
#9 · Shellfish Pokémon
Blastoise
waterThe rocket cannons on its shell fire jets of water capable of punching holes through thick steel.

Blastoise
waterBase stats
HP79
Attack83
Defense100
Sp. Atk85
Sp. Def105
Speed78
Total530
Abilities
Learnable moves 73
| Move | Type | Class | Power | Acc | PP | Forms |
|---|---|---|---|---|---|---|
| Aqua Jet Priority +1: usually moves first. | water | physical | 40 | 100% | 20 | All |
| Aqua Ring Restores 1/16 of the user’s max HP each turn. | water | status | — | — | 20 | All |
| Aqua Tail Inflicts regular damage with no additional effect. | water | physical | 90 | 90% | 10 | All |
| Aura Sphere Never misses. | fighting | special | 80 | — | 20 | All |
| Avalanche Priority -4: usually moves last. | ice | physical | 60 | 100% | 10 | All |
| Bite 30% chance to make the target flinch. | dark | physical | 60 | 100% | 25 | All |
| Blizzard 10% chance to freeze opposing Pokémon. | ice | special | 110 | 70% | 5 | All |
| Body Press Damage is calculated using the user's Defense stat as its Attack, including stat stage changes. | fighting | physical | 80 | 100% | 10 | All |
| Body Slam 30% chance to paralyze the target. | normal | physical | 85 | 100% | 15 | All |
| Brick Break Destroys Reflect and Light Screen. | fighting | physical | 75 | 100% | 15 | All |
| Bulldoze Lowers every other Pokémon's Speed by 1 stage. | ground | physical | 60 | 100% | 20 | All |
| Chilling Water | water | special | 50 | 100% | 20 | All |
| Crunch 20% chance to lower the target's Defense by 1 stage. | dark | physical | 80 | 100% | 15 | All |
| Dark Pulse 20% chance to make the target flinch. | dark | special | 80 | 100% | 15 | All |
| Dig User digs underground, dodging all attacks, and hits next turn. | ground | physical | 80 | 100% | 10 | All |
| Dive User dives underwater, dodging all attacks, and hits next turn. | water | physical | 80 | 100% | 10 | All |
| Double-Edge User takes 33% of the damage dealt as recoil. | normal | physical | 120 | 100% | 15 | All |
| Dragon Pulse Inflicts regular damage with no additional effect. | dragon | special | 85 | 100% | 10 | All |
| Earthquake Inflicts regular damage and can hit Dig users. | ground | physical | 100 | 100% | 10 | All |
| Endure Priority +4: usually moves first. | normal | status | — | — | 10 | All |
| Facade Power doubles if user is burned, paralyzed, or poisoned. | normal | physical | 70 | 100% | 20 | All |
| Fake Out Makes the target flinch. Priority +3: usually moves first. | normal | physical | 40 | 100% | 10 | All |
| Flail Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. | normal | physical | — | 100% | 15 | All |
| Flash Cannon 10% chance to lower the target's Sp. Def by 1 stage. | steel | special | 80 | 100% | 10 | All |
| Fling Throws held item at the target; power depends on the item. | dark | physical | — | 100% | 10 | All |
| Flip Turn User must switch out after attacking. | water | physical | 60 | 100% | 20 | All |
| Focus Blast 10% chance to lower the target's Sp. Def by 1 stage. | fighting | special | 120 | 70% | 5 | All |
| Focus Punch Priority -3: usually moves last. | fighting | physical | 150 | 100% | 20 | All |
| Giga Impact User foregoes its next turn to recharge. | normal | physical | 150 | 90% | 5 | All |
| Gyro Ball Power raises when the user has lower Speed, up to a maximum of 150. | steel | physical | — | 100% | 5 | All |
| Haze Resets all Pokémon’s stats, accuracy, and evasion. | ice | status | — | — | 30 | All |
| Helping Hand Priority +5: usually moves first. | normal | status | — | — | 20 | All |
| Hydro Cannon User foregoes its next turn to recharge. | water | special | 150 | 90% | 5 | All |
| Hydro Pump Inflicts regular damage with no additional effect. | water | special | 110 | 80% | 5 | All |
| Hyper Beam User foregoes its next turn to recharge. | normal | special | 150 | 90% | 5 | All |
| Ice Beam 10% chance to freeze the target. | ice | special | 90 | 100% | 10 | All |
| Ice Punch 10% chance to freeze the target. | ice | physical | 75 | 100% | 15 | All |
| Ice Spinner | ice | physical | 80 | 100% | 15 | All |
| Icy Wind Lowers opposing Pokémon's Speed by 1 stage. | ice | special | 55 | 95% | 15 | All |
| Iron Defense Raises the user's Defense by 2 stages. | steel | status | — | — | 15 | All |
| Iron Head 30% chance to make the target flinch. | steel | physical | 80 | 100% | 15 | All |
| Iron Tail 30% chance to lower the target's Defense by 1 stage. | steel | physical | 100 | 75% | 15 | All |
| Life Dew Heals the user for 25% of max HP. | water | status | — | — | 10 | All |
| Liquidation 20% chance to lower the target's Defense by 1 stage. | water | physical | 85 | 100% | 10 | All |
| Mega Kick Inflicts regular damage with no additional effect. | normal | physical | 120 | 75% | 5 | All |
| Mirror Coat Priority -5: usually moves last. | psychic | special | — | 100% | 20 | All |
| Mud Shot Lowers the target's Speed by 1 stage. | ground | special | 55 | 95% | 15 | All |
| Muddy Water 30% chance to lower opposing Pokémon's accuracy by 1 stage. | water | special | 90 | 85% | 10 | All |
| Outrage Hits every turn for 2-3 turns, then confuses the user. | dragon | physical | 120 | 100% | 10 | All |
| Protect Inflicts protect on the user. Priority +4: usually moves first. | normal | status | — | — | 10 | All |
| Rain Dance Changes the weather to rain for five turns. | water | status | — | — | 5 | All |
| Rapid Spin Raises the user's Speed by 1 stage. | normal | physical | 50 | 100% | 40 | All |
| Rest User sleeps for two turns, completely healing itself. | psychic | status | — | — | 5 | All |
| Roar Forces the target out of battle. Priority -6: usually moves last. | normal | status | — | — | 20 | All |
| Rock Slide 30% chance to make opposing Pokémon flinch. | rock | physical | 75 | 90% | 10 | All |
| Rock Tomb Lowers the target's Speed by 1 stage. | rock | physical | 60 | 95% | 15 | All |
| Round Has double power if it’s used more than once per turn. | normal | special | 60 | 100% | 15 | All |
| Scary Face Lowers the target's Speed by 2 stages. | normal | status | — | 100% | 10 | All |
| Shell Smash Lowers the user's Defense by 1 stage. Lowers the user's Sp. Def by 1 stage. Raises the user's Attack by 2 stages. Raises the user's Sp. Atk by 2 stages. Raises the user's Speed by 2 stages. | normal | status | — | — | 15 | All |
| Sleep Talk Randomly uses one of the user’s other three moves. Only works if the user is sleeping. | normal | status | — | — | 10 | All |
| Smack Down Removes any immunity to Ground damage. | rock | physical | 50 | 100% | 15 | All |
| Snore 30% chance to make the target flinch. | normal | special | 50 | 100% | 15 | All |
| Substitute Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks. | normal | status | — | — | 10 | All |
| Surf Inflicts regular damage and can hit Dive users. | water | special | 90 | 100% | 15 | All |
| Terrain Pulse If any terrain is active and the user is grounded, this moves power is doubled and changes type to match that terrains type. | normal | special | 50 | 100% | 10 | All |
| Water Pulse 20% chance to confuse the target for 2 to 5 turns. | water | special | 60 | 100% | 20 | All |
| Water Spout Inflicts more damage when the user has more HP remaining, with a maximum of 150 power. | water | special | 150 | 100% | 5 | All |
| Waterfall 20% chance to make the target flinch. | water | physical | 80 | 100% | 15 | All |
| Wave Crash | water | physical | 120 | 100% | 10 | All |
| Weather Ball If there be weather, this move has doubled power and the weather’s type. | normal | special | 50 | 100% | 10 | All |
| Whirlpool Traps the target for 5 to 6 turns. | water | special | 35 | 85% | 15 | All |
| Yawn Makes the target drowsy. | normal | status | — | — | 10 | All |
| Zen Headbutt 20% chance to make the target flinch. | psychic | physical | 80 | 90% | 15 | All |
