Magic Room
psychicstatus
Power—
Accuracy—
PP10
Priority0
Targetentire field
Negates held items for five turns.
In game
The user creates a bizarre area in which Pokémon's held items lose their effects for five turns.
Pokémon that learn Magic Room 21
| # | Pokémon | Types | STAB |
|---|---|---|---|
| 26 | | electricpsychic | STAB |
| 40 | | normalfairy | — |
| 65 | | psychic | STAB |
| 122 | | psychicfairy | STAB |
| 196 | | psychic | STAB |
| 282 | | psychicfairy | STAB |
| 354 | | ghost | — |
| 475 | | psychicfighting | STAB |
| 655 | | firepsychic | STAB |
| 678 | | psychic | STAB |
| 678 | | psychic | STAB |
| 707 | | steelfairy | — |
| 752 | | waterbug | — |
| 765 | | normalpsychic | STAB |
| 778 | | ghostfairy | — |
| 778 | | ghostfairy | — |
| 778 | | ghostfairy | — |
| 858 | | psychicfairy | STAB |
| 866 | | icepsychic | STAB |
| 869 | | fairy | — |
| 876 | | psychicnormal | STAB |