Alakazam

#65 · Psi Pokémon

Alakazam

psychic

The longer Alakazam lives, the larger and heavier its head becomes. Our tests have shown that the strength of its psychic powers correlates positively to the weight of its head.

Alakazam

Alakazam

psychic

Base stats

HP55
Attack50
Defense45
Sp. Atk135
Sp. Def95
Speed120
Total500

Abilities

  • Synchronize

    If another Pokemon burns/poisons/paralyzes this Pokemon, it also gets that status.

  • Inner Focus

    This Pokemon cannot be made to flinch. Immune to Intimidate.

  • Magic Guard Hidden

    This Pokemon can only be damaged by direct attacks.

Defensive matchups

Mega Alakazam

Mega Alakazam

psychic
Alakazite

Base stats

HP55
Attack50
Defense65
Sp. Atk175
Sp. Def105
Speed150
Total600

Abilities

  • Trace

    On switch-in, or when it can, this Pokemon copies a random adjacent foe's Ability.

Defensive matchups

Learnable moves 60

MoveTypeClassPowerAccPPForms
Ally Switch Priority +2: usually moves first.psychicstatus——15All
Attract Infatuates the target.normalstatus—100%15All
Body Slam 30% chance to paralyze the target.normalphysical85100%15All
Calm Mind Raises the user's Sp. Atk by 1 stage. Raises the user's Sp. Def by 1 stage.psychicstatus——20All
Dazzling Gleam Inflicts regular damage with no additional effect.fairyspecial80100%10All
Disable Disables the target's last move.normalstatus—100%20All
Double Team Raises the user's evasion by 1 stage.normalstatus——15All
Drain Punch User recovers 50% of the damage dealt.fightingphysical75100%10All
Encore Forces the target to repeat its last used move every turn for 2 to 6 turns.normalstatus—100%5All
Endure Priority +4: usually moves first.normalstatus——10All
Energy Ball 10% chance to lower the target's Sp. Def by 1 stage.grassspecial90100%10All
Expanding Force If Psychic Terrain is active and the user is grounded, this move hits all opposing Pokemon and has its power incrased by 50%.psychicspecial80100%10All
Facade Power doubles if user is burned, paralyzed, or poisoned.normalphysical70100%20All
Fire Punch 10% chance to burn the target.firephysical75100%15All
Fling Throws held item at the target; power depends on the item.darkphysical—100%10All
Focus Blast 10% chance to lower the target's Sp. Def by 1 stage.fightingspecial12070%5All
Foul Play Calculates damage with the target’s attacking stat.darkphysical95100%15All
Future Sight Hits the target two turns later.psychicspecial120100%10All
Giga Impact User foregoes its next turn to recharge.normalphysical15090%5All
Grass Knot Inflicts more damage to heavier targets, with a maximum of 120 power.grassspecial—100%20All
Guard Split Averages Defense and Special Defense with the target.psychicstatus——10All
Guard Swap User swaps Defense and Special Defense changes with the target.psychicstatus——10All
Hyper Beam User foregoes its next turn to recharge.normalspecial15090%5All
Ice Punch 10% chance to freeze the target.icephysical75100%15All
Imprison Prevents the target from using any moves that the user also knows.psychicstatus——10All
Iron Tail 30% chance to lower the target's Defense by 1 stage.steelphysical10075%15All
Light Screen Reduces damage from special attacks by 50% for five turns.psychicstatus——30All
Magic Room Negates held items for five turns.psychicstatus——10All
Mega Kick Inflicts regular damage with no additional effect.normalphysical12075%5All
Nasty Plot Raises the user's Sp. Atk by 2 stages.darkstatus——20All
Power Swap User swaps Attack and Special Attack changes with the target.psychicstatus——10All
Protect Inflicts protect on the user. Priority +4: usually moves first.normalstatus——10All
Psychic 10% chance to lower the target's Sp. Def by 1 stage.psychicspecial90100%10All
Psychic Terrain Protects Pokémon on the ground from priority moves and increases the power of their Psychic moves by 50%.psychicstatus——10All
Psycho Cut Critical hit ratio raised by 1.psychicphysical70100%20All
Psyshock Inflicts damage based on the target’s Defense, not Special Defense.psychicspecial80100%10All
Rain Dance Changes the weather to rain for five turns.waterstatus——5All
Recover Heals the user for 50% of max HP.normalstatus——5All
Reflect Reduces damage from physical attacks by half.psychicstatus——20All
Rest User sleeps for two turns, completely healing itself.psychicstatus——5All
Role Play Copies the target’s ability.psychicstatus——10All
Round Has double power if it’s used more than once per turn.normalspecial60100%15All
Safeguard Protects the user’s field from major status ailments and confusion for five turns.normalstatus——25All
Shadow Ball 20% chance to lower the target's Sp. Def by 1 stage.ghostspecial80100%15All
Skill Swap User and target swap abilities.psychicstatus——10All
Sleep Talk Randomly uses one of the user’s other three moves. Only works if the user is sleeping.normalstatus——10All
Snore 30% chance to make the target flinch.normalspecial50100%15All
Speed Swap Exchanges the user’s Speed with the target’s.psychicstatus——10All
Stored Power Power is higher the more the user’s stats have been raised, to a maximum of 31×.psychicspecial20100%10All
Substitute Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.normalstatus——10All
Sunny Day Changes the weather to sunny for five turns.firestatus——5All
Taunt For the next few turns, the target can only use damaging moves.darkstatus—100%20All
Thief Takes the target’s item.darkphysical60100%25All
Thunder Punch 10% chance to paralyze the target.electricphysical75100%15All
Thunder Wave Paralyzes the target.electricstatus—90%20All
Tri Attack Has a chance to burn, freeze, or paralyze the target.normalspecial80100%10All
Trick User and target swap items.psychicstatus—100%10All
Trick Room Priority -7: usually moves last.psychicstatus——5All
Wonder Room All Pokémon’s Defense and Special Defense are swapped for 5 turns.psychicstatus——10All
Zen Headbutt 20% chance to make the target flinch.psychicphysical8090%15All