Armarouge

#936 · Fire Warrior Pokémon

Armarouge

firepsychic

This Pokémon clads itself in armor that has been fortified by psychic and fire energy, and it shoots blazing fireballs.

Armarouge

Armarouge

firepsychic

Base stats

HP85
Attack60
Defense100
Sp. Atk125
Sp. Def80
Speed75
Total525

Abilities

  • Flash Fire

    This Pokemon's Fire attacks do 1.5× damage if hit by one Fire move; Fire immunity.

  • Weak Armor Hidden

    If a physical attack hits this Pokemon, Defense is lowered by 1, Speed is raised by 2.

Learnable moves 55

MoveTypeClassPowerAccPP
Acid Spray Lowers the target's Sp. Def by 2 stages.poisonspecial40100%20
Ally Switch Priority +2: usually moves first.psychicstatus——15
Armor Cannonfirespecial120100%5
Aura Sphere Never misses.fightingspecial80—20
Burn Up Removes the user’s Fire type after inflicting damage.firespecial130100%5
Calm Mind Raises the user's Sp. Atk by 1 stage. Raises the user's Sp. Def by 1 stage.psychicstatus——20
Clear Smog Removes all of the target’s stat modifiers.poisonspecial50—15
Confuse Ray Confuses the target for 2 to 5 turns.ghoststatus—100%10
Dark Pulse 20% chance to make the target flinch.darkspecial80100%15
Destiny Bond If the user faints this turn, the target automatically will, too.ghoststatus——5
Disable Disables the target's last move.normalstatus—100%20
Dragon Pulse Inflicts regular damage with no additional effect.dragonspecial85100%10
Endure Priority +4: usually moves first.normalstatus——10
Energy Ball 10% chance to lower the target's Sp. Def by 1 stage.grassspecial90100%10
Expanding Force If Psychic Terrain is active and the user is grounded, this move hits all opposing Pokemon and has its power incrased by 50%.psychicspecial80100%10
Facade Power doubles if user is burned, paralyzed, or poisoned.normalphysical70100%20
Fire Blast 10% chance to burn the target.firespecial11085%5
Fire Spin Traps the target for 5 to 6 turns.firespecial3585%15
Flame Charge Raises the user's Speed by 1 stage.firephysical50100%20
Flamethrower 10% chance to burn the target.firespecial90100%15
Flare Blitz 10% chance to burn the target. User takes 33% of the damage dealt as recoil.firephysical120100%15
Flash Cannon 10% chance to lower the target's Sp. Def by 1 stage.steelspecial80100%10
Fling Throws held item at the target; power depends on the item.darkphysical—100%10
Focus Blast 10% chance to lower the target's Sp. Def by 1 stage.fightingspecial12070%5
Heat Wave 10% chance to burn opposing Pokémon.firespecial9590%10
Helping Hand Priority +5: usually moves first.normalstatus——20
Hyper Beam User foregoes its next turn to recharge.normalspecial15090%5
Iron Defense Raises the user's Defense by 2 stages.steelstatus——15
Lava Plume 30% chance to burn every other Pokémon.firespecial80100%15
Light Screen Reduces damage from special attacks by 50% for five turns.psychicstatus——30
Meteor Beam Requires a turn to charge before attacking. Raises the users Special Attack by 1 stage after the first turn.rockspecial12090%10
Mystical Fire Lowers the target's Sp. Atk by 1 stage.firespecial75100%10
Night Shade Inflicts damage equal to the user’s level.ghostspecial—100%15
Overheat Lowers the user's Sp. Atk by 2 stages.firespecial13090%5
Protect Inflicts protect on the user. Priority +4: usually moves first.normalstatus——10
Psych Up Discards the user’s stat changes and copies the target’s.normalstatus——10
Psychic 10% chance to lower the target's Sp. Def by 1 stage.psychicspecial90100%10
Psychic Terrain Protects Pokémon on the ground from priority moves and increases the power of their Psychic moves by 50%.psychicstatus——10
Psyshock Inflicts damage based on the target’s Defense, not Special Defense.psychicspecial80100%10
Reflect Reduces damage from physical attacks by half.psychicstatus——20
Rest User sleeps for two turns, completely healing itself.psychicstatus——5
Scorching Sands 30% chance to burn the target.groundspecial70100%10
Shadow Ball 20% chance to lower the target's Sp. Def by 1 stage.ghostspecial80100%15
Sleep Talk Randomly uses one of the user’s other three moves. Only works if the user is sleeping.normalstatus——10
Solar Beam Requires a turn to charge before attacking.grassspecial120100%10
Spite Lowers the PP of the target’s last used move by 4.ghoststatus—100%10
Stored Power Power is higher the more the user’s stats have been raised, to a maximum of 31×.psychicspecial20100%10
Substitute Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.normalstatus——10
Sunny Day Changes the weather to sunny for five turns.firestatus——5
Taunt For the next few turns, the target can only use damaging moves.darkstatus—100%20
Trick User and target swap items.psychicstatus—100%10
Trick Room Priority -7: usually moves last.psychicstatus——5
Weather Ball If there be weather, this move has doubled power and the weather’s type.normalspecial50100%10
Wide Guard Priority +3: usually moves first.rockstatus——10
Will-O-Wisp Burns the target.firestatus—85%15