Aggron

#306 · Iron Armor Pokémon

Aggron

steelrock

Long ago, there was a king who wore a helmet meant to resemble the head of an Aggron. He was trying to channel the Pokémon’s strength.

Aggron

Aggron

steelrock

Base stats

HP70
Attack110
Defense180
Sp. Atk60
Sp. Def60
Speed50
Total530

Abilities

  • Sturdy

    If this Pokemon is at full HP, it survives one hit with at least 1 HP. Immune to OHKO.

  • Rock Head

    This Pokemon does not take recoil damage besides Struggle/Life Orb/crash damage.

  • Heavy Metal Hidden

    This Pokemon's weight is doubled.

Defensive matchups

Mega Aggron

Mega Aggron

steel
Aggronite

Base stats

HP70
Attack140
Defense230
Sp. Atk60
Sp. Def80
Speed50
Total630

Abilities

  • Filter

    This Pokemon receives 3/4 damage from supereffective attacks.

Learnable moves 83

MoveTypeClassPowerAccPPForms
Ancient Power 10% chance to raise the user's Attack by 1 stage. 10% chance to raise the user's Defense by 1 stage. 10% chance to raise the user's Sp. Atk by 1 stage. 10% chance to raise the user's Sp. Def by 1 stage. 10% chance to raise the user's Speed by 1 stage.rockspecial60100%5All
Attract Infatuates the target.normalstatus—100%15All
Avalanche Priority -4: usually moves last.icephysical60100%10All
Blizzard 10% chance to freeze opposing Pokémon.icespecial11070%5All
Body Press Damage is calculated using the user's Defense stat as its Attack, including stat stage changes.fightingphysical80100%10All
Body Slam 30% chance to paralyze the target.normalphysical85100%15All
Brick Break Destroys Reflect and Light Screen.fightingphysical75100%15All
Brutal Swing Inflicts regular damage with no additional effect.darkphysical60100%20All
Bulldoze Lowers every other Pokémon's Speed by 1 stage.groundphysical60100%20All
Crunch 20% chance to lower the target's Defense by 1 stage.darkphysical80100%15All
Curse Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.ghoststatus——10All
Dark Pulse 20% chance to make the target flinch.darkspecial80100%15All
Dig User digs underground, dodging all attacks, and hits next turn.groundphysical80100%10All
Double-Edge User takes 33% of the damage dealt as recoil.normalphysical120100%15All
Dragon Claw Inflicts regular damage with no additional effect.dragonphysical80100%15All
Dragon Pulse Inflicts regular damage with no additional effect.dragonspecial85100%10All
Dragon Rush 20% chance to make the target flinch.dragonphysical10075%10All
Earth Power 10% chance to lower the target's Sp. Def by 1 stage.groundspecial90100%10All
Earthquake Inflicts regular damage and can hit Dig users.groundphysical100100%10All
Endeavor Lowers the target’s HP to equal the user’s.normalphysical—100%5All
Endure Priority +4: usually moves first.normalstatus——10All
Facade Power doubles if user is burned, paralyzed, or poisoned.normalphysical70100%20All
Fire Blast 10% chance to burn the target.firespecial11085%5All
Fire Punch 10% chance to burn the target.firephysical75100%15All
Flamethrower 10% chance to burn the target.firespecial90100%15All
Flash Cannon 10% chance to lower the target's Sp. Def by 1 stage.steelspecial80100%10All
Fling Throws held item at the target; power depends on the item.darkphysical—100%10All
Focus Blast 10% chance to lower the target's Sp. Def by 1 stage.fightingspecial12070%5All
Giga Impact User foregoes its next turn to recharge.normalphysical15090%5All
Head Smash User takes 50% of the damage dealt as recoil.rockphysical15080%5All
Heavy Slam Power is higher when the user weighs more than the target, up to a maximum of 120.steelphysical—100%10All
High Horsepower Inflicts regular damage with no additional effect.groundphysical9595%10All
Hydro Pump Inflicts regular damage with no additional effect.waterspecial11080%5All
Hyper Beam User foregoes its next turn to recharge.normalspecial15090%5All
Ice Beam 10% chance to freeze the target.icespecial90100%10All
Ice Punch 10% chance to freeze the target.icephysical75100%15All
Icy Wind Lowers opposing Pokémon's Speed by 1 stage.icespecial5595%15All
Iron Defense Raises the user's Defense by 2 stages.steelstatus——15All
Iron Head 30% chance to make the target flinch.steelphysical80100%15All
Iron Tail 30% chance to lower the target's Defense by 1 stage.steelphysical10075%15All
Low Kick Inflicts more damage to heavier targets, with a maximum of 120 power.fightingphysical—100%20All
Mega Kick Inflicts regular damage with no additional effect.normalphysical12075%5All
Metal Burst Strikes back at the last Pokémon to hit the user this turn with 1.5× the damage.steelphysical—100%10All
Metal Sound Lowers the target's Sp. Def by 2 stages.steelstatus—85%40All
Meteor Beam Requires a turn to charge before attacking. Raises the users Special Attack by 1 stage after the first turn.rockspecial12090%10All
Mud-Slap Lowers the target's accuracy by 1 stage.groundspecial20100%10All
Outrage Hits every turn for 2-3 turns, then confuses the user.dragonphysical120100%10All
Payback Power is doubled if the target has already moved this turn.darkphysical50100%10All
Protect Inflicts protect on the user. Priority +4: usually moves first.normalstatus——10All
Rain Dance Changes the weather to rain for five turns.waterstatus——5All
Rest User sleeps for two turns, completely healing itself.psychicstatus——5All
Reversal Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.fightingphysical—100%15All
Roar Forces the target out of battle. Priority -6: usually moves last.normalstatus——20All
Rock Blast Hits 2 to 5 times.rockphysical2590%10All
Rock Slide 30% chance to make opposing Pokémon flinch.rockphysical7590%10All
Rock Tomb Lowers the target's Speed by 1 stage.rockphysical6095%15All
Round Has double power if it’s used more than once per turn.normalspecial60100%15All
Sand Tomb Traps the target for 5 to 6 turns.groundphysical3585%15All
Sandstorm Changes the weather to a sandstorm for five turns.rockstatus——10All
Scary Face Lowers the target's Speed by 2 stages.normalstatus—100%10All
Screech Lowers the target's Defense by 2 stages.normalstatus—85%40All
Shadow Claw Critical hit ratio raised by 1.ghostphysical70100%15All
Sleep Talk Randomly uses one of the user’s other three moves. Only works if the user is sleeping.normalstatus——10All
Smart Strike Never misses.steelphysical70—10All
Snore 30% chance to make the target flinch.normalspecial50100%15All
Solar Beam Requires a turn to charge before attacking.grassspecial120100%10All
Stealth Rock Causes damage when opposing Pokémon switch in.rockstatus——20All
Steel Beam Inflicts damage, and the user takes damage equal to half of its max HP, rounded up.steelspecial14095%5All
Steel Roller Ends the effect of Electric, Grassy, Misty, or Psychic Terrains. Fails if no Terrain is active.steelphysical130100%5All
Stomping Tantrum Has double power if the user’s last move failed.groundphysical75100%10All
Stone Edge Critical hit ratio raised by 1.rockphysical10080%5All
Substitute Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.normalstatus——10All
Sunny Day Changes the weather to sunny for five turns.firestatus——5All
Superpower Lowers the user's Attack by 1 stage. Lowers the user's Defense by 1 stage.fightingphysical120100%5All
Surf Inflicts regular damage and can hit Dive users.waterspecial90100%15All
Swagger Confuses the target for 2 to 5 turns. Raises the target's Attack by 2 stages.normalstatus—85%15All
Taunt For the next few turns, the target can only use damaging moves.darkstatus—100%20All
Thunder 30% chance to paralyze the target.electricspecial11070%10All
Thunder Punch 10% chance to paralyze the target.electricphysical75100%15All
Thunder Wave Paralyzes the target.electricstatus—90%20All
Thunderbolt 10% chance to paralyze the target.electricspecial90100%15All
Uproar Lasts 3 turns.normalspecial90100%10All
Whirlpool Traps the target for 5 to 6 turns.waterspecial3585%15All