
#36 · Fairy Pokémon
Clefable
fairyLegend says that on clear, quiet nights, it listens for the voices of its kin living on the moon. I, too, often think of my homeland, so far away.

Clefable
fairyBase stats
HP95
Attack70
Defense73
Sp. Atk95
Sp. Def90
Speed60
Total483
Abilities
- Cute Charm
30% chance of infatuating Pokemon of the opposite gender if they make contact.
- Magic Guard
This Pokemon can only be damaged by direct attacks.
- Unaware Hidden
This Pokemon ignores other Pokemon's stat stages when taking or doing damage.
Learnable moves 91
| Move | Type | Class | Power | Acc | PP | Forms |
|---|---|---|---|---|---|---|
| After You Makes the target act next this turn. | normal | status | — | — | 15 | All |
| Air Slash 30% chance to make the target flinch. | flying | special | 75 | 95% | 15 | All |
| Alluring Voice | fairy | special | 80 | 100% | 10 | All |
| Amnesia Raises the user's Sp. Def by 2 stages. | psychic | status | — | — | 20 | All |
| Baton Pass Allows the trainer to switch out the user and pass effects along to its replacement. | normal | status | — | — | 40 | All |
| Blizzard 10% chance to freeze opposing Pokémon. | ice | special | 110 | 70% | 5 | All |
| Body Slam 30% chance to paralyze the target. | normal | physical | 85 | 100% | 15 | All |
| Bounce 30% chance to paralyze the target. | flying | physical | 85 | 85% | 5 | All |
| Brick Break Destroys Reflect and Light Screen. | fighting | physical | 75 | 100% | 15 | All |
| Calm Mind Raises the user's Sp. Atk by 1 stage. Raises the user's Sp. Def by 1 stage. | psychic | status | — | — | 20 | All |
| Charge Beam 70% chance to raise the user's Sp. Atk by 1 stage. | electric | special | 50 | 90% | 10 | All |
| Charm Lowers the target's Attack by 2 stages. | fairy | status | — | 100% | 20 | All |
| Chilling Water | water | special | 50 | 100% | 20 | All |
| Copycat Uses the target’s last used move. | normal | status | — | — | 20 | All |
| Cosmic Power Raises the user's Defense by 1 stage. Raises the user's Sp. Def by 1 stage. | psychic | status | — | — | 20 | All |
| Dazzling Gleam Inflicts regular damage with no additional effect. | fairy | special | 80 | 100% | 10 | All |
| Dig User digs underground, dodging all attacks, and hits next turn. | ground | physical | 80 | 100% | 10 | All |
| Double-Edge User takes 33% of the damage dealt as recoil. | normal | physical | 120 | 100% | 15 | All |
| Drain Punch User recovers 50% of the damage dealt. | fighting | physical | 75 | 100% | 10 | All |
| Draining Kiss User recovers 75% of the damage dealt. | fairy | special | 50 | 100% | 10 | All |
| Dual Wingbeat Hits 2 times. | flying | physical | 40 | 90% | 10 | All |
| Encore Forces the target to repeat its last used move every turn for 2 to 6 turns. | normal | status | — | 100% | 5 | All |
| Endeavor Lowers the target’s HP to equal the user’s. | normal | physical | — | 100% | 5 | All |
| Endure Priority +4: usually moves first. | normal | status | — | — | 10 | All |
| Facade Power doubles if user is burned, paralyzed, or poisoned. | normal | physical | 70 | 100% | 20 | All |
| Fake Tears Lowers the target's Sp. Def by 2 stages. | dark | status | — | 100% | 20 | All |
| Fire Blast 10% chance to burn the target. | fire | special | 110 | 85% | 5 | All |
| Fire Punch 10% chance to burn the target. | fire | physical | 75 | 100% | 15 | All |
| Flamethrower 10% chance to burn the target. | fire | special | 90 | 100% | 15 | All |
| Fling Throws held item at the target; power depends on the item. | dark | physical | — | 100% | 10 | All |
| Focus Blast 10% chance to lower the target's Sp. Def by 1 stage. | fighting | special | 120 | 70% | 5 | All |
| Focus Punch Priority -3: usually moves last. | fighting | physical | 150 | 100% | 20 | All |
| Follow Me Priority +2: usually moves first. | normal | status | — | — | 20 | All |
| Future Sight Hits the target two turns later. | psychic | special | 120 | 100% | 10 | All |
| Giga Impact User foregoes its next turn to recharge. | normal | physical | 150 | 90% | 5 | All |
| Grass Knot Inflicts more damage to heavier targets, with a maximum of 120 power. | grass | special | — | 100% | 20 | All |
| Gravity Disables moves and immunities that involve flying or levitating for five turns. | psychic | status | — | — | 5 | All |
| Heal Pulse Heals the user for 50% of max HP. | psychic | status | — | — | 10 | All |
| Healing Wish User faints. Its replacement has its HP fully restored and any major status effect removed. | psychic | status | — | — | 10 | All |
| Helping Hand Priority +5: usually moves first. | normal | status | — | — | 20 | All |
| Hyper Beam User foregoes its next turn to recharge. | normal | special | 150 | 90% | 5 | All |
| Hyper Voice Inflicts regular damage with no additional effect. | normal | special | 90 | 100% | 10 | All |
| Ice Beam 10% chance to freeze the target. | ice | special | 90 | 100% | 10 | All |
| Ice Punch 10% chance to freeze the target. | ice | physical | 75 | 100% | 15 | All |
| Icy Wind Lowers opposing Pokémon's Speed by 1 stage. | ice | special | 55 | 95% | 15 | All |
| Imprison Prevents the target from using any moves that the user also knows. | psychic | status | — | — | 10 | All |
| Knock Off Target drops its held item. | dark | physical | 65 | 100% | 20 | All |
| Life Dew Heals the user for 25% of max HP. | water | status | — | — | 10 | All |
| Light Screen Reduces damage from special attacks by 50% for five turns. | psychic | status | — | — | 30 | All |
| Meteor Beam Requires a turn to charge before attacking. Raises the users Special Attack by 1 stage after the first turn. | rock | special | 120 | 90% | 10 | All |
| Meteor Mash 20% chance to raise the user's Attack by 1 stage. | steel | physical | 90 | 90% | 10 | All |
| Misty Explosion If Misty Terrain is active and the user is grounded, this move has its power increased by 50%. | fairy | special | 100 | 100% | 5 | All |
| Misty Terrain For five turns, protects all Pokémon on the ground from major status ailments and confusion, and halves the power of incoming Dragon moves. | fairy | status | — | — | 10 | All |
| Moonblast 30% chance to lower the target's Sp. Atk by 1 stage. | fairy | special | 95 | 100% | 15 | All |
| Moonlight Heals the user for 50% of max HP. | fairy | status | — | — | 5 | All |
| Mystical Fire Lowers the target's Sp. Atk by 1 stage. | fire | special | 75 | 100% | 10 | All |
| Night Shade Inflicts damage equal to the user’s level. | ghost | special | — | 100% | 15 | All |
| Play Rough 10% chance to lower the target's Attack by 1 stage. | fairy | physical | 90 | 90% | 10 | All |
| Protect Inflicts protect on the user. Priority +4: usually moves first. | normal | status | — | — | 10 | All |
| Psych Up Discards the user’s stat changes and copies the target’s. | normal | status | — | — | 10 | All |
| Psychic 10% chance to lower the target's Sp. Def by 1 stage. | psychic | special | 90 | 100% | 10 | All |
| Psyshock Inflicts damage based on the target’s Defense, not Special Defense. | psychic | special | 80 | 100% | 10 | All |
| Rain Dance Changes the weather to rain for five turns. | water | status | — | — | 5 | All |
| Reflect Reduces damage from physical attacks by half. | psychic | status | — | — | 20 | All |
| Rest User sleeps for two turns, completely healing itself. | psychic | status | — | — | 5 | All |
| Round Has double power if it’s used more than once per turn. | normal | special | 60 | 100% | 15 | All |
| Safeguard Protects the user’s field from major status ailments and confusion for five turns. | normal | status | — | — | 25 | All |
| Shadow Ball 20% chance to lower the target's Sp. Def by 1 stage. | ghost | special | 80 | 100% | 15 | All |
| Sing Puts the target to sleep for 2 to 4 turns. | normal | status | — | 55% | 15 | All |
| Skill Swap User and target swap abilities. | psychic | status | — | — | 10 | All |
| Sleep Talk Randomly uses one of the user’s other three moves. Only works if the user is sleeping. | normal | status | — | — | 10 | All |
| Snore 30% chance to make the target flinch. | normal | special | 50 | 100% | 15 | All |
| Solar Beam Requires a turn to charge before attacking. | grass | special | 120 | 100% | 10 | All |
| Stealth Rock Causes damage when opposing Pokémon switch in. | rock | status | — | — | 20 | All |
| Stored Power Power is higher the more the user’s stats have been raised, to a maximum of 31×. | psychic | special | 20 | 100% | 10 | All |
| Substitute Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks. | normal | status | — | — | 10 | All |
| Sunny Day Changes the weather to sunny for five turns. | fire | status | — | — | 5 | All |
| Sweet Kiss Confuses the target for 2 to 5 turns. | fairy | status | — | 75% | 10 | All |
| Thief Takes the target’s item. | dark | physical | 60 | 100% | 25 | All |
| Thunder 30% chance to paralyze the target. | electric | special | 110 | 70% | 10 | All |
| Thunder Punch 10% chance to paralyze the target. | electric | physical | 75 | 100% | 15 | All |
| Thunder Wave Paralyzes the target. | electric | status | — | 90% | 20 | All |
| Thunderbolt 10% chance to paralyze the target. | electric | special | 90 | 100% | 15 | All |
| Tickle Lowers the target's Attack by 1 stage. Lowers the target's Defense by 1 stage. | normal | status | — | 100% | 20 | All |
| Tri Attack Has a chance to burn, freeze, or paralyze the target. | normal | special | 80 | 100% | 10 | All |
| Trick User and target swap items. | psychic | status | — | 100% | 10 | All |
| Uproar Lasts 3 turns. | normal | special | 90 | 100% | 10 | All |
| Water Pulse 20% chance to confuse the target for 2 to 5 turns. | water | special | 60 | 100% | 20 | All |
| Wish User will recover half its max HP at the end of the next turn. | normal | status | — | — | 10 | All |
| Wonder Room All Pokémon’s Defense and Special Defense are swapped for 5 turns. | psychic | status | — | — | 10 | All |
| Zen Headbutt 20% chance to make the target flinch. | psychic | physical | 80 | 90% | 15 | All |
