Beartic

#614 · Freezing Pokémon

Beartic

ice

It swims energetically through frigid seas. When it gets tired, it freezes the seawater with its breath so it can rest on the ice.

Beartic

Beartic

ice

Base stats

HP95
Attack130
Defense80
Sp. Atk70
Sp. Def80
Speed50
Total505

Abilities

  • Snow Cloak

    If Snow is active, this Pokemon's evasiveness is 1.25×.

  • Slush Rush

    If Snow is active, this Pokemon's Speed is doubled.

  • Swift Swim Hidden

    If Rain is active, this Pokemon's Speed is doubled.

Defensive matchups

Learnable moves 75

MoveTypeClassPowerAccPP
Aerial Ace Never misses.flyingphysical60—20
Aqua Jet Priority +1: usually moves first.waterphysical40100%20
Assurance Power is doubled if the target has already received damage this turn.darkphysical60100%10
Avalanche Priority -4: usually moves last.icephysical60100%10
Blizzard 10% chance to freeze opposing Pokémon.icespecial11070%5
Body Press Damage is calculated using the user's Defense stat as its Attack, including stat stage changes.fightingphysical80100%10
Body Slam 30% chance to paralyze the target.normalphysical85100%15
Brick Break Destroys Reflect and Light Screen.fightingphysical75100%15
Bulk Up Raises the user's Attack by 1 stage. Raises the user's Defense by 1 stage.fightingstatus——20
Bulldoze Lowers every other Pokémon's Speed by 1 stage.groundphysical60100%20
Charm Lowers the target's Attack by 2 stages.fairystatus—100%20
Chilling Waterwaterspecial50100%20
Close Combat Lowers the user's Defense by 1 stage. Lowers the user's Sp. Def by 1 stage.fightingphysical120100%5
Crunch 20% chance to lower the target's Defense by 1 stage.darkphysical80100%15
Curse Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.ghoststatus——10
Dig User digs underground, dodging all attacks, and hits next turn.groundphysical80100%10
Dive User dives underwater, dodging all attacks, and hits next turn.waterphysical80100%10
Double-Edge User takes 33% of the damage dealt as recoil.normalphysical120100%15
Earthquake Inflicts regular damage and can hit Dig users.groundphysical100100%10
Encore Forces the target to repeat its last used move every turn for 2 to 6 turns.normalstatus—100%5
Endeavor Lowers the target’s HP to equal the user’s.normalphysical—100%5
Endure Priority +4: usually moves first.normalstatus——10
Facade Power doubles if user is burned, paralyzed, or poisoned.normalphysical70100%20
Flail Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.normalphysical—100%15
Fling Throws held item at the target; power depends on the item.darkphysical—100%10
Focus Blast 10% chance to lower the target's Sp. Def by 1 stage.fightingspecial12070%5
Focus Punch Priority -3: usually moves last.fightingphysical150100%20
Frost Breath Always lands a critical hit.icespecial6090%10
Giga Impact User foregoes its next turn to recharge.normalphysical15090%5
Grass Knot Inflicts more damage to heavier targets, with a maximum of 120 power.grassspecial—100%20
Hard Presssteelphysical—100%10
Heavy Slam Power is higher when the user weighs more than the target, up to a maximum of 120.steelphysical—100%10
Hyper Beam User foregoes its next turn to recharge.normalspecial15090%5
Ice Beam 10% chance to freeze the target.icespecial90100%10
Ice Fang 10% chance to freeze the target. 10% chance to make the target flinch.icephysical6595%15
Ice Punch 10% chance to freeze the target.icephysical75100%15
Icicle Crash 30% chance to make the target flinch.icephysical8590%10
Icicle Spear Hits 2 to 5 times.icephysical25100%30
Icy Wind Lowers opposing Pokémon's Speed by 1 stage.icespecial5595%15
Liquidation 20% chance to lower the target's Defense by 1 stage.waterphysical85100%10
Low Kick Inflicts more damage to heavier targets, with a maximum of 120 power.fightingphysical—100%20
Mega Kick Inflicts regular damage with no additional effect.normalphysical12075%5
Mud Shot Lowers the target's Speed by 1 stage.groundspecial5595%15
Mud-Slap Lowers the target's accuracy by 1 stage.groundspecial20100%10
Night Slash Critical hit ratio raised by 1.darkphysical70100%15
Play Rough 10% chance to lower the target's Attack by 1 stage.fairyphysical9090%10
Protect Inflicts protect on the user. Priority +4: usually moves first.normalstatus——10
Rain Dance Changes the weather to rain for five turns.waterstatus——5
Rest User sleeps for two turns, completely healing itself.psychicstatus——5
Reversal Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.fightingphysical—100%15
Roar Forces the target out of battle. Priority -6: usually moves last.normalstatus——20
Rock Slide 30% chance to make opposing Pokémon flinch.rockphysical7590%10
Rock Tomb Lowers the target's Speed by 1 stage.rockphysical6095%15
Round Has double power if it’s used more than once per turn.normalspecial60100%15
Scary Face Lowers the target's Speed by 2 stages.normalstatus—100%10
Shadow Claw Critical hit ratio raised by 1.ghostphysical70100%15
Sheer Cold One-hit KO if it connects.icespecial—30%5
Sleep Talk Randomly uses one of the user’s other three moves. Only works if the user is sleeping.normalstatus——10
Snarl Lowers opposing Pokémon's Sp. Atk by 1 stage.darkspecial5595%15
Snore 30% chance to make the target flinch.normalspecial50100%15
Snowscapeicestatus——10
Stone Edge Critical hit ratio raised by 1.rockphysical10080%5
Substitute Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.normalstatus——10
Superpower Lowers the user's Attack by 1 stage. Lowers the user's Defense by 1 stage.fightingphysical120100%5
Surf Inflicts regular damage and can hit Dive users.waterspecial90100%15
Swagger Confuses the target for 2 to 5 turns. Raises the target's Attack by 2 stages.normalstatus—85%15
Swords Dance Raises the user's Attack by 2 stages.normalstatus——20
Taunt For the next few turns, the target can only use damaging moves.darkstatus—100%20
Thief Takes the target’s item.darkphysical60100%25
Thrash Hits every turn for 2-3 turns, then confuses the user.normalphysical120100%10
Throat Chop Silences the target.darkphysical80100%15
Trailblazegrassphysical50100%20
Water Pulse 20% chance to confuse the target for 2 to 5 turns.waterspecial60100%20
X-Scissor Inflicts regular damage with no additional effect.bugphysical80100%15
Yawn Makes the target drowsy.normalstatus——10