
Base stats
HP78
Attack84
Defense78
Sp. Atk109
Sp. Def85
Speed100
Total534
Abilities
- Blaze
At 1/3 or less of its max HP, this Pokemon's offensive stat is 1.5× with Fire attacks.
- Solar Power Hidden
If Sun is active, this Pokemon's Sp. Atk is 1.5×; loses 1/8 max HP per turn.
Learnable moves 72
| Move | Type | Class | Power | Acc | PP | Forms |
|---|---|---|---|---|---|---|
| Acrobatics Has double power if the user has no held item. | flying | physical | 55 | 100% | 15 | All |
| Aerial Ace Never misses. | flying | physical | 60 | — | 20 | All |
| Air Cutter Critical hit ratio raised by 1. | flying | special | 60 | 95% | 25 | All |
| Air Slash 30% chance to make the target flinch. | flying | special | 75 | 95% | 15 | All |
| Ancient Power 10% chance to raise the user's Attack by 1 stage. 10% chance to raise the user's Defense by 1 stage. 10% chance to raise the user's Sp. Atk by 1 stage. 10% chance to raise the user's Sp. Def by 1 stage. 10% chance to raise the user's Speed by 1 stage. | rock | special | 60 | 100% | 5 | All |
| Beat Up Hits 6 times. | dark | physical | — | 100% | 10 | All |
| Belly Drum User pays half its max HP to max out its Attack. | normal | status | — | — | 10 | All |
| Bite 30% chance to make the target flinch. | dark | physical | 60 | 100% | 25 | All |
| Blast Burn User foregoes its next turn to recharge. | fire | special | 150 | 90% | 5 | All |
| Body Slam 30% chance to paralyze the target. | normal | physical | 85 | 100% | 15 | All |
| Breaking Swipe Lowers opposing Pokémon's Attack by 1 stage. | dragon | physical | 60 | 100% | 15 | All |
| Brick Break Destroys Reflect and Light Screen. | fighting | physical | 75 | 100% | 15 | All |
| Brutal Swing Inflicts regular damage with no additional effect. | dark | physical | 60 | 100% | 20 | All |
| Bulldoze Lowers every other Pokémon's Speed by 1 stage. | ground | physical | 60 | 100% | 20 | All |
| Counter Priority -5: usually moves last. | fighting | physical | — | 100% | 20 | All |
| Crunch 20% chance to lower the target's Defense by 1 stage. | dark | physical | 80 | 100% | 15 | All |
| Dig User digs underground, dodging all attacks, and hits next turn. | ground | physical | 80 | 100% | 10 | All |
| Double-Edge User takes 33% of the damage dealt as recoil. | normal | physical | 120 | 100% | 15 | All |
| Dragon Cheer | dragon | status | — | — | 15 | All |
| Dragon Claw Inflicts regular damage with no additional effect. | dragon | physical | 80 | 100% | 15 | All |
| Dragon Dance Raises the user's Attack by 1 stage. Raises the user's Speed by 1 stage. | dragon | status | — | — | 20 | All |
| Dragon Pulse Inflicts regular damage with no additional effect. | dragon | special | 85 | 100% | 10 | All |
| Dragon Rush 20% chance to make the target flinch. | dragon | physical | 100 | 75% | 10 | All |
| Dragon Tail Priority -6: usually moves last. | dragon | physical | 60 | 90% | 10 | All |
| Earthquake Inflicts regular damage and can hit Dig users. | ground | physical | 100 | 100% | 10 | All |
| Endure Priority +4: usually moves first. | normal | status | — | — | 10 | All |
| Facade Power doubles if user is burned, paralyzed, or poisoned. | normal | physical | 70 | 100% | 20 | All |
| Fire Blast 10% chance to burn the target. | fire | special | 110 | 85% | 5 | All |
| Fire Fang 10% chance to burn the target. 10% chance to make the target flinch. | fire | physical | 65 | 95% | 15 | All |
| Fire Punch 10% chance to burn the target. | fire | physical | 75 | 100% | 15 | All |
| Fire Spin Traps the target for 5 to 6 turns. | fire | special | 35 | 85% | 15 | All |
| Flame Charge Raises the user's Speed by 1 stage. | fire | physical | 50 | 100% | 20 | All |
| Flamethrower 10% chance to burn the target. | fire | special | 90 | 100% | 15 | All |
| Flare Blitz 10% chance to burn the target. User takes 33% of the damage dealt as recoil. | fire | physical | 120 | 100% | 15 | All |
| Fling Throws held item at the target; power depends on the item. | dark | physical | — | 100% | 10 | All |
| Fly User flies high into the air, dodging all attacks, and hits next turn. | flying | physical | 90 | 95% | 15 | All |
| Focus Blast 10% chance to lower the target's Sp. Def by 1 stage. | fighting | special | 120 | 70% | 5 | All |
| Focus Punch Priority -3: usually moves last. | fighting | physical | 150 | 100% | 20 | All |
| Giga Impact User foregoes its next turn to recharge. | normal | physical | 150 | 90% | 5 | All |
| Heat Crash Power is higher when the user weighs more than the target, up to a maximum of 120. | fire | physical | — | 100% | 10 | All |
| Heat Wave 10% chance to burn opposing Pokémon. | fire | special | 95 | 90% | 10 | All |
| Helping Hand Priority +5: usually moves first. | normal | status | — | — | 20 | All |
| Hurricane 30% chance to confuse the target for 2 to 5 turns. | flying | special | 110 | 70% | 10 | All |
| Hyper Beam User foregoes its next turn to recharge. | normal | special | 150 | 90% | 5 | All |
| Inferno Burns the target. | fire | special | 100 | 50% | 5 | All |
| Iron Tail 30% chance to lower the target's Defense by 1 stage. | steel | physical | 100 | 75% | 15 | All |
| Mega Kick Inflicts regular damage with no additional effect. | normal | physical | 120 | 75% | 5 | All |
| Outrage Hits every turn for 2-3 turns, then confuses the user. | dragon | physical | 120 | 100% | 10 | All |
| Overheat Lowers the user's Sp. Atk by 2 stages. | fire | special | 130 | 90% | 5 | All |
| Protect Inflicts protect on the user. Priority +4: usually moves first. | normal | status | — | — | 10 | All |
| Rest User sleeps for two turns, completely healing itself. | psychic | status | — | — | 5 | All |
| Roar Forces the target out of battle. Priority -6: usually moves last. | normal | status | — | — | 20 | All |
| Rock Slide 30% chance to make opposing Pokémon flinch. | rock | physical | 75 | 90% | 10 | All |
| Rock Tomb Lowers the target's Speed by 1 stage. | rock | physical | 60 | 95% | 15 | All |
| Roost Heals the user for 50% of max HP. | flying | status | — | — | 5 | All |
| Round Has double power if it’s used more than once per turn. | normal | special | 60 | 100% | 15 | All |
| Sandstorm Changes the weather to a sandstorm for five turns. | rock | status | — | — | 10 | All |
| Scale Shot Hits 2 to 5 times. | dragon | physical | 25 | 90% | 20 | All |
| Scary Face Lowers the target's Speed by 2 stages. | normal | status | — | 100% | 10 | All |
| Scorching Sands 30% chance to burn the target. | ground | special | 70 | 100% | 10 | All |
| Shadow Claw Critical hit ratio raised by 1. | ghost | physical | 70 | 100% | 15 | All |
| Sleep Talk Randomly uses one of the user’s other three moves. Only works if the user is sleeping. | normal | status | — | — | 10 | All |
| Snore 30% chance to make the target flinch. | normal | special | 50 | 100% | 15 | All |
| Solar Beam Requires a turn to charge before attacking. | grass | special | 120 | 100% | 10 | All |
| Steel Wing 10% chance to raise the user's Defense by 1 stage. | steel | physical | 70 | 90% | 25 | All |
| Substitute Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks. | normal | status | — | — | 10 | All |
| Sunny Day Changes the weather to sunny for five turns. | fire | status | — | — | 5 | All |
| Swords Dance Raises the user's Attack by 2 stages. | normal | status | — | — | 20 | All |
| Temper Flare | fire | physical | 75 | 100% | 10 | All |
| Thunder Punch 10% chance to paralyze the target. | electric | physical | 75 | 100% | 15 | All |
| Weather Ball If there be weather, this move has doubled power and the weather’s type. | normal | special | 50 | 100% | 10 | All |
| Will-O-Wisp Burns the target. | fire | status | — | 85% | 15 | All |


