Clawitzer

#693 · Howitzer Pokémon

Clawitzer

water

Clawitzer’s right arm is a cannon that launches projectiles made of seawater. Shots from a Clawitzer’s cannon arm can sink a tanker.

Clawitzer

Clawitzer

water

Base stats

HP71
Attack73
Defense88
Sp. Atk120
Sp. Def89
Speed59
Total500

Abilities

  • Mega Launcher

    This Pokemon's pulse moves have 1.5× power. Heal Pulse heals 3/4 target's max HP.

Defensive matchups

Learnable moves 52

MoveTypeClassPowerAccPP
Aqua Jet Priority +1: usually moves first.waterphysical40100%20
Aqua Tail Inflicts regular damage with no additional effect.waterphysical9090%10
Aura Sphere Never misses.fightingspecial80—20
Blizzard 10% chance to freeze opposing Pokémon.icespecial11070%5
Body Slam 30% chance to paralyze the target.normalphysical85100%15
Bounce 30% chance to paralyze the target.flyingphysical8585%5
Chilling Waterwaterspecial50100%20
Crabhammer Critical hit ratio raised by 1.waterphysical10090%10
Dark Pulse 20% chance to make the target flinch.darkspecial80100%15
Dive User dives underwater, dodging all attacks, and hits next turn.waterphysical80100%10
Dragon Pulse Inflicts regular damage with no additional effect.dragonspecial85100%10
Endure Priority +4: usually moves first.normalstatus——10
Entrainment Copies the user’s ability onto the target.normalstatus—100%15
Facade Power doubles if user is burned, paralyzed, or poisoned.normalphysical70100%20
Flail Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.normalphysical—100%15
Flash Cannon 10% chance to lower the target's Sp. Def by 1 stage.steelspecial80100%10
Flip Turn User must switch out after attacking.waterphysical60100%20
Focus Blast 10% chance to lower the target's Sp. Def by 1 stage.fightingspecial12070%5
Giga Impact User foregoes its next turn to recharge.normalphysical15090%5
Heal Pulse Heals the user for 50% of max HP.psychicstatus——10
Helping Hand Priority +5: usually moves first.normalstatus——20
Hydro Pump Inflicts regular damage with no additional effect.waterspecial11080%5
Hyper Beam User foregoes its next turn to recharge.normalspecial15090%5
Ice Beam 10% chance to freeze the target.icespecial90100%10
Icy Wind Lowers opposing Pokémon's Speed by 1 stage.icespecial5595%15
Liquidation 20% chance to lower the target's Defense by 1 stage.waterphysical85100%10
Mud Shot Lowers the target's Speed by 1 stage.groundspecial5595%15
Mud-Slap Lowers the target's accuracy by 1 stage.groundspecial20100%10
Muddy Water 30% chance to lower opposing Pokémon's accuracy by 1 stage.waterspecial9085%10
Pouncebugphysical50100%20
Protect Inflicts protect on the user. Priority +4: usually moves first.normalstatus——10
Rain Dance Changes the weather to rain for five turns.waterstatus——5
Rest User sleeps for two turns, completely healing itself.psychicstatus——5
Rock Slide 30% chance to make opposing Pokémon flinch.rockphysical7590%10
Round Has double power if it’s used more than once per turn.normalspecial60100%15
Scary Face Lowers the target's Speed by 2 stages.normalstatus—100%10
Shadow Ball 20% chance to lower the target's Sp. Def by 1 stage.ghostspecial80100%15
Sleep Talk Randomly uses one of the user’s other three moves. Only works if the user is sleeping.normalstatus——10
Sludge Bomb 30% chance to poison the target.poisonspecial90100%10
Sludge Wave 10% chance to poison every other Pokémon.poisonspecial95100%10
Smack Down Removes any immunity to Ground damage.rockphysical50100%15
Snore 30% chance to make the target flinch.normalspecial50100%15
Substitute Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.normalstatus——10
Surf Inflicts regular damage and can hit Dive users.waterspecial90100%15
Swords Dance Raises the user's Attack by 2 stages.normalstatus——20
Terrain Pulse If any terrain is active and the user is grounded, this moves power is doubled and changes type to match that terrains type.normalspecial50100%10
Thief Takes the target’s item.darkphysical60100%25
U-turn User must switch out after attacking.bugphysical70100%20
Venoshock Inflicts double damage if the target is Poisoned.poisonspecial65100%10
Water Pulse 20% chance to confuse the target for 2 to 5 turns.waterspecial60100%20
Waterfall 20% chance to make the target flinch.waterphysical80100%15
Weather Ball If there be weather, this move has doubled power and the weather’s type.normalspecial50100%10