 10 |
| Rain Dance Changes the weather to rain for five turns. | water | status | — | — | 5 |
| Rest User sleeps for two turns, completely healing itself. | psychic | status | — | — | 5 |
| Rising Voltage If Electric Terrain is active and the user is grounded, this move has has its power doubled. | electric | special | 70 | 100% | 20 |
| Round Has double power if it’s used more than once per turn. | normal | special | 60 | 100% | 15 |
| Seed Bomb Inflicts regular damage with no additional effect. | grass | physical | 80 | 100% | 15 |
| Sleep Talk Randomly uses one of the user’s other three moves. Only works if the user is sleeping. | normal | status | — | — | 10 |
| Snore 30% chance to make the target flinch. | normal | special | 50 | 100% | 15 |
| Substitute Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks. | normal | status | — | — | 10 |
| Sunny Day Changes the weather to sunny for five turns. | fire | status | — | — | 5 |
| Super Fang Inflicts damage equal to half the target’s HP. | normal | physical | — | 90% | 10 |
| Tearful Look Lowers the target's Attack by 1 stage. Lowers the target's Sp. Atk by 1 stage. | normal | status | — | — | 20 |
| Thief Takes the target’s item. | dark | physical | 60 | 100% | 25 |
| Thunder 30% chance to paralyze the target. | electric | special | 110 | 70% | 10 |
| Thunder Punch 10% chance to paralyze the target. | electric | physical | 75 | 100% | 15 |
| Thunder Wave Paralyzes the target. | electric | status | — | 90% | 20 |
| Thunderbolt 10% chance to paralyze the target. | electric | special | 90 | 100% | 15 |
| Trailblaze | grass | physical | 50 | 100% | 20 |
| U-turn User must switch out after attacking. | bug | physical | 70 | 100% | 20 |
| Volt Switch User must switch out after attacking. | electric | special | 70 | 100% | 20 |
| Wild Charge User takes 25% of the damage dealt as recoil. | electric | physical | 90 | 100% | 15 |
