Chimecho

#358 · Wind Chime Pokémon

Chimecho

psychic

Can emit waves of air powerful enough to knock out prey taller than itself. I hypothesize that it amplifies the faint sound of wind within its body.

Chimecho

Chimecho

psychic

Base stats

HP75
Attack50
Defense80
Sp. Atk95
Sp. Def90
Speed65
Total455

Abilities

  • Levitate

    This Pokemon is immune to Ground; Gravity/Ingrain/Smack Down/Iron Ball nullify it.

Defensive matchups

Mega Chimecho

Mega Chimecho

psychicsteel
Chimechite

Base stats

HP75
Attack50
Defense110
Sp. Atk135
Sp. Def120
Speed65
Total555

Abilities

  • Levitate

    This Pokemon is immune to Ground; Gravity/Ingrain/Smack Down/Iron Ball nullify it.

Learnable moves 65

MoveTypeClassPowerAccPPForms
Ally Switch Priority +2: usually moves first.psychicstatus——15All
Baton Pass Allows the trainer to switch out the user and pass effects along to its replacement.normalstatus——40All
Boomburst Inflicts regular damage.normalspecial140100%10All
Calm Mind Raises the user's Sp. Atk by 1 stage. Raises the user's Sp. Def by 1 stage.psychicstatus——20All
Charge Beam 70% chance to raise the user's Sp. Atk by 1 stage.electricspecial5090%10All
Charm Lowers the target's Attack by 2 stages.fairystatus—100%20All
Cosmic Power Raises the user's Defense by 1 stage. Raises the user's Sp. Def by 1 stage.psychicstatus——20All
Curse Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.ghoststatus——10All
Dazzling Gleam Inflicts regular damage with no additional effect.fairyspecial80100%10All
Disable Disables the target's last move.normalstatus—100%20All
Double-Edge User takes 33% of the damage dealt as recoil.normalphysical120100%15All
Draining Kiss User recovers 75% of the damage dealt.fairyspecial50100%10All
Encore Forces the target to repeat its last used move every turn for 2 to 6 turns.normalstatus—100%5All
Endure Priority +4: usually moves first.normalstatus——10All
Energy Ball 10% chance to lower the target's Sp. Def by 1 stage.grassspecial90100%10All
Expanding Force If Psychic Terrain is active and the user is grounded, this move hits all opposing Pokemon and has its power incrased by 50%.psychicspecial80100%10All
Extrasensory 10% chance to make the target flinch.psychicspecial80100%20All
Facade Power doubles if user is burned, paralyzed, or poisoned.normalphysical70100%20All
Fake Tears Lowers the target's Sp. Def by 2 stages.darkstatus—100%20All
Flash Cannon 10% chance to lower the target's Sp. Def by 1 stage.steelspecial80100%10All
Future Sight Hits the target two turns later.psychicspecial120100%10All
Grass Knot Inflicts more damage to heavier targets, with a maximum of 120 power.grassspecial—100%20All
Gravity Disables moves and immunities that involve flying or levitating for five turns.psychicstatus——5All
Heal Bell Cures the entire party of major status effects.normalstatus——5All
Heal Pulse Heals the user for 50% of max HP.psychicstatus——10All
Healing Wish User faints. Its replacement has its HP fully restored and any major status effect removed.psychicstatus——10All
Helping Hand Priority +5: usually moves first.normalstatus——20All
Hyper Voice Inflicts regular damage with no additional effect.normalspecial90100%10All
Hypnosis Puts the target to sleep for 2 to 4 turns.psychicstatus—60%20All
Icy Wind Lowers opposing Pokémon's Speed by 1 stage.icespecial5595%15All
Imprison Prevents the target from using any moves that the user also knows.psychicstatus——10All
Knock Off Target drops its held item.darkphysical65100%20All
Light Screen Reduces damage from special attacks by 50% for five turns.psychicstatus——30All
Metal Sound Lowers the target's Sp. Def by 2 stages.steelstatus—85%40All
Protect Inflicts protect on the user. Priority +4: usually moves first.normalstatus——10All
Psych Up Discards the user’s stat changes and copies the target’s.normalstatus——10All
Psychic 10% chance to lower the target's Sp. Def by 1 stage.psychicspecial90100%10All
Psychic Noisepsychicspecial75100%10All
Psyshock Inflicts damage based on the target’s Defense, not Special Defense.psychicspecial80100%10All
Rain Dance Changes the weather to rain for five turns.waterstatus——5All
Recover Heals the user for 50% of max HP.normalstatus——5All
Recycle User recovers the item it last used up.normalstatus——10All
Reflect Reduces damage from physical attacks by half.psychicstatus——20All
Rest User sleeps for two turns, completely healing itself.psychicstatus——5All
Round Has double power if it’s used more than once per turn.normalspecial60100%15All
Safeguard Protects the user’s field from major status ailments and confusion for five turns.normalstatus——25All
Screech Lowers the target's Defense by 2 stages.normalstatus—85%40All
Self-Destruct User faints.normalphysical200100%5All
Shadow Ball 20% chance to lower the target's Sp. Def by 1 stage.ghostspecial80100%15All
Skill Swap User and target swap abilities.psychicstatus——10All
Sleep Talk Randomly uses one of the user’s other three moves. Only works if the user is sleeping.normalstatus——10All
Snarl Lowers opposing Pokémon's Sp. Atk by 1 stage.darkspecial5595%15All
Snore 30% chance to make the target flinch.normalspecial50100%15All
Stored Power Power is higher the more the user’s stats have been raised, to a maximum of 31×.psychicspecial20100%10All
Substitute Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.normalstatus——10All
Sunny Day Changes the weather to sunny for five turns.firestatus——5All
Taunt For the next few turns, the target can only use damaging moves.darkstatus—100%20All
Thunder Wave Paralyzes the target.electricstatus—90%20All
Trick User and target swap items.psychicstatus—100%10All
Trick Room Priority -7: usually moves last.psychicstatus——5All
Uproar Lasts 3 turns.normalspecial90100%10All
Wish User will recover half its max HP at the end of the next turn.normalstatus——10All
Wrap Traps the target for 2 to 4 turns.normalphysical1590%20All
Yawn Makes the target drowsy.normalstatus——10All
Zen Headbutt 20% chance to make the target flinch.psychicphysical8090%15All