
#351 · Weather Pokémon
Castform
normalIts form changes depending on the weather. The rougher conditions get, the rougher Castform’s disposition!

Normal Castform
normal
Rainy Castform
water
Snowy Castform
ice
Sunny Castform
fireLearnable moves 37
| Move | Type | Class | Power | Acc | PP | Forms |
|---|---|---|---|---|---|---|
| Amnesia Raises the user's Sp. Def by 2 stages. | psychic | status | — | — | 20 | All |
| Attract Infatuates the target. | normal | status | — | 100% | 15 | All |
| Avalanche Priority -4: usually moves last. | ice | physical | 60 | 100% | 10 | All |
| Blizzard 10% chance to freeze opposing Pokémon. | ice | special | 110 | 70% | 5 | All |
| Body Slam 30% chance to paralyze the target. | normal | physical | 85 | 100% | 15 | All |
| Chilling Water | water | special | 50 | 100% | 20 | All |
| Cosmic Power Raises the user's Defense by 1 stage. Raises the user's Sp. Def by 1 stage. | psychic | status | — | — | 20 | All |
| Endure Priority +4: usually moves first. | normal | status | — | — | 10 | All |
| Energy Ball 10% chance to lower the target's Sp. Def by 1 stage. | grass | special | 90 | 100% | 10 | All |
| Facade Power doubles if user is burned, paralyzed, or poisoned. | normal | physical | 70 | 100% | 20 | All |
| Fire Blast 10% chance to burn the target. | fire | special | 110 | 85% | 5 | All |
| Flamethrower 10% chance to burn the target. | fire | special | 90 | 100% | 15 | All |
| Future Sight Hits the target two turns later. | psychic | special | 120 | 100% | 10 | All |
| Guard Swap User swaps Defense and Special Defense changes with the target. | psychic | status | — | — | 10 | All |
| Hex Has double power if the target has a major status ailment. | ghost | special | 65 | 100% | 10 | All |
| Hurricane 30% chance to confuse the target for 2 to 5 turns. | flying | special | 110 | 70% | 10 | All |
| Hydro Pump Inflicts regular damage with no additional effect. | water | special | 110 | 80% | 5 | All |
| Ice Beam 10% chance to freeze the target. | ice | special | 90 | 100% | 10 | All |
| Icy Wind Lowers opposing Pokémon's Speed by 1 stage. | ice | special | 55 | 95% | 15 | All |
| Protect Inflicts protect on the user. Priority +4: usually moves first. | normal | status | — | — | 10 | All |
| Rain Dance Changes the weather to rain for five turns. | water | status | — | — | 5 | All |
| Rest User sleeps for two turns, completely healing itself. | psychic | status | — | — | 5 | All |
| Round Has double power if it’s used more than once per turn. | normal | special | 60 | 100% | 15 | All |
| Sandstorm Changes the weather to a sandstorm for five turns. | rock | status | — | — | 10 | All |
| Scald 30% chance to burn the target. | water | special | 80 | 100% | 15 | All |
| Shadow Ball 20% chance to lower the target's Sp. Def by 1 stage. | ghost | special | 80 | 100% | 15 | All |
| Sleep Talk Randomly uses one of the user’s other three moves. Only works if the user is sleeping. | normal | status | — | — | 10 | All |
| Snore 30% chance to make the target flinch. | normal | special | 50 | 100% | 15 | All |
| Snowscape | ice | status | — | — | 10 | All |
| Solar Beam Requires a turn to charge before attacking. | grass | special | 120 | 100% | 10 | All |
| Substitute Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks. | normal | status | — | — | 10 | All |
| Sunny Day Changes the weather to sunny for five turns. | fire | status | — | — | 5 | All |
| Thief Takes the target’s item. | dark | physical | 60 | 100% | 25 | All |
| Thunder 30% chance to paralyze the target. | electric | special | 110 | 70% | 10 | All |
| Thunder Wave Paralyzes the target. | electric | status | — | 90% | 20 | All |
| Thunderbolt 10% chance to paralyze the target. | electric | special | 90 | 100% | 15 | All |
| Weather Ball If there be weather, this move has doubled power and the weather’s type. | normal | special | 50 | 100% | 10 | All |