
Base stats
HP120
Attack112
Defense65
Sp. Atk80
Sp. Def75
Speed78
Total530
Abilities
- Swift Swim
If Rain is active, this Pokemon's Speed is doubled.
- Adaptability
This Pokemon's same-type attack bonus (STAB) is 2 instead of 1.5.
- Mold Breaker Hidden
This Pokemon's moves and their effects ignore the Abilities of other Pokemon.
Base stats
HP120
Attack92
Defense65
Sp. Atk100
Sp. Def75
Speed78
Total530
Abilities
- Swift Swim
If Rain is active, this Pokemon's Speed is doubled.
- Adaptability
This Pokemon's same-type attack bonus (STAB) is 2 instead of 1.5.
- Mold Breaker Hidden
This Pokemon's moves and their effects ignore the Abilities of other Pokemon.
Learnable moves 49
| Move | Type | Class | Power | Acc | PP | Forms |
|---|---|---|---|---|---|---|
| Agility Raises the user's Speed by 2 stages. | psychic | status | — | — | 30 | All |
| Aqua Jet Priority +1: usually moves first. | water | physical | 40 | 100% | 20 | All |
| Bite 30% chance to make the target flinch. | dark | physical | 60 | 100% | 25 | All |
| Blizzard 10% chance to freeze opposing Pokémon. | ice | special | 110 | 70% | 5 | All |
| Chilling Water | water | special | 50 | 100% | 20 | All |
| Confuse Ray Confuses the target for 2 to 5 turns. | ghost | status | — | 100% | 10 | All |
| Crunch 20% chance to lower the target's Defense by 1 stage. | dark | physical | 80 | 100% | 15 | All |
| Double-Edge User takes 33% of the damage dealt as recoil. | normal | physical | 120 | 100% | 15 | All |
| Endeavor Lowers the target’s HP to equal the user’s. | normal | physical | — | 100% | 5 | All |
| Endure Priority +4: usually moves first. | normal | status | — | — | 10 | All |
| Facade Power doubles if user is burned, paralyzed, or poisoned. | normal | physical | 70 | 100% | 20 | All |
| Flail Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. | normal | physical | — | 100% | 15 | All |
| Flip Turn User must switch out after attacking. | water | physical | 60 | 100% | 20 | All |
| Giga Impact User foregoes its next turn to recharge. | normal | physical | 150 | 90% | 5 | All |
| Head Smash User takes 50% of the damage dealt as recoil. | rock | physical | 150 | 80% | 5 | All |
| Hex Has double power if the target has a major status ailment. | ghost | special | 65 | 100% | 10 | All |
| Hydro Pump Inflicts regular damage with no additional effect. | water | special | 110 | 80% | 5 | All |
| Hyper Beam User foregoes its next turn to recharge. | normal | special | 150 | 90% | 5 | All |
| Ice Beam 10% chance to freeze the target. | ice | special | 90 | 100% | 10 | All |
| Ice Fang 10% chance to freeze the target. 10% chance to make the target flinch. | ice | physical | 65 | 95% | 15 | All |
| Icy Wind Lowers opposing Pokémon's Speed by 1 stage. | ice | special | 55 | 95% | 15 | All |
| Last Respects | ghost | physical | 50 | 100% | 10 | All |
| Liquidation 20% chance to lower the target's Defense by 1 stage. | water | physical | 85 | 100% | 10 | All |
| Mud Shot Lowers the target's Speed by 1 stage. | ground | special | 55 | 95% | 15 | All |
| Muddy Water 30% chance to lower opposing Pokémon's accuracy by 1 stage. | water | special | 90 | 85% | 10 | All |
| Night Shade Inflicts damage equal to the user’s level. | ghost | special | — | 100% | 15 | All |
| Outrage Hits every turn for 2-3 turns, then confuses the user. | dragon | physical | 120 | 100% | 10 | All |
| Pain Split Sets the user’s and targets’s HP to the average of their current HP. | normal | status | — | — | 20 | All |
| Phantom Force User vanishes, dodging all attacks, and hits next turn. Hits through Protect and Detect. | ghost | physical | 90 | 100% | 10 | All |
| Protect Inflicts protect on the user. Priority +4: usually moves first. | normal | status | — | — | 10 | All |
| Psychic Fangs Destroys Reflect and Light Screen. | psychic | physical | 85 | 100% | 10 | All |
| Rain Dance Changes the weather to rain for five turns. | water | status | — | — | 5 | All |
| Rest User sleeps for two turns, completely healing itself. | psychic | status | — | — | 5 | All |
| Scale Shot Hits 2 to 5 times. | dragon | physical | 25 | 90% | 20 | All |
| Scary Face Lowers the target's Speed by 2 stages. | normal | status | — | 100% | 10 | All |
| Shadow Ball 20% chance to lower the target's Sp. Def by 1 stage. | ghost | special | 80 | 100% | 15 | All |
| Sleep Talk Randomly uses one of the user’s other three moves. Only works if the user is sleeping. | normal | status | — | — | 10 | All |
| Snowscape | ice | status | — | — | 10 | All |
| Soak Changes the target’s type to Water. | water | status | — | 100% | 20 | All |
| Spite Lowers the PP of the target’s last used move by 4. | ghost | status | — | 100% | 10 | All |
| Substitute Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks. | normal | status | — | — | 10 | All |
| Surf Inflicts regular damage and can hit Dive users. | water | special | 90 | 100% | 15 | All |
| Thrash Hits every turn for 2-3 turns, then confuses the user. | normal | physical | 120 | 100% | 10 | All |
| Uproar Lasts 3 turns. | normal | special | 90 | 100% | 10 | All |
| Water Pulse 20% chance to confuse the target for 2 to 5 turns. | water | special | 60 | 100% | 20 | All |
| Waterfall 20% chance to make the target flinch. | water | physical | 80 | 100% | 15 | All |
| Wave Crash | water | physical | 120 | 100% | 10 | All |
| Whirlpool Traps the target for 5 to 6 turns. | water | special | 35 | 85% | 15 | All |
| Zen Headbutt 20% chance to make the target flinch. | psychic | physical | 80 | 90% | 15 | All |

