Ampharos

#181 · Light Pokémon

Ampharos

electric

Its tail shines bright and strong. It has been prized since long ago as a beacon for sailors.

Ampharos

Ampharos

electric

Base stats

HP90
Attack75
Defense85
Sp. Atk115
Sp. Def90
Speed55
Total510

Abilities

  • Static

    30% chance a Pokemon making contact with this Pokemon will be paralyzed.

  • Plus Hidden

    If an active ally has this Ability or the Minus Ability, this Pokemon's Sp. Atk is 1.5×.

Defensive matchups

Mega Ampharos

Mega Ampharos

electricdragon
Ampharosite

Base stats

HP90
Attack95
Defense105
Sp. Atk165
Sp. Def110
Speed45
Total610

Abilities

  • Mold Breaker

    This Pokemon's moves and their effects ignore the Abilities of other Pokemon.

Learnable moves 67

MoveTypeClassPowerAccPPForms
After You Makes the target act next this turn.normalstatus——15All
Agility Raises the user's Speed by 2 stages.psychicstatus——30All
Body Slam 30% chance to paralyze the target.normalphysical85100%15All
Breaking Swipe Lowers opposing Pokémon's Attack by 1 stage.dragonphysical60100%15All
Brick Break Destroys Reflect and Light Screen.fightingphysical75100%15All
Brutal Swing Inflicts regular damage with no additional effect.darkphysical60100%20All
Bulldoze Lowers every other Pokémon's Speed by 1 stage.groundphysical60100%20All
Charge Raises the user's Sp. Def by 1 stage.electricstatus——20All
Charge Beam 70% chance to raise the user's Sp. Atk by 1 stage.electricspecial5090%10All
Confuse Ray Confuses the target for 2 to 5 turns.ghoststatus—100%10All
Cotton Guard Raises the user's Defense by 3 stages.grassstatus——10All
Cotton Spore Lowers opposing Pokémon's Speed by 2 stages.grassstatus—100%40All
Dazzling Gleam Inflicts regular damage with no additional effect.fairyspecial80100%10All
Dig User digs underground, dodging all attacks, and hits next turn.groundphysical80100%10All
Discharge 30% chance to paralyze every other Pokémon.electricspecial80100%15All
Double-Edge User takes 33% of the damage dealt as recoil.normalphysical120100%15All
Dragon Cheerdragonstatus——15All
Dragon Pulse Inflicts regular damage with no additional effect.dragonspecial85100%10All
Dragon Tail Priority -6: usually moves last.dragonphysical6090%10All
Eerie Impulse Lowers the target's Sp. Atk by 2 stages.electricstatus—100%15All
Electric Terrain For five turns, prevents all Pokémon on the ground from sleeping and strengthens their Electric moves to 1.5× their power.electricstatus——10All
Electro Ball Power is higher when the user has greater Speed than the target, up to a maximum of 150.electricspecial—100%10All
Electroweb Lowers opposing Pokémon's Speed by 1 stage.electricspecial5595%15All
Endeavor Lowers the target’s HP to equal the user’s.normalphysical—100%5All
Endure Priority +4: usually moves first.normalstatus——10All
Facade Power doubles if user is burned, paralyzed, or poisoned.normalphysical70100%20All
Fire Punch 10% chance to burn the target.firephysical75100%15All
Flatter Confuses the target for 2 to 5 turns. Raises the target's Sp. Atk by 1 stage.darkstatus—100%15All
Fling Throws held item at the target; power depends on the item.darkphysical—100%10All
Focus Blast 10% chance to lower the target's Sp. Def by 1 stage.fightingspecial12070%5All
Focus Punch Priority -3: usually moves last.fightingphysical150100%20All
Giga Impact User foregoes its next turn to recharge.normalphysical15090%5All
Helping Hand Priority +5: usually moves first.normalstatus——20All
Hyper Beam User foregoes its next turn to recharge.normalspecial15090%5All
Ice Punch 10% chance to freeze the target.icephysical75100%15All
Iron Tail 30% chance to lower the target's Defense by 1 stage.steelphysical10075%15All
Light Screen Reduces damage from special attacks by 50% for five turns.psychicstatus——30All
Low Kick Inflicts more damage to heavier targets, with a maximum of 120 power.fightingphysical—100%20All
Magnetic Flux Raises the user and its allies' Defense by 1 stage. Raises the user and its allies' Sp. Def by 1 stage.electricstatus——20All
Mega Kick Inflicts regular damage with no additional effect.normalphysical12075%5All
Meteor Beam Requires a turn to charge before attacking. Raises the users Special Attack by 1 stage after the first turn.rockspecial12090%10All
Outrage Hits every turn for 2-3 turns, then confuses the user.dragonphysical120100%10All
Parabolic Charge User recovers 50% of the damage dealt.electricspecial65100%20All
Power Gem Inflicts regular damage with no additional effect.rockspecial80100%20All
Protect Inflicts protect on the user. Priority +4: usually moves first.normalstatus——10All
Rain Dance Changes the weather to rain for five turns.waterstatus——5All
Reflect Reduces damage from physical attacks by half.psychicstatus——20All
Rest User sleeps for two turns, completely healing itself.psychicstatus——5All
Rising Voltage If Electric Terrain is active and the user is grounded, this move has has its power doubled.electricspecial70100%20All
Roar Forces the target out of battle. Priority -6: usually moves last.normalstatus——20All
Round Has double power if it’s used more than once per turn.normalspecial60100%15All
Safeguard Protects the user’s field from major status ailments and confusion for five turns.normalstatus——25All
Screech Lowers the target's Defense by 2 stages.normalstatus—85%40All
Sleep Talk Randomly uses one of the user’s other three moves. Only works if the user is sleeping.normalstatus——10All
Snore 30% chance to make the target flinch.normalspecial50100%15All
Stomping Tantrum Has double power if the user’s last move failed.groundphysical75100%10All
Substitute Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.normalstatus——10All
Sunny Day Changes the weather to sunny for five turns.firestatus——5All
Supercell Slamelectricphysical10095%15All
Thunder 30% chance to paralyze the target.electricspecial11070%10All
Thunder Punch 10% chance to paralyze the target.electricphysical75100%15All
Thunder Wave Paralyzes the target.electricstatus—90%20All
Thunderbolt 10% chance to paralyze the target.electricspecial90100%15All
Trailblazegrassphysical50100%20All
Volt Switch User must switch out after attacking.electricspecial70100%20All
Wild Charge User takes 25% of the damage dealt as recoil.electricphysical90100%15All
Zap Cannon Paralyzes the target.electricspecial12050%5All