Cinderace

#815 · Striker Pokémon

Cinderace

fire

It’s skilled at both offense and defense, and it gets pumped up when cheered on. But if it starts showboating, it could put itself in a tough spot.

Cinderace

Cinderace

fire

Base stats

HP80
Attack116
Defense75
Sp. Atk65
Sp. Def75
Speed119
Total530

Abilities

  • Blaze

    At 1/3 or less of its max HP, this Pokemon's offensive stat is 1.5× with Fire attacks.

  • Libero Hidden

    This Pokemon's type changes to the type of the move it is using. Once per switch-in.

Defensive matchups

Learnable moves 64

MoveTypeClassPowerAccPP
Acrobatics Has double power if the user has no held item.flyingphysical55100%15
Agility Raises the user's Speed by 2 stages.psychicstatus——30
Assurance Power is doubled if the target has already received damage this turn.darkphysical60100%10
Baton Pass Allows the trainer to switch out the user and pass effects along to its replacement.normalstatus——40
Blast Burn User foregoes its next turn to recharge.firespecial15090%5
Blaze Kick 10% chance to burn the target. Critical hit ratio raised by 1.firephysical8590%10
Bounce 30% chance to paralyze the target.flyingphysical8585%5
Bulk Up Raises the user's Attack by 1 stage. Raises the user's Defense by 1 stage.fightingstatus——20
Burning Jealousy Burns opposing Pokémon.firespecial70100%5
Coaching Raises the user and its allies' Attack by 1 stage. Raises the user and its allies' Defense by 1 stage.fightingstatus——10
Counter Priority -5: usually moves last.fightingphysical—100%20
Court Change Switches single sided field effects from the users side to the targets side and vice versa.normalstatus—100%10
Double-Edge User takes 33% of the damage dealt as recoil.normalphysical120100%15
Electro Ball Power is higher when the user has greater Speed than the target, up to a maximum of 150.electricspecial—100%10
Endure Priority +4: usually moves first.normalstatus——10
Facade Power doubles if user is burned, paralyzed, or poisoned.normalphysical70100%20
Feint Priority +2: usually moves first.normalphysical30100%10
Fire Blast 10% chance to burn the target.firespecial11085%5
Fire Fang 10% chance to burn the target. 10% chance to make the target flinch.firephysical6595%15
Fire Punch 10% chance to burn the target.firephysical75100%15
Fire Spin Traps the target for 5 to 6 turns.firespecial3585%15
Flame Charge Raises the user's Speed by 1 stage.firephysical50100%20
Flamethrower 10% chance to burn the target.firespecial90100%15
Flare Blitz 10% chance to burn the target. User takes 33% of the damage dealt as recoil.firephysical120100%15
Fling Throws held item at the target; power depends on the item.darkphysical—100%10
Focus Blast 10% chance to lower the target's Sp. Def by 1 stage.fightingspecial12070%5
Focus Energy Increases the user’s chance to score a critical hit.normalstatus——30
Giga Impact User foregoes its next turn to recharge.normalphysical15090%5
Gunk Shot 30% chance to poison the target.poisonphysical12080%5
Heat Wave 10% chance to burn opposing Pokémon.firespecial9590%10
Helping Hand Priority +5: usually moves first.normalstatus——20
High Jump Kick If the user misses, it takes half the damage it would have inflicted in recoil.fightingphysical13090%10
Hyper Beam User foregoes its next turn to recharge.normalspecial15090%5
Iron Head 30% chance to make the target flinch.steelphysical80100%15
Low Kick Inflicts more damage to heavier targets, with a maximum of 120 power.fightingphysical—100%20
Low Sweep Lowers the target's Speed by 1 stage.fightingphysical65100%20
Mega Kick Inflicts regular damage with no additional effect.normalphysical12075%5
Mud Shot Lowers the target's Speed by 1 stage.groundspecial5595%15
Mud-Slap Lowers the target's accuracy by 1 stage.groundspecial20100%10
Overheat Lowers the user's Sp. Atk by 2 stages.firespecial13090%5
Protect Inflicts protect on the user. Priority +4: usually moves first.normalstatus——10
Pyro Ball 10% chance to burn the target.firephysical12090%5
Quick Attack Priority +1: usually moves first.normalphysical40100%30
Rest User sleeps for two turns, completely healing itself.psychicstatus——5
Reversal Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.fightingphysical—100%15
Round Has double power if it’s used more than once per turn.normalspecial60100%15
Scorching Sands 30% chance to burn the target.groundspecial70100%10
Shadow Ball 20% chance to lower the target's Sp. Def by 1 stage.ghostspecial80100%15
Sleep Talk Randomly uses one of the user’s other three moves. Only works if the user is sleeping.normalstatus——10
Smack Down Removes any immunity to Ground damage.rockphysical50100%15
Snarl Lowers opposing Pokémon's Sp. Atk by 1 stage.darkspecial5595%15
Snore 30% chance to make the target flinch.normalspecial50100%15
Substitute Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.normalstatus——10
Sucker Punch Priority +1: usually moves first.darkphysical70100%5
Sunny Day Changes the weather to sunny for five turns.firestatus——5
Super Fang Inflicts damage equal to half the target’s HP.normalphysical—90%10
Swords Dance Raises the user's Attack by 2 stages.normalstatus——20
Taunt For the next few turns, the target can only use damaging moves.darkstatus—100%20
Temper Flarefirephysical75100%10
Trailblazegrassphysical50100%20
U-turn User must switch out after attacking.bugphysical70100%20
Weather Ball If there be weather, this move has doubled power and the weather’s type.normalspecial50100%10
Will-O-Wisp Burns the target.firestatus—85%15
Zen Headbutt 20% chance to make the target flinch.psychicphysical8090%15