
#713 · Iceberg Pokémon
Avalugg
iceThe armor of ice covering its lower jaw puts steel to shame and can shatter rocks with ease. This Pokémon barrels along steep mountain paths, cleaving through the deep snow.

Avalugg
iceBase stats
HP95
Attack117
Defense184
Sp. Atk44
Sp. Def46
Speed28
Total514
Abilities
Base stats
HP95
Attack127
Defense184
Sp. Atk34
Sp. Def36
Speed38
Total514
Abilities
- Strong Jaw
This Pokemon's bite-based attacks have 1.5× power. Bug Bite is not boosted.
- Ice Body
If Snow is active, this Pokemon heals 1/16 of its max HP each turn.
- Sturdy Hidden
If this Pokemon is at full HP, it survives one hit with at least 1 HP. Immune to OHKO.
Learnable moves 57
| Move | Type | Class | Power | Acc | PP | Forms |
|---|---|---|---|---|---|---|
| Ancient Power 10% chance to raise the user's Attack by 1 stage. 10% chance to raise the user's Defense by 1 stage. 10% chance to raise the user's Sp. Atk by 1 stage. 10% chance to raise the user's Sp. Def by 1 stage. 10% chance to raise the user's Speed by 1 stage. | rock | special | 60 | 100% | 5 | Hisuian Avalugg |
| Aurora Veil Reduces damage five turns, but must be used during hail. | ice | status | — | — | 20 | All |
| Avalanche Priority -4: usually moves last. | ice | physical | 60 | 100% | 10 | All |
| Bite 30% chance to make the target flinch. | dark | physical | 60 | 100% | 25 | All |
| Blizzard 10% chance to freeze opposing Pokémon. | ice | special | 110 | 70% | 5 | All |
| Body Press Damage is calculated using the user's Defense stat as its Attack, including stat stage changes. | fighting | physical | 80 | 100% | 10 | All |
| Body Slam 30% chance to paralyze the target. | normal | physical | 85 | 100% | 15 | All |
| Bulldoze Lowers every other Pokémon's Speed by 1 stage. | ground | physical | 60 | 100% | 20 | All |
| Chilling Water | water | special | 50 | 100% | 20 | All |
| Crunch 20% chance to lower the target's Defense by 1 stage. | dark | physical | 80 | 100% | 15 | All |
| Curse Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. | ghost | status | — | — | 10 | All |
| Dig User digs underground, dodging all attacks, and hits next turn. | ground | physical | 80 | 100% | 10 | Hisuian Avalugg |
| Double-Edge User takes 33% of the damage dealt as recoil. | normal | physical | 120 | 100% | 15 | All |
| Earthquake Inflicts regular damage and can hit Dig users. | ground | physical | 100 | 100% | 10 | All |
| Endure Priority +4: usually moves first. | normal | status | — | — | 10 | All |
| Facade Power doubles if user is burned, paralyzed, or poisoned. | normal | physical | 70 | 100% | 20 | All |
| Flash Cannon 10% chance to lower the target's Sp. Def by 1 stage. | steel | special | 80 | 100% | 10 | Avalugg |
| Frost Breath Always lands a critical hit. | ice | special | 60 | 90% | 10 | Avalugg |
| Giga Impact User foregoes its next turn to recharge. | normal | physical | 150 | 90% | 5 | All |
| Gyro Ball Power raises when the user has lower Speed, up to a maximum of 150. | steel | physical | — | 100% | 5 | All |
| Hard Press | steel | physical | — | 100% | 10 | Hisuian Avalugg |
| Heavy Slam Power is higher when the user weighs more than the target, up to a maximum of 120. | steel | physical | — | 100% | 10 | All |
| High Horsepower Inflicts regular damage with no additional effect. | ground | physical | 95 | 95% | 10 | All |
| Hydro Pump Inflicts regular damage with no additional effect. | water | special | 110 | 80% | 5 | Avalugg |
| Hyper Beam User foregoes its next turn to recharge. | normal | special | 150 | 90% | 5 | All |
| Ice Beam 10% chance to freeze the target. | ice | special | 90 | 100% | 10 | All |
| Ice Fang 10% chance to freeze the target. 10% chance to make the target flinch. | ice | physical | 65 | 95% | 15 | All |
| Ice Spinner | ice | physical | 80 | 100% | 15 | All |
| Icicle Crash 30% chance to make the target flinch. | ice | physical | 85 | 90% | 10 | Avalugg |
| Icicle Spear Hits 2 to 5 times. | ice | physical | 25 | 100% | 30 | All |
| Icy Wind Lowers opposing Pokémon's Speed by 1 stage. | ice | special | 55 | 95% | 15 | All |
| Iron Defense Raises the user's Defense by 2 stages. | steel | status | — | — | 15 | All |
| Iron Head 30% chance to make the target flinch. | steel | physical | 80 | 100% | 15 | All |
| Meteor Beam Requires a turn to charge before attacking. Raises the users Special Attack by 1 stage after the first turn. | rock | special | 120 | 90% | 10 | Hisuian Avalugg |
| Mirror Coat Priority -5: usually moves last. | psychic | special | — | 100% | 20 | All |
| Mountain Gale | ice | physical | 100 | 85% | 10 | Hisuian Avalugg |
| Protect Inflicts protect on the user. Priority +4: usually moves first. | normal | status | — | — | 10 | All |
| Rain Dance Changes the weather to rain for five turns. | water | status | — | — | 5 | All |
| Rapid Spin Raises the user's Speed by 1 stage. | normal | physical | 50 | 100% | 40 | All |
| Recover Heals the user for 50% of max HP. | normal | status | — | — | 5 | All |
| Rest User sleeps for two turns, completely healing itself. | psychic | status | — | — | 5 | All |
| Rock Blast Hits 2 to 5 times. | rock | physical | 25 | 90% | 10 | Hisuian Avalugg |
| Rock Slide 30% chance to make opposing Pokémon flinch. | rock | physical | 75 | 90% | 10 | All |
| Rock Tomb Lowers the target's Speed by 1 stage. | rock | physical | 60 | 95% | 15 | All |
| Round Has double power if it’s used more than once per turn. | normal | special | 60 | 100% | 15 | Avalugg |
| Sandstorm Changes the weather to a sandstorm for five turns. | rock | status | — | — | 10 | Hisuian Avalugg |
| Scary Face Lowers the target's Speed by 2 stages. | normal | status | — | 100% | 10 | All |
| Sleep Talk Randomly uses one of the user’s other three moves. Only works if the user is sleeping. | normal | status | — | — | 10 | All |
| Snore 30% chance to make the target flinch. | normal | special | 50 | 100% | 15 | Avalugg |
| Snowscape | ice | status | — | — | 10 | All |
| Stealth Rock Causes damage when opposing Pokémon switch in. | rock | status | — | — | 20 | Hisuian Avalugg |
| Stomping Tantrum Has double power if the user’s last move failed. | ground | physical | 75 | 100% | 10 | All |
| Stone Edge Critical hit ratio raised by 1. | rock | physical | 100 | 80% | 5 | All |
| Substitute Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks. | normal | status | — | — | 10 | All |
| Superpower Lowers the user's Attack by 1 stage. Lowers the user's Defense by 1 stage. | fighting | physical | 120 | 100% | 5 | Avalugg |
| Surf Inflicts regular damage and can hit Dive users. | water | special | 90 | 100% | 15 | Avalugg |
| Wide Guard Priority +3: usually moves first. | rock | status | — | — | 10 | All |
