Blaziken

#257 · Blaze Pokémon

Blaziken

firefighting

Blaziken has incredibly strong legs—it can easily clear a 30-story building in one leap. This Pokémon’s blazing punches leave its foes scorched and blackened.

Blaziken

Blaziken

firefighting

Base stats

HP80
Attack120
Defense70
Sp. Atk110
Sp. Def70
Speed80
Total530

Abilities

  • Blaze

    At 1/3 or less of its max HP, this Pokemon's offensive stat is 1.5× with Fire attacks.

  • Speed Boost Hidden

    This Pokemon's Speed is raised 1 stage at the end of each full turn on the field.

Defensive matchups

Mega Blaziken

Mega Blaziken

firefighting
Blazikenite

Base stats

HP80
Attack160
Defense80
Sp. Atk130
Sp. Def80
Speed100
Total630

Abilities

  • Speed Boost

    This Pokemon's Speed is raised 1 stage at the end of each full turn on the field.

Defensive matchups

Learnable moves 78

MoveTypeClassPowerAccPPForms
Acrobatics Has double power if the user has no held item.flyingphysical55100%15All
Aerial Ace Never misses.flyingphysical60—20All
Agility Raises the user's Speed by 2 stages.psychicstatus——30All
Assurance Power is doubled if the target has already received damage this turn.darkphysical60100%10All
Aura Sphere Never misses.fightingspecial80—20All
Baton Pass Allows the trainer to switch out the user and pass effects along to its replacement.normalstatus——40All
Blast Burn User foregoes its next turn to recharge.firespecial15090%5All
Blaze Kick 10% chance to burn the target. Critical hit ratio raised by 1.firephysical8590%10All
Body Slam 30% chance to paralyze the target.normalphysical85100%15All
Bounce 30% chance to paralyze the target.flyingphysical8585%5All
Brave Bird User takes 33% of the damage dealt as recoil.flyingphysical120100%15All
Brick Break Destroys Reflect and Light Screen.fightingphysical75100%15All
Bulk Up Raises the user's Attack by 1 stage. Raises the user's Defense by 1 stage.fightingstatus——20All
Bulldoze Lowers every other Pokémon's Speed by 1 stage.groundphysical60100%20All
Close Combat Lowers the user's Defense by 1 stage. Lowers the user's Sp. Def by 1 stage.fightingphysical120100%5All
Coaching Raises the user and its allies' Attack by 1 stage. Raises the user and its allies' Defense by 1 stage.fightingstatus——10All
Counter Priority -5: usually moves last.fightingphysical—100%20All
Crush Claw 50% chance to lower the target's Defense by 1 stage.normalphysical7595%10All
Curse Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.ghoststatus——10All
Detect Inflicts protect on the user. Priority +4: usually moves first.fightingstatus——5All
Dig User digs underground, dodging all attacks, and hits next turn.groundphysical80100%10All
Double-Edge User takes 33% of the damage dealt as recoil.normalphysical120100%15All
Earthquake Inflicts regular damage and can hit Dig users.groundphysical100100%10All
Endure Priority +4: usually moves first.normalstatus——10All
Facade Power doubles if user is burned, paralyzed, or poisoned.normalphysical70100%20All
Feather Dance Lowers the target's Attack by 2 stages.flyingstatus—100%15All
Feint Priority +2: usually moves first.normalphysical30100%10All
Fire Blast 10% chance to burn the target.firespecial11085%5All
Fire Punch 10% chance to burn the target.firephysical75100%15All
Fire Spin Traps the target for 5 to 6 turns.firespecial3585%15All
Flame Charge Raises the user's Speed by 1 stage.firephysical50100%20All
Flamethrower 10% chance to burn the target.firespecial90100%15All
Flare Blitz 10% chance to burn the target. User takes 33% of the damage dealt as recoil.firephysical120100%15All
Fling Throws held item at the target; power depends on the item.darkphysical—100%10All
Focus Blast 10% chance to lower the target's Sp. Def by 1 stage.fightingspecial12070%5All
Focus Energy Increases the user’s chance to score a critical hit.normalstatus——30All
Focus Punch Priority -3: usually moves last.fightingphysical150100%20All
Giga Impact User foregoes its next turn to recharge.normalphysical15090%5All
Heat Crash Power is higher when the user weighs more than the target, up to a maximum of 120.firephysical—100%10All
Heat Wave 10% chance to burn opposing Pokémon.firespecial9590%10All
Helping Hand Priority +5: usually moves first.normalstatus——20All
High Jump Kick If the user misses, it takes half the damage it would have inflicted in recoil.fightingphysical13090%10All
Hyper Beam User foregoes its next turn to recharge.normalspecial15090%5All
Knock Off Target drops its held item.darkphysical65100%20All
Last Resort Can only be used after all of the user’s other moves have been used.normalphysical140100%5All
Low Kick Inflicts more damage to heavier targets, with a maximum of 120 power.fightingphysical—100%20All
Low Sweep Lowers the target's Speed by 1 stage.fightingphysical65100%20All
Mega Kick Inflicts regular damage with no additional effect.normalphysical12075%5All
Mud-Slap Lowers the target's accuracy by 1 stage.groundspecial20100%10All
Night Slash Critical hit ratio raised by 1.darkphysical70100%15All
Overheat Lowers the user's Sp. Atk by 2 stages.firespecial13090%5All
Poison Jab 30% chance to poison the target.poisonphysical80100%20All
Protect Inflicts protect on the user. Priority +4: usually moves first.normalstatus——10All
Quick Attack Priority +1: usually moves first.normalphysical40100%30All
Rest User sleeps for two turns, completely healing itself.psychicstatus——5All
Reversal Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.fightingphysical—100%15All
Roar Forces the target out of battle. Priority -6: usually moves last.normalstatus——20All
Rock Slide 30% chance to make opposing Pokémon flinch.rockphysical7590%10All
Rock Tomb Lowers the target's Speed by 1 stage.rockphysical6095%15All
Round Has double power if it’s used more than once per turn.normalspecial60100%15All
Scorching Sands 30% chance to burn the target.groundspecial70100%10All
Shadow Claw Critical hit ratio raised by 1.ghostphysical70100%15All
Sleep Talk Randomly uses one of the user’s other three moves. Only works if the user is sleeping.normalstatus——10All
Snore 30% chance to make the target flinch.normalspecial50100%15All
Solar Beam Requires a turn to charge before attacking.grassspecial120100%10All
Stone Edge Critical hit ratio raised by 1.rockphysical10080%5All
Substitute Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.normalstatus——10All
Sunny Day Changes the weather to sunny for five turns.firestatus——5All
Superpower Lowers the user's Attack by 1 stage. Lowers the user's Defense by 1 stage.fightingphysical120100%5All
Swords Dance Raises the user's Attack by 2 stages.normalstatus——20All
Temper Flarefirephysical75100%10All
Thief Takes the target’s item.darkphysical60100%25All
Thunder Punch 10% chance to paralyze the target.electricphysical75100%15All
U-turn User must switch out after attacking.bugphysical70100%20All
Upper Handfightingphysical65100%15All
Uproar Lasts 3 turns.normalspecial90100%10All
Vacuum Wave Priority +1: usually moves first.fightingspecial40100%30All
Will-O-Wisp Burns the target.firestatus—85%15All