Blastoise

#9 · Shellfish Pokémon

Blastoise

water

The rocket cannons on its shell fire jets of water capable of punching holes through thick steel.

Blastoise

Blastoise

water

Base stats

HP79
Attack83
Defense100
Sp. Atk85
Sp. Def105
Speed78
Total530

Abilities

  • Torrent

    At 1/3 or less of its max HP, this Pokemon's offensive stat is 1.5× with Water attacks.

  • Rain Dish Hidden

    If Rain is active, this Pokemon heals 1/16 of its max HP each turn.

Defensive matchups

Mega Blastoise

Mega Blastoise

water
Blastoisinite

Base stats

HP79
Attack103
Defense120
Sp. Atk135
Sp. Def115
Speed78
Total630

Abilities

  • Mega Launcher

    This Pokemon's pulse moves have 1.5× power. Heal Pulse heals 3/4 target's max HP.

Defensive matchups

Learnable moves 73

MoveTypeClassPowerAccPPForms
Aqua Jet Priority +1: usually moves first.waterphysical40100%20All
Aqua Ring Restores 1/16 of the user’s max HP each turn.waterstatus——20All
Aqua Tail Inflicts regular damage with no additional effect.waterphysical9090%10All
Aura Sphere Never misses.fightingspecial80—20All
Avalanche Priority -4: usually moves last.icephysical60100%10All
Bite 30% chance to make the target flinch.darkphysical60100%25All
Blizzard 10% chance to freeze opposing Pokémon.icespecial11070%5All
Body Press Damage is calculated using the user's Defense stat as its Attack, including stat stage changes.fightingphysical80100%10All
Body Slam 30% chance to paralyze the target.normalphysical85100%15All
Brick Break Destroys Reflect and Light Screen.fightingphysical75100%15All
Bulldoze Lowers every other Pokémon's Speed by 1 stage.groundphysical60100%20All
Chilling Waterwaterspecial50100%20All
Crunch 20% chance to lower the target's Defense by 1 stage.darkphysical80100%15All
Dark Pulse 20% chance to make the target flinch.darkspecial80100%15All
Dig User digs underground, dodging all attacks, and hits next turn.groundphysical80100%10All
Dive User dives underwater, dodging all attacks, and hits next turn.waterphysical80100%10All
Double-Edge User takes 33% of the damage dealt as recoil.normalphysical120100%15All
Dragon Pulse Inflicts regular damage with no additional effect.dragonspecial85100%10All
Earthquake Inflicts regular damage and can hit Dig users.groundphysical100100%10All
Endure Priority +4: usually moves first.normalstatus——10All
Facade Power doubles if user is burned, paralyzed, or poisoned.normalphysical70100%20All
Fake Out Makes the target flinch. Priority +3: usually moves first.normalphysical40100%10All
Flail Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.normalphysical—100%15All
Flash Cannon 10% chance to lower the target's Sp. Def by 1 stage.steelspecial80100%10All
Fling Throws held item at the target; power depends on the item.darkphysical—100%10All
Flip Turn User must switch out after attacking.waterphysical60100%20All
Focus Blast 10% chance to lower the target's Sp. Def by 1 stage.fightingspecial12070%5All
Focus Punch Priority -3: usually moves last.fightingphysical150100%20All
Giga Impact User foregoes its next turn to recharge.normalphysical15090%5All
Gyro Ball Power raises when the user has lower Speed, up to a maximum of 150.steelphysical—100%5All
Haze Resets all Pokémon’s stats, accuracy, and evasion.icestatus——30All
Helping Hand Priority +5: usually moves first.normalstatus——20All
Hydro Cannon User foregoes its next turn to recharge.waterspecial15090%5All
Hydro Pump Inflicts regular damage with no additional effect.waterspecial11080%5All
Hyper Beam User foregoes its next turn to recharge.normalspecial15090%5All
Ice Beam 10% chance to freeze the target.icespecial90100%10All
Ice Punch 10% chance to freeze the target.icephysical75100%15All
Ice Spinnericephysical80100%15All
Icy Wind Lowers opposing Pokémon's Speed by 1 stage.icespecial5595%15All
Iron Defense Raises the user's Defense by 2 stages.steelstatus——15All
Iron Head 30% chance to make the target flinch.steelphysical80100%15All
Iron Tail 30% chance to lower the target's Defense by 1 stage.steelphysical10075%15All
Life Dew Heals the user for 25% of max HP.waterstatus——10All
Liquidation 20% chance to lower the target's Defense by 1 stage.waterphysical85100%10All
Mega Kick Inflicts regular damage with no additional effect.normalphysical12075%5All
Mirror Coat Priority -5: usually moves last.psychicspecial—100%20All
Mud Shot Lowers the target's Speed by 1 stage.groundspecial5595%15All
Muddy Water 30% chance to lower opposing Pokémon's accuracy by 1 stage.waterspecial9085%10All
Outrage Hits every turn for 2-3 turns, then confuses the user.dragonphysical120100%10All
Protect Inflicts protect on the user. Priority +4: usually moves first.normalstatus——10All
Rain Dance Changes the weather to rain for five turns.waterstatus——5All
Rapid Spin Raises the user's Speed by 1 stage.normalphysical50100%40All
Rest User sleeps for two turns, completely healing itself.psychicstatus——5All
Roar Forces the target out of battle. Priority -6: usually moves last.normalstatus——20All
Rock Slide 30% chance to make opposing Pokémon flinch.rockphysical7590%10All
Rock Tomb Lowers the target's Speed by 1 stage.rockphysical6095%15All
Round Has double power if it’s used more than once per turn.normalspecial60100%15All
Scary Face Lowers the target's Speed by 2 stages.normalstatus—100%10All
Shell Smash Lowers the user's Defense by 1 stage. Lowers the user's Sp. Def by 1 stage. Raises the user's Attack by 2 stages. Raises the user's Sp. Atk by 2 stages. Raises the user's Speed by 2 stages.normalstatus——15All
Sleep Talk Randomly uses one of the user’s other three moves. Only works if the user is sleeping.normalstatus——10All
Smack Down Removes any immunity to Ground damage.rockphysical50100%15All
Snore 30% chance to make the target flinch.normalspecial50100%15All
Substitute Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.normalstatus——10All
Surf Inflicts regular damage and can hit Dive users.waterspecial90100%15All
Terrain Pulse If any terrain is active and the user is grounded, this moves power is doubled and changes type to match that terrains type.normalspecial50100%10All
Water Pulse 20% chance to confuse the target for 2 to 5 turns.waterspecial60100%20All
Water Spout Inflicts more damage when the user has more HP remaining, with a maximum of 150 power.waterspecial150100%5All
Waterfall 20% chance to make the target flinch.waterphysical80100%15All
Wave Crashwaterphysical120100%10All
Weather Ball If there be weather, this move has doubled power and the weather’s type.normalspecial50100%10All
Whirlpool Traps the target for 5 to 6 turns.waterspecial3585%15All
Yawn Makes the target drowsy.normalstatus——10All
Zen Headbutt 20% chance to make the target flinch.psychicphysical8090%15All