
#534 · Muscular Pokémon
Conkeldurr
fightingWhen going all out, this Pokémon throws aside its concrete pillars and leaps at opponents to pummel them with its fists.

Conkeldurr
fightingBase stats
HP105
Attack140
Defense95
Sp. Atk55
Sp. Def65
Speed45
Total505
Abilities
- Guts
If this Pokemon is statused, its Attack is 1.5×; ignores burn halving physical damage.
- Sheer Force
This Pokemon's attacks with secondary effects have 1.3× power; nullifies the effects.
- Iron Fist Hidden
This Pokemon's punch-based attacks have 1.2× power. Sucker Punch is not boosted.
Learnable moves 61
| Move | Type | Class | Power | Acc | PP |
|---|---|---|---|---|---|
| Attract Infatuates the target. | normal | status | — | 100% | 15 |
| Body Slam 30% chance to paralyze the target. | normal | physical | 85 | 100% | 15 |
| Brick Break Destroys Reflect and Light Screen. | fighting | physical | 75 | 100% | 15 |
| Brutal Swing Inflicts regular damage with no additional effect. | dark | physical | 60 | 100% | 20 |
| Bulk Up Raises the user's Attack by 1 stage. Raises the user's Defense by 1 stage. | fighting | status | — | — | 20 |
| Bulldoze Lowers every other Pokémon's Speed by 1 stage. | ground | physical | 60 | 100% | 20 |
| Close Combat Lowers the user's Defense by 1 stage. Lowers the user's Sp. Def by 1 stage. | fighting | physical | 120 | 100% | 5 |
| Coaching Raises the user and its allies' Attack by 1 stage. Raises the user and its allies' Defense by 1 stage. | fighting | status | — | — | 10 |
| Counter Priority -5: usually moves last. | fighting | physical | — | 100% | 20 |
| Curse Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. | ghost | status | — | — | 10 |
| Defog Lowers the target's evasion by 1 stage. | flying | status | — | — | 15 |
| Detect Inflicts protect on the user. Priority +4: usually moves first. | fighting | status | — | — | 5 |
| Dig User digs underground, dodging all attacks, and hits next turn. | ground | physical | 80 | 100% | 10 |
| Double-Edge User takes 33% of the damage dealt as recoil. | normal | physical | 120 | 100% | 15 |
| Drain Punch User recovers 50% of the damage dealt. | fighting | physical | 75 | 100% | 10 |
| Dynamic Punch Confuses the target for 2 to 5 turns. | fighting | physical | 100 | 50% | 5 |
| Earthquake Inflicts regular damage and can hit Dig users. | ground | physical | 100 | 100% | 10 |
| Endure Priority +4: usually moves first. | normal | status | — | — | 10 |
| Facade Power doubles if user is burned, paralyzed, or poisoned. | normal | physical | 70 | 100% | 20 |
| Fire Punch 10% chance to burn the target. | fire | physical | 75 | 100% | 15 |
| Fling Throws held item at the target; power depends on the item. | dark | physical | — | 100% | 10 |
| Focus Blast 10% chance to lower the target's Sp. Def by 1 stage. | fighting | special | 120 | 70% | 5 |
| Focus Energy Increases the user’s chance to score a critical hit. | normal | status | — | — | 30 |
| Focus Punch Priority -3: usually moves last. | fighting | physical | 150 | 100% | 20 |
| Giga Impact User foregoes its next turn to recharge. | normal | physical | 150 | 90% | 5 |
| Grass Knot Inflicts more damage to heavier targets, with a maximum of 120 power. | grass | special | — | 100% | 20 |
| Hammer Arm Lowers the user's Speed by 1 stage. | fighting | physical | 100 | 90% | 10 |
| Hard Press | steel | physical | — | 100% | 10 |
| Helping Hand Priority +5: usually moves first. | normal | status | — | — | 20 |
| High Horsepower Inflicts regular damage with no additional effect. | ground | physical | 95 | 95% | 10 |
| Hyper Beam User foregoes its next turn to recharge. | normal | special | 150 | 90% | 5 |
| Ice Punch 10% chance to freeze the target. | ice | physical | 75 | 100% | 15 |
| Knock Off Target drops its held item. | dark | physical | 65 | 100% | 20 |
| Low Kick Inflicts more damage to heavier targets, with a maximum of 120 power. | fighting | physical | — | 100% | 20 |
| Low Sweep Lowers the target's Speed by 1 stage. | fighting | physical | 65 | 100% | 20 |
| Mach Punch Priority +1: usually moves first. | fighting | physical | 40 | 100% | 30 |
| Mega Kick Inflicts regular damage with no additional effect. | normal | physical | 120 | 75% | 5 |
| Payback Power is doubled if the target has already moved this turn. | dark | physical | 50 | 100% | 10 |
| Poison Jab 30% chance to poison the target. | poison | physical | 80 | 100% | 20 |
| Protect Inflicts protect on the user. Priority +4: usually moves first. | normal | status | — | — | 10 |
| Rain Dance Changes the weather to rain for five turns. | water | status | — | — | 5 |
| Rest User sleeps for two turns, completely healing itself. | psychic | status | — | — | 5 |
| Reversal Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. | fighting | physical | — | 100% | 15 |
| Rock Blast Hits 2 to 5 times. | rock | physical | 25 | 90% | 10 |
| Rock Slide 30% chance to make opposing Pokémon flinch. | rock | physical | 75 | 90% | 10 |
| Rock Tomb Lowers the target's Speed by 1 stage. | rock | physical | 60 | 95% | 15 |
| Round Has double power if it’s used more than once per turn. | normal | special | 60 | 100% | 15 |
| Scary Face Lowers the target's Speed by 2 stages. | normal | status | — | 100% | 10 |
| Sleep Talk Randomly uses one of the user’s other three moves. Only works if the user is sleeping. | normal | status | — | — | 10 |
| Smack Down Removes any immunity to Ground damage. | rock | physical | 50 | 100% | 15 |
| Snore 30% chance to make the target flinch. | normal | special | 50 | 100% | 15 |
| Stomping Tantrum Has double power if the user’s last move failed. | ground | physical | 75 | 100% | 10 |
| Stone Edge Critical hit ratio raised by 1. | rock | physical | 100 | 80% | 5 |
| Substitute Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks. | normal | status | — | — | 10 |
| Sunny Day Changes the weather to sunny for five turns. | fire | status | — | — | 5 |
| Superpower Lowers the user's Attack by 1 stage. Lowers the user's Defense by 1 stage. | fighting | physical | 120 | 100% | 5 |
| Taunt For the next few turns, the target can only use damaging moves. | dark | status | — | 100% | 20 |
| Thief Takes the target’s item. | dark | physical | 60 | 100% | 25 |
| Thunder Punch 10% chance to paralyze the target. | electric | physical | 75 | 100% | 15 |
| Upper Hand | fighting | physical | 65 | 100% | 15 |
| Wide Guard Priority +3: usually moves first. | rock | status | — | — | 10 |