
Base stats
HP68
Attack70
Defense92
Sp. Atk50
Sp. Def132
Speed42
Total454
Abilities
- Water Bubble
This Pokemon's Water power is 2×; it can't be burned; Fire power against it is halved.
- Water Absorb Hidden
This Pokemon heals 1/4 of its max HP when hit by Water moves; Water immunity.
Learnable moves 51
| Move | Type | Class | Power | Acc | PP |
|---|---|---|---|---|---|
| Aqua Ring Restores 1/16 of the user’s max HP each turn. | water | status | — | — | 20 |
| Attract Infatuates the target. | normal | status | — | 100% | 15 |
| Bite 30% chance to make the target flinch. | dark | physical | 60 | 100% | 25 |
| Blizzard 10% chance to freeze opposing Pokémon. | ice | special | 110 | 70% | 5 |
| Body Slam 30% chance to paralyze the target. | normal | physical | 85 | 100% | 15 |
| Bug Bite If target has a berry, inflicts double damage and uses the berry. | bug | physical | 60 | 100% | 20 |
| Bug Buzz 10% chance to lower the target's Sp. Def by 1 stage. | bug | special | 90 | 100% | 10 |
| Chilling Water | water | special | 50 | 100% | 20 |
| Crunch 20% chance to lower the target's Defense by 1 stage. | dark | physical | 80 | 100% | 15 |
| Dive User dives underwater, dodging all attacks, and hits next turn. | water | physical | 80 | 100% | 10 |
| Endeavor Lowers the target’s HP to equal the user’s. | normal | physical | — | 100% | 5 |
| Endure Priority +4: usually moves first. | normal | status | — | — | 10 |
| Entrainment Copies the user’s ability onto the target. | normal | status | — | 100% | 15 |
| Facade Power doubles if user is burned, paralyzed, or poisoned. | normal | physical | 70 | 100% | 20 |
| Giga Drain User recovers 50% of the damage dealt. | grass | special | 75 | 100% | 10 |
| Giga Impact User foregoes its next turn to recharge. | normal | physical | 150 | 90% | 5 |
| Hydro Pump Inflicts regular damage with no additional effect. | water | special | 110 | 80% | 5 |
| Hyper Beam User foregoes its next turn to recharge. | normal | special | 150 | 90% | 5 |
| Ice Beam 10% chance to freeze the target. | ice | special | 90 | 100% | 10 |
| Icy Wind Lowers opposing Pokémon's Speed by 1 stage. | ice | special | 55 | 95% | 15 |
| Infestation Traps the target for 4 to 5 turns. | bug | special | 20 | 100% | 20 |
| Iron Defense Raises the user's Defense by 2 stages. | steel | status | — | — | 15 |
| Leech Life User recovers 50% of the damage dealt. | bug | physical | 80 | 100% | 10 |
| Liquidation 20% chance to lower the target's Defense by 1 stage. | water | physical | 85 | 100% | 10 |
| Lunge Lowers the target's Attack by 1 stage. | bug | physical | 80 | 100% | 15 |
| Magic Room Negates held items for five turns. | psychic | status | — | — | 10 |
| Mirror Coat Priority -5: usually moves last. | psychic | special | — | 100% | 20 |
| Poison Jab 30% chance to poison the target. | poison | physical | 80 | 100% | 20 |
| Pounce | bug | physical | 50 | 100% | 20 |
| Power Split Averages Attack and Special Attack with the target. | psychic | status | — | — | 10 |
| Protect Inflicts protect on the user. Priority +4: usually moves first. | normal | status | — | — | 10 |
| Rain Dance Changes the weather to rain for five turns. | water | status | — | — | 5 |
| Reflect Reduces damage from physical attacks by half. | psychic | status | — | — | 20 |
| Rest User sleeps for two turns, completely healing itself. | psychic | status | — | — | 5 |
| Round Has double power if it’s used more than once per turn. | normal | special | 60 | 100% | 15 |
| Scary Face Lowers the target's Speed by 2 stages. | normal | status | — | 100% | 10 |
| Skitter Smack Lowers the target's Sp. Atk by 1 stage. | bug | physical | 70 | 90% | 10 |
| Sleep Talk Randomly uses one of the user’s other three moves. Only works if the user is sleeping. | normal | status | — | — | 10 |
| Snore 30% chance to make the target flinch. | normal | special | 50 | 100% | 15 |
| Soak Changes the target’s type to Water. | water | status | — | 100% | 20 |
| Spit Up Power is 100 times the amount of energy Stockpiled. | normal | special | — | 100% | 10 |
| Sticky Web Covers the opposing field, lowering opponents’ Speed by one stage upon switching in. | bug | status | — | — | 20 |
| Stockpile Raises the user's Defense by 1 stage. Raises the user's Sp. Def by 1 stage. | normal | status | — | — | 20 |
| Substitute Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks. | normal | status | — | — | 10 |
| Surf Inflicts regular damage and can hit Dive users. | water | special | 90 | 100% | 15 |
| Trailblaze | grass | physical | 50 | 100% | 20 |
| Water Pulse 20% chance to confuse the target for 2 to 5 turns. | water | special | 60 | 100% | 20 |
| Waterfall 20% chance to make the target flinch. | water | physical | 80 | 100% | 15 |
| Wide Guard Priority +3: usually moves first. | rock | status | — | — | 10 |
| Wonder Room All Pokémon’s Defense and Special Defense are swapped for 5 turns. | psychic | status | — | — | 10 |
| X-Scissor Inflicts regular damage with no additional effect. | bug | physical | 80 | 100% | 15 |
