
Base stats
HP70
Attack100
Defense70
Sp. Atk105
Sp. Def75
Speed40
Total460
Abilities
- Magma Armor
This Pokemon cannot be frozen. Gaining this Ability while frozen cures it.
- Solid Rock
This Pokemon receives 3/4 damage from supereffective attacks.
- Anger Point Hidden
If this Pokemon (not its substitute) takes a critical hit, its Attack is raised 12 stages.
Learnable moves 67
| Move | Type | Class | Power | Acc | PP | Forms |
|---|---|---|---|---|---|---|
| Amnesia Raises the user's Sp. Def by 2 stages. | psychic | status | — | — | 20 | All |
| Ancient Power 10% chance to raise the user's Attack by 1 stage. 10% chance to raise the user's Defense by 1 stage. 10% chance to raise the user's Sp. Atk by 1 stage. 10% chance to raise the user's Sp. Def by 1 stage. 10% chance to raise the user's Speed by 1 stage. | rock | special | 60 | 100% | 5 | All |
| Body Press Damage is calculated using the user's Defense stat as its Attack, including stat stage changes. | fighting | physical | 80 | 100% | 10 | All |
| Body Slam 30% chance to paralyze the target. | normal | physical | 85 | 100% | 15 | All |
| Bulldoze Lowers every other Pokémon's Speed by 1 stage. | ground | physical | 60 | 100% | 20 | All |
| Burning Jealousy Burns opposing Pokémon. | fire | special | 70 | 100% | 5 | All |
| Charm Lowers the target's Attack by 2 stages. | fairy | status | — | 100% | 20 | All |
| Curse Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. | ghost | status | — | — | 10 | All |
| Dig User digs underground, dodging all attacks, and hits next turn. | ground | physical | 80 | 100% | 10 | All |
| Double-Edge User takes 33% of the damage dealt as recoil. | normal | physical | 120 | 100% | 15 | All |
| Earth Power 10% chance to lower the target's Sp. Def by 1 stage. | ground | special | 90 | 100% | 10 | All |
| Earthquake Inflicts regular damage and can hit Dig users. | ground | physical | 100 | 100% | 10 | All |
| Endeavor Lowers the target’s HP to equal the user’s. | normal | physical | — | 100% | 5 | All |
| Endure Priority +4: usually moves first. | normal | status | — | — | 10 | All |
| Eruption Inflicts more damage when the user has more HP remaining, with a maximum of 150 power. | fire | special | 150 | 100% | 5 | All |
| Facade Power doubles if user is burned, paralyzed, or poisoned. | normal | physical | 70 | 100% | 20 | All |
| Fire Blast 10% chance to burn the target. | fire | special | 110 | 85% | 5 | All |
| Fire Spin Traps the target for 5 to 6 turns. | fire | special | 35 | 85% | 15 | All |
| Fissure One-hit KO if it connects. | ground | physical | — | 30% | 5 | All |
| Flame Charge Raises the user's Speed by 1 stage. | fire | physical | 50 | 100% | 20 | All |
| Flamethrower 10% chance to burn the target. | fire | special | 90 | 100% | 15 | All |
| Flare Blitz 10% chance to burn the target. User takes 33% of the damage dealt as recoil. | fire | physical | 120 | 100% | 15 | All |
| Flash Cannon 10% chance to lower the target's Sp. Def by 1 stage. | steel | special | 80 | 100% | 10 | All |
| Focus Energy Increases the user’s chance to score a critical hit. | normal | status | — | — | 30 | All |
| Giga Impact User foregoes its next turn to recharge. | normal | physical | 150 | 90% | 5 | All |
| Growth Raises the user's Attack by 1 stage. Raises the user's Sp. Atk by 1 stage. | normal | status | — | — | 20 | All |
| Heat Crash Power is higher when the user weighs more than the target, up to a maximum of 120. | fire | physical | — | 100% | 10 | All |
| Heat Wave 10% chance to burn opposing Pokémon. | fire | special | 95 | 90% | 10 | All |
| Heavy Slam Power is higher when the user weighs more than the target, up to a maximum of 120. | steel | physical | — | 100% | 10 | All |
| Helping Hand Priority +5: usually moves first. | normal | status | — | — | 20 | All |
| High Horsepower Inflicts regular damage with no additional effect. | ground | physical | 95 | 95% | 10 | All |
| Howl Raises the user and its allies' Attack by 1 stage. | normal | status | — | — | 40 | All |
| Hyper Beam User foregoes its next turn to recharge. | normal | special | 150 | 90% | 5 | All |
| Iron Head 30% chance to make the target flinch. | steel | physical | 80 | 100% | 15 | All |
| Lash Out Power doubles if the user had a stat stage lowered this turn. | dark | physical | 75 | 100% | 5 | All |
| Lava Plume 30% chance to burn every other Pokémon. | fire | special | 80 | 100% | 15 | All |
| Mud Shot Lowers the target's Speed by 1 stage. | ground | special | 55 | 95% | 15 | All |
| Mud-Slap Lowers the target's accuracy by 1 stage. | ground | special | 20 | 100% | 10 | All |
| Overheat Lowers the user's Sp. Atk by 2 stages. | fire | special | 130 | 90% | 5 | All |
| Protect Inflicts protect on the user. Priority +4: usually moves first. | normal | status | — | — | 10 | All |
| Rain Dance Changes the weather to rain for five turns. | water | status | — | — | 5 | All |
| Rest User sleeps for two turns, completely healing itself. | psychic | status | — | — | 5 | All |
| Roar Forces the target out of battle. Priority -6: usually moves last. | normal | status | — | — | 20 | All |
| Rock Slide 30% chance to make opposing Pokémon flinch. | rock | physical | 75 | 90% | 10 | All |
| Rock Tomb Lowers the target's Speed by 1 stage. | rock | physical | 60 | 95% | 15 | All |
| Round Has double power if it’s used more than once per turn. | normal | special | 60 | 100% | 15 | All |
| Sandstorm Changes the weather to a sandstorm for five turns. | rock | status | — | — | 10 | All |
| Scary Face Lowers the target's Speed by 2 stages. | normal | status | — | 100% | 10 | All |
| Scorching Sands 30% chance to burn the target. | ground | special | 70 | 100% | 10 | All |
| Self-Destruct User faints. | normal | physical | 200 | 100% | 5 | All |
| Sleep Talk Randomly uses one of the user’s other three moves. Only works if the user is sleeping. | normal | status | — | — | 10 | All |
| Smack Down Removes any immunity to Ground damage. | rock | physical | 50 | 100% | 15 | All |
| Snore 30% chance to make the target flinch. | normal | special | 50 | 100% | 15 | All |
| Solar Beam Requires a turn to charge before attacking. | grass | special | 120 | 100% | 10 | All |
| Spit Up Power is 100 times the amount of energy Stockpiled. | normal | special | — | 100% | 10 | All |
| Stealth Rock Causes damage when opposing Pokémon switch in. | rock | status | — | — | 20 | All |
| Stockpile Raises the user's Defense by 1 stage. Raises the user's Sp. Def by 1 stage. | normal | status | — | — | 20 | All |
| Stomping Tantrum Has double power if the user’s last move failed. | ground | physical | 75 | 100% | 10 | All |
| Stone Edge Critical hit ratio raised by 1. | rock | physical | 100 | 80% | 5 | All |
| Substitute Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks. | normal | status | — | — | 10 | All |
| Sunny Day Changes the weather to sunny for five turns. | fire | status | — | — | 5 | All |
| Swallow Heals the user for 25% of max HP. | normal | status | — | — | 10 | All |
| Temper Flare | fire | physical | 75 | 100% | 10 | All |
| Trailblaze | grass | physical | 50 | 100% | 20 | All |
| Will-O-Wisp Burns the target. | fire | status | — | 85% | 15 | All |
| Yawn Makes the target drowsy. | normal | status | — | — | 10 | All |
| Zen Headbutt 20% chance to make the target flinch. | psychic | physical | 80 | 90% | 15 | All |

