
Base stats
HP97
Attack132
Defense77
Sp. Atk62
Sp. Def67
Speed43
Total478
Abilities
- Hyper Cutter
Prevents other Pokemon from lowering this Pokemon's Attack stat stage.
- Iron Fist
This Pokemon's punch-based attacks have 1.2× power. Sucker Punch is not boosted.
- Anger Point Hidden
If this Pokemon (not its substitute) takes a critical hit, its Attack is raised 12 stages.
Learnable moves 63
| Move | Type | Class | Power | Acc | PP | Forms |
|---|---|---|---|---|---|---|
| Amnesia Raises the user's Sp. Def by 2 stages. | psychic | status | — | — | 20 | All |
| Avalanche Priority -4: usually moves last. | ice | physical | 60 | 100% | 10 | All |
| Blizzard 10% chance to freeze opposing Pokémon. | ice | special | 110 | 70% | 5 | All |
| Body Press Damage is calculated using the user's Defense stat as its Attack, including stat stage changes. | fighting | physical | 80 | 100% | 10 | All |
| Body Slam 30% chance to paralyze the target. | normal | physical | 85 | 100% | 15 | All |
| Brick Break Destroys Reflect and Light Screen. | fighting | physical | 75 | 100% | 15 | All |
| Brutal Swing Inflicts regular damage with no additional effect. | dark | physical | 60 | 100% | 20 | All |
| Bulk Up Raises the user's Attack by 1 stage. Raises the user's Defense by 1 stage. | fighting | status | — | — | 20 | All |
| Bulldoze Lowers every other Pokémon's Speed by 1 stage. | ground | physical | 60 | 100% | 20 | All |
| Chilling Water | water | special | 50 | 100% | 20 | All |
| Close Combat Lowers the user's Defense by 1 stage. Lowers the user's Sp. Def by 1 stage. | fighting | physical | 120 | 100% | 5 | All |
| Coaching Raises the user and its allies' Attack by 1 stage. Raises the user and its allies' Defense by 1 stage. | fighting | status | — | — | 10 | All |
| Crabhammer Critical hit ratio raised by 1. | water | physical | 100 | 90% | 10 | All |
| Dig User digs underground, dodging all attacks, and hits next turn. | ground | physical | 80 | 100% | 10 | All |
| Drain Punch User recovers 50% of the damage dealt. | fighting | physical | 75 | 100% | 10 | All |
| Dynamic Punch Confuses the target for 2 to 5 turns. | fighting | physical | 100 | 50% | 5 | All |
| Earthquake Inflicts regular damage and can hit Dig users. | ground | physical | 100 | 100% | 10 | All |
| Endeavor Lowers the target’s HP to equal the user’s. | normal | physical | — | 100% | 5 | All |
| Endure Priority +4: usually moves first. | normal | status | — | — | 10 | All |
| Facade Power doubles if user is burned, paralyzed, or poisoned. | normal | physical | 70 | 100% | 20 | All |
| Fling Throws held item at the target; power depends on the item. | dark | physical | — | 100% | 10 | All |
| Focus Blast 10% chance to lower the target's Sp. Def by 1 stage. | fighting | special | 120 | 70% | 5 | All |
| Focus Punch Priority -3: usually moves last. | fighting | physical | 150 | 100% | 20 | All |
| Giga Impact User foregoes its next turn to recharge. | normal | physical | 150 | 90% | 5 | All |
| Gunk Shot 30% chance to poison the target. | poison | physical | 120 | 80% | 5 | All |
| Hard Press | steel | physical | — | 100% | 10 | All |
| Helping Hand Priority +5: usually moves first. | normal | status | — | — | 20 | All |
| Hyper Beam User foregoes its next turn to recharge. | normal | special | 150 | 90% | 5 | All |
| Ice Beam 10% chance to freeze the target. | ice | special | 90 | 100% | 10 | All |
| Ice Hammer Lowers the user's Speed by 1 stage. | ice | physical | 100 | 90% | 10 | All |
| Ice Punch 10% chance to freeze the target. | ice | physical | 75 | 100% | 15 | All |
| Ice Spinner | ice | physical | 80 | 100% | 15 | All |
| Icicle Spear Hits 2 to 5 times. | ice | physical | 25 | 100% | 30 | All |
| Icy Wind Lowers opposing Pokémon's Speed by 1 stage. | ice | special | 55 | 95% | 15 | All |
| Iron Defense Raises the user's Defense by 2 stages. | steel | status | — | — | 15 | All |
| Iron Head 30% chance to make the target flinch. | steel | physical | 80 | 100% | 15 | All |
| Knock Off Target drops its held item. | dark | physical | 65 | 100% | 20 | All |
| Liquidation 20% chance to lower the target's Defense by 1 stage. | water | physical | 85 | 100% | 10 | All |
| Mach Punch Priority +1: usually moves first. | fighting | physical | 40 | 100% | 30 | All |
| Mud Shot Lowers the target's Speed by 1 stage. | ground | special | 55 | 95% | 15 | All |
| Mud-Slap Lowers the target's accuracy by 1 stage. | ground | special | 20 | 100% | 10 | All |
| Payback Power is doubled if the target has already moved this turn. | dark | physical | 50 | 100% | 10 | All |
| Protect Inflicts protect on the user. Priority +4: usually moves first. | normal | status | — | — | 10 | All |
| Rain Dance Changes the weather to rain for five turns. | water | status | — | — | 5 | All |
| Rest User sleeps for two turns, completely healing itself. | psychic | status | — | — | 5 | All |
| Reversal Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. | fighting | physical | — | 100% | 15 | All |
| Rock Slide 30% chance to make opposing Pokémon flinch. | rock | physical | 75 | 90% | 10 | All |
| Rock Tomb Lowers the target's Speed by 1 stage. | rock | physical | 60 | 95% | 15 | All |
| Round Has double power if it’s used more than once per turn. | normal | special | 60 | 100% | 15 | All |
| Scary Face Lowers the target's Speed by 2 stages. | normal | status | — | 100% | 10 | All |
| Sleep Talk Randomly uses one of the user’s other three moves. Only works if the user is sleeping. | normal | status | — | — | 10 | All |
| Snore 30% chance to make the target flinch. | normal | special | 50 | 100% | 15 | All |
| Snowscape | ice | status | — | — | 10 | All |
| Stomping Tantrum Has double power if the user’s last move failed. | ground | physical | 75 | 100% | 10 | All |
| Substitute Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks. | normal | status | — | — | 10 | All |
| Sunny Day Changes the weather to sunny for five turns. | fire | status | — | — | 5 | All |
| Superpower Lowers the user's Attack by 1 stage. Lowers the user's Defense by 1 stage. | fighting | physical | 120 | 100% | 5 | All |
| Swagger Confuses the target for 2 to 5 turns. Raises the target's Attack by 2 stages. | normal | status | — | 85% | 15 | All |
| Thief Takes the target’s item. | dark | physical | 60 | 100% | 25 | All |
| Thunder Punch 10% chance to paralyze the target. | electric | physical | 75 | 100% | 15 | All |
| Upper Hand | fighting | physical | 65 | 100% | 15 | All |
| Wide Guard Priority +3: usually moves first. | rock | status | — | — | 10 | All |
| Zen Headbutt 20% chance to make the target flinch. | psychic | physical | 80 | 90% | 15 | All |

