Chesnaught

#652 · Spiny Armor Pokémon

Chesnaught

grassfighting

When it takes a defensive posture with its fists guarding its face, it could withstand a bomb blast.

Chesnaught

Chesnaught

grassfighting

Base stats

HP88
Attack107
Defense122
Sp. Atk74
Sp. Def75
Speed64
Total530

Abilities

  • Overgrow

    At 1/3 or less of its max HP, this Pokemon's offensive stat is 1.5× with Grass attacks.

  • Bulletproof Hidden

    This Pokemon is immune to bullet moves.

Mega Chesnaught

Mega Chesnaught

grassfighting
Chesnaughtite

Base stats

HP88
Attack137
Defense172
Sp. Atk74
Sp. Def115
Speed44
Total630

Abilities

Learnable moves 87

MoveTypeClassPowerAccPPForms
Aerial Ace Never misses.flyingphysical60—20All
Belly Drum User pays half its max HP to max out its Attack.normalstatus——10All
Bite 30% chance to make the target flinch.darkphysical60100%25All
Body Press Damage is calculated using the user's Defense stat as its Attack, including stat stage changes.fightingphysical80100%10All
Body Slam 30% chance to paralyze the target.normalphysical85100%15All
Brick Break Destroys Reflect and Light Screen.fightingphysical75100%15All
Bulk Up Raises the user's Attack by 1 stage. Raises the user's Defense by 1 stage.fightingstatus——20All
Bulldoze Lowers every other Pokémon's Speed by 1 stage.groundphysical60100%20All
Bullet Seed Hits 2 to 5 times.grassphysical25100%30All
Close Combat Lowers the user's Defense by 1 stage. Lowers the user's Sp. Def by 1 stage.fightingphysical120100%5All
Coaching Raises the user and its allies' Attack by 1 stage. Raises the user and its allies' Defense by 1 stage.fightingstatus——10All
Crunch 20% chance to lower the target's Defense by 1 stage.darkphysical80100%15All
Curse Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.ghoststatus——10All
Dig User digs underground, dodging all attacks, and hits next turn.groundphysical80100%10All
Double-Edge User takes 33% of the damage dealt as recoil.normalphysical120100%15All
Dragon Claw Inflicts regular damage with no additional effect.dragonphysical80100%15All
Drain Punch User recovers 50% of the damage dealt.fightingphysical75100%10All
Earthquake Inflicts regular damage and can hit Dig users.groundphysical100100%10All
Endeavor Lowers the target’s HP to equal the user’s.normalphysical—100%5All
Endure Priority +4: usually moves first.normalstatus——10All
Energy Ball 10% chance to lower the target's Sp. Def by 1 stage.grassspecial90100%10All
Facade Power doubles if user is burned, paralyzed, or poisoned.normalphysical70100%20All
Feint Priority +2: usually moves first.normalphysical30100%10All
Fling Throws held item at the target; power depends on the item.darkphysical—100%10All
Focus Blast 10% chance to lower the target's Sp. Def by 1 stage.fightingspecial12070%5All
Focus Punch Priority -3: usually moves last.fightingphysical150100%20All
Frenzy Plant User foregoes its next turn to recharge.grassspecial15090%5All
Giga Drain User recovers 50% of the damage dealt.grassspecial75100%10All
Giga Impact User foregoes its next turn to recharge.normalphysical15090%5All
Grass Knot Inflicts more damage to heavier targets, with a maximum of 120 power.grassspecial—100%20All
Grassy Glide If Grassy Terrain is active and the user is grounded, this move has has its priority increased by 1.grassphysical55100%20All
Grassy Terrain For five turns, heals all Pokémon on the ground for 1/16 max HP each turn and strengthens their Grass moves to 1.5× their power.grassstatus——10All
Growth Raises the user's Attack by 1 stage. Raises the user's Sp. Atk by 1 stage.normalstatus——20All
Gyro Ball Power raises when the user has lower Speed, up to a maximum of 150.steelphysical—100%5All
Hammer Arm Lowers the user's Speed by 1 stage.fightingphysical10090%10All
Helping Hand Priority +5: usually moves first.normalstatus——20All
High Horsepower Inflicts regular damage with no additional effect.groundphysical9595%10All
Hyper Beam User foregoes its next turn to recharge.normalspecial15090%5All
Iron Defense Raises the user's Defense by 2 stages.steelstatus——15All
Iron Head 30% chance to make the target flinch.steelphysical80100%15All
Iron Tail 30% chance to lower the target's Defense by 1 stage.steelphysical10075%15All
Knock Off Target drops its held item.darkphysical65100%20All
Leaf Storm Lowers the user's Sp. Atk by 2 stages.grassspecial13090%5All
Leech Seed Seeds the target, draining its HP each turn.grassstatus—90%10All
Low Kick Inflicts more damage to heavier targets, with a maximum of 120 power.fightingphysical—100%20All
Low Sweep Lowers the target's Speed by 1 stage.fightingphysical65100%20All
Mud Shot Lowers the target's Speed by 1 stage.groundspecial5595%15All
Mud-Slap Lowers the target's accuracy by 1 stage.groundspecial20100%10All
Pain Split Sets the user’s and targets’s HP to the average of their current HP.normalstatus——20All
Payback Power is doubled if the target has already moved this turn.darkphysical50100%10All
Pin Missile Hits 2 to 5 times.bugphysical2595%20All
Poison Jab 30% chance to poison the target.poisonphysical80100%20All
Protect Inflicts protect on the user. Priority +4: usually moves first.normalstatus——10All
Quick Guard Priority +3: usually moves first.fightingstatus——15All
Rain Dance Changes the weather to rain for five turns.waterstatus——5All
Reflect Reduces damage from physical attacks by half.psychicstatus——20All
Rest User sleeps for two turns, completely healing itself.psychicstatus——5All
Reversal Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.fightingphysical—100%15All
Roar Forces the target out of battle. Priority -6: usually moves last.normalstatus——20All
Rock Slide 30% chance to make opposing Pokémon flinch.rockphysical7590%10All
Rock Tomb Lowers the target's Speed by 1 stage.rockphysical6095%15All
Round Has double power if it’s used more than once per turn.normalspecial60100%15All
Scary Face Lowers the target's Speed by 2 stages.normalstatus—100%10All
Seed Bomb Inflicts regular damage with no additional effect.grassphysical80100%15All
Shadow Claw Critical hit ratio raised by 1.ghostphysical70100%15All
Sleep Talk Randomly uses one of the user’s other three moves. Only works if the user is sleeping.normalstatus——10All
Sludge Bomb 30% chance to poison the target.poisonspecial90100%10All
Smack Down Removes any immunity to Ground damage.rockphysical50100%15All
Snore 30% chance to make the target flinch.normalspecial50100%15All
Solar Beam Requires a turn to charge before attacking.grassspecial120100%10All
Spikes Scatters Spikes, hurting opposing Pokémon that switch in.groundstatus——20All
Spiky Shield Priority +4: usually moves first.grassstatus——10All
Steel Roller Ends the effect of Electric, Grassy, Misty, or Psychic Terrains. Fails if no Terrain is active.steelphysical130100%5All
Stomping Tantrum Has double power if the user’s last move failed.groundphysical75100%10All
Stone Edge Critical hit ratio raised by 1.rockphysical10080%5All
Substitute Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.normalstatus——10All
Sunny Day Changes the weather to sunny for five turns.firestatus——5All
Super Fang Inflicts damage equal to half the target’s HP.normalphysical—90%10All
Superpower Lowers the user's Attack by 1 stage. Lowers the user's Defense by 1 stage.fightingphysical120100%5All
Swords Dance Raises the user's Attack by 2 stages.normalstatus——20All
Synthesis Heals the user for 50% of max HP.grassstatus——5All
Taunt For the next few turns, the target can only use damaging moves.darkstatus—100%20All
Thunder Punch 10% chance to paralyze the target.electricphysical75100%15All
Trailblazegrassphysical50100%20All
Wide Guard Priority +3: usually moves first.rockstatus——10All
Wood Hammer User takes 33% of the damage dealt as recoil.grassphysical120100%15All
Zen Headbutt 20% chance to make the target flinch.psychicphysical8090%15All