
Base stats
HP65
Attack90
Defense40
Sp. Atk45
Sp. Def80
Speed75
Total395
Abilities
Learnable moves 53
| Move | Type | Class | Power | Acc | PP | Forms |
|---|---|---|---|---|---|---|
| Acrobatics Has double power if the user has no held item. | flying | physical | 55 | 100% | 15 | All |
| Aerial Ace Never misses. | flying | physical | 60 | — | 20 | All |
| Agility Raises the user's Speed by 2 stages. | psychic | status | — | — | 30 | All |
| Air Cutter Critical hit ratio raised by 1. | flying | special | 60 | 95% | 25 | All |
| Assurance Power is doubled if the target has already received damage this turn. | dark | physical | 60 | 100% | 10 | All |
| Attract Infatuates the target. | normal | status | — | 100% | 15 | All |
| Baton Pass Allows the trainer to switch out the user and pass effects along to its replacement. | normal | status | — | — | 40 | All |
| Brick Break Destroys Reflect and Light Screen. | fighting | physical | 75 | 100% | 15 | All |
| Brutal Swing Inflicts regular damage with no additional effect. | dark | physical | 60 | 100% | 20 | All |
| Bug Bite If target has a berry, inflicts double damage and uses the berry. | bug | physical | 60 | 100% | 20 | All |
| Bug Buzz 10% chance to lower the target's Sp. Def by 1 stage. | bug | special | 90 | 100% | 10 | All |
| Cross Poison 10% chance to poison the target. Critical hit ratio raised by 1. | poison | physical | 70 | 100% | 20 | All |
| Double Hit Hits 2 times. | normal | physical | 35 | 90% | 10 | All |
| Double-Edge User takes 33% of the damage dealt as recoil. | normal | physical | 120 | 100% | 15 | All |
| Drill Run Critical hit ratio raised by 1. | ground | physical | 80 | 95% | 10 | All |
| Dual Wingbeat Hits 2 times. | flying | physical | 40 | 90% | 10 | All |
| Electroweb Lowers opposing Pokémon's Speed by 1 stage. | electric | special | 55 | 95% | 15 | All |
| Endeavor Lowers the target’s HP to equal the user’s. | normal | physical | — | 100% | 5 | All |
| Endure Priority +4: usually moves first. | normal | status | — | — | 10 | All |
| Facade Power doubles if user is burned, paralyzed, or poisoned. | normal | physical | 70 | 100% | 20 | All |
| Fell Stinger Raises the user’s Attack by two stages if it KOs the target. | bug | physical | 50 | 100% | 25 | All |
| Focus Energy Increases the user’s chance to score a critical hit. | normal | status | — | — | 30 | All |
| Giga Drain User recovers 50% of the damage dealt. | grass | special | 75 | 100% | 10 | All |
| Giga Impact User foregoes its next turn to recharge. | normal | physical | 150 | 90% | 5 | All |
| Hyper Beam User foregoes its next turn to recharge. | normal | special | 150 | 90% | 5 | All |
| Iron Defense Raises the user's Defense by 2 stages. | steel | status | — | — | 15 | All |
| Knock Off Target drops its held item. | dark | physical | 65 | 100% | 20 | All |
| Lunge Lowers the target's Attack by 1 stage. | bug | physical | 80 | 100% | 15 | All |
| Payback Power is doubled if the target has already moved this turn. | dark | physical | 50 | 100% | 10 | All |
| Pin Missile Hits 2 to 5 times. | bug | physical | 25 | 95% | 20 | All |
| Poison Jab 30% chance to poison the target. | poison | physical | 80 | 100% | 20 | All |
| Pollen Puff Damages opponents, but heals allies for 50% of their max HP. | bug | special | 90 | 100% | 15 | All |
| Pounce | bug | physical | 50 | 100% | 20 | All |
| Protect Inflicts protect on the user. Priority +4: usually moves first. | normal | status | — | — | 10 | All |
| Rest User sleeps for two turns, completely healing itself. | psychic | status | — | — | 5 | All |
| Round Has double power if it’s used more than once per turn. | normal | special | 60 | 100% | 15 | All |
| Screech Lowers the target's Defense by 2 stages. | normal | status | — | 85% | 40 | All |
| Skitter Smack Lowers the target's Sp. Atk by 1 stage. | bug | physical | 70 | 90% | 10 | All |
| Sleep Talk Randomly uses one of the user’s other three moves. Only works if the user is sleeping. | normal | status | — | — | 10 | All |
| Sludge Bomb 30% chance to poison the target. | poison | special | 90 | 100% | 10 | All |
| Snore 30% chance to make the target flinch. | normal | special | 50 | 100% | 15 | All |
| Solar Beam Requires a turn to charge before attacking. | grass | special | 120 | 100% | 10 | All |
| String Shot Lowers opposing Pokémon's Speed by 2 stages. | bug | status | — | 95% | 40 | All |
| Substitute Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks. | normal | status | — | — | 10 | All |
| Sunny Day Changes the weather to sunny for five turns. | fire | status | — | — | 5 | All |
| Swords Dance Raises the user's Attack by 2 stages. | normal | status | — | — | 20 | All |
| Thief Takes the target’s item. | dark | physical | 60 | 100% | 25 | All |
| Throat Chop Silences the target. | dark | physical | 80 | 100% | 15 | All |
| Toxic Badly poisons the target. | poison | status | — | 90% | 10 | All |
| Toxic Spikes Scatters poisoned spikes, poisoning opposing Pokémon that switch in. | poison | status | — | — | 20 | All |
| U-turn User must switch out after attacking. | bug | physical | 70 | 100% | 20 | All |
| Venoshock Inflicts double damage if the target is Poisoned. | poison | special | 65 | 100% | 10 | All |
| X-Scissor Inflicts regular damage with no additional effect. | bug | physical | 80 | 100% | 15 | All |

