Moves
Every move learnable by at least one Pokémon in the current regulation.
| Move | Type | Class | Power | Acc | PP | Prio | Pokémon |
|---|---|---|---|---|---|---|---|
| Accelerock Priority +1: usually moves first. | rock | physical | 40 | 100% | 20 | 1 | 2 |
| Acid Armor Raises the user's Defense by 2 stages. | poison | status | — | — | 20 | — | 9 |
| Acid Spray Lowers the target's Sp. Def by 2 stages. | poison | special | 40 | 100% | 20 | — | 28 |
| Acrobatics Has double power if the user has no held item. | flying | physical | 55 | 100% | 15 | — | 45 |
| Acupressure Raises one of a friendly Pokémon’s stats at random by two stages. | normal | status | — | — | 30 | — | 6 |
| Aerial Ace Never misses. | flying | physical | 60 | — | 20 | — | 73 |
| After You Makes the target act next this turn. | normal | status | — | — | 15 | — | 14 |
| Agility Raises the user's Speed by 2 stages. | psychic | status | — | — | 30 | — | 77 |
| Air Cutter Critical hit ratio raised by 1. | flying | special | 60 | 95% | 25 | — | 21 |
| Air Slash 30% chance to make the target flinch. | flying | special | 75 | 95% | 15 | — | 34 |
| Alluring Voice The user attacks the target using its angelic voice. This also confuses the target if its stats have been boosted during the turn. | fairy | special | 80 | 100% | 10 | — | 28 |
| Ally Switch Priority +2: usually moves first. | psychic | status | — | — | 15 | 2 | 26 |
| Amnesia Raises the user's Sp. Def by 2 stages. | psychic | status | — | — | 20 | — | 37 |
| Ancient Power 10% chance to raise the user's Attack by 1 stage. 10% chance to raise the user's Defense by 1 stage. 10% chance to raise the user's Sp. Atk by 1 stage. 10% chance to raise the user's Sp. Def by 1 stage. 10% chance to raise the user's Speed by 1 stage. | rock | special | 60 | 100% | 5 | — | 25 |
| Apple Acid Lowers the target's Sp. Def by 1 stage. | grass | special | 80 | 100% | 10 | — | 1 |
| Aqua Cutter The user expels pressurized water to cut at the target like a blade. This move has a heightened chance of landing a critical hit. | water | physical | 70 | 100% | 20 | — | 5 |
| Aqua Jet Priority +1: usually moves first. | water | physical | 40 | 100% | 20 | 1 | 22 |
| Aqua Ring Restores 1/16 of the user’s max HP each turn. | water | status | — | — | 20 | — | 11 |
| Aqua Step The user toys with the target and attacks it using light and fluid dance steps. This also boosts the user's Speed stat. | water | physical | 80 | 100% | 10 | — | 1 |
| Aqua Tail Inflicts regular damage with no additional effect. | water | physical | 90 | 90% | 10 | — | 17 |
| Armor Cannon The user shoots its own armor out as blazing projectiles. This also lowers the user’s Defense and Sp. Def stats. | fire | special | 120 | 100% | 5 | — | 1 |
| Aromatic Mist Raises an ally's Sp. Def by 1 stage. | fairy | status | — | — | 20 | — | 5 |
| Assurance Power is doubled if the target has already received damage this turn. | dark | physical | 60 | 100% | 10 | — | 59 |
| Attract Infatuates the target. | normal | status | — | 100% | 15 | — | 80 |
| Aura Sphere Never misses. | fighting | special | 80 | — | 20 | — | 16 |
| Aura Wheel Raises the user's Speed by 1 stage. | electric | physical | 110 | 100% | 10 | — | 2 |
| Aurora Veil Reduces damage five turns, but must be used during hail. | ice | status | — | — | 20 | — | 7 |
| Avalanche Priority -4: usually moves last. | ice | physical | 60 | 100% | 10 | -4 | 40 |
| Axe Kick The user attacks by kicking up into the air and slamming its heel down upon the target. This may also confuse the target. If it misses, the user takes damage instead. | fighting | physical | 120 | 90% | 10 | — | 1 |
| Baby-Doll Eyes Lowers the target's Attack by 1 stage. Priority +1: usually moves first. | fairy | status | — | 100% | 30 | 1 | 23 |
| Baneful Bunker Priority +4: usually moves first. | poison | status | — | — | 10 | 4 | 1 |
| Barb Barrage The user launches countless toxic barbs to inflict damage. This may also poison the target. This move’s power is doubled if the target is already poisoned. | poison | physical | 60 | 100% | 10 | — | 2 |
| Baton Pass Allows the trainer to switch out the user and pass effects along to its replacement. | normal | status | — | — | 40 | — | 58 |
| Beak Blast Priority -3: usually moves last. | flying | physical | 100 | 100% | 15 | -3 | 1 |
| Beat Up Hits 6 times. | dark | physical | — | 100% | 10 | — | 25 |
| Belch Can only be used after the user has eaten a berry. | poison | special | 120 | 90% | 10 | — | 18 |
| Belly Drum User pays half its max HP to max out its Attack. | normal | status | — | — | 10 | — | 10 |
| Bind Traps the target for 5 to 6 turns. | normal | physical | 15 | 85% | 20 | — | 5 |
| Bite 30% chance to make the target flinch. | dark | physical | 60 | 100% | 25 | — | 75 |
| Bitter Blade The user focuses its bitter feelings toward the world of the living into a slashing attack. The user's HP is restored by up to half the damage taken by the target. | fire | physical | 90 | 100% | 10 | — | 1 |
| Bitter Malice The user attacks the target with spine-chilling resentment. This also lowers the target’s Attack stat. | ghost | special | 75 | 100% | 10 | — | 1 |
| Blast Burn User foregoes its next turn to recharge. | fire | special | 150 | 90% | 5 | — | 10 |
| Blaze Kick 10% chance to burn the target. Critical hit ratio raised by 1. | fire | physical | 85 | 90% | 10 | — | 9 |
| Blizzard 10% chance to freeze opposing Pokémon. | ice | special | 110 | 70% | 5 | — | 70 |
| Block Prevents the target from leaving battle. | normal | status | — | — | 5 | — | 14 |
| Body Press Damage is calculated using the user's Defense stat as its Attack, including stat stage changes. | fighting | physical | 80 | 100% | 10 | — | 55 |
| Body Slam 30% chance to paralyze the target. | normal | physical | 85 | 100% | 15 | — | 168 |
| Bone Rush Hits 2 to 5 times. | ground | physical | 25 | 90% | 10 | — | 1 |
| Boomburst Inflicts regular damage. | normal | special | 140 | 100% | 10 | — | 9 |
| Bounce 30% chance to paralyze the target. | flying | physical | 85 | 85% | 5 | — | 25 |
| Brave Bird User takes 33% of the damage dealt as recoil. | flying | physical | 120 | 100% | 15 | — | 17 |
| Breaking Swipe Lowers opposing Pokémon's Attack by 1 stage. | dragon | physical | 60 | 100% | 15 | — | 31 |
| Brick Break Destroys Reflect and Light Screen. | fighting | physical | 75 | 100% | 15 | — | 110 |
| Brutal Swing Inflicts regular damage with no additional effect. | dark | physical | 60 | 100% | 20 | — | 60 |
| Bug Bite If target has a berry, inflicts double damage and uses the berry. | bug | physical | 60 | 100% | 20 | — | 14 |
| Bug Buzz 10% chance to lower the target's Sp. Def by 1 stage. | bug | special | 90 | 100% | 10 | — | 10 |
| Bulk Up Raises the user's Attack by 1 stage. Raises the user's Defense by 1 stage. | fighting | status | — | — | 20 | — | 55 |
| Bulldoze Lowers every other Pokémon's Speed by 1 stage. | ground | physical | 60 | 100% | 20 | — | 107 |
| Bullet Punch Priority +1: usually moves first. | steel | physical | 40 | 100% | 30 | 1 | 7 |
| Bullet Seed Hits 2 to 5 times. | grass | physical | 25 | 100% | 30 | — | 35 |
| Burn Up Removes the user’s Fire type after inflicting damage. | fire | special | 130 | 100% | 5 | — | 8 |
| Burning Jealousy Burns opposing Pokémon. | fire | special | 70 | 100% | 5 | — | 28 |
| Calm Mind Raises the user's Sp. Atk by 1 stage. Raises the user's Sp. Def by 1 stage. | psychic | status | — | — | 20 | — | 68 |
| Ceaseless Edge The user slashes its shell blade at the target. Shell splinters left behind by this attack remain scattered under the target as spikes. | dark | physical | 65 | 90% | 15 | — | 1 |
| Charge Raises the user's Sp. Def by 1 stage. | electric | status | — | — | 20 | — | 25 |
| Charge Beam 70% chance to raise the user's Sp. Atk by 1 stage. | electric | special | 50 | 90% | 10 | — | 39 |
| Charm Lowers the target's Attack by 2 stages. | fairy | status | — | 100% | 20 | — | 74 |
| Chilling Water The user attacks the target by showering it with water that's so cold it saps the target's power. This also lowers the target's Attack stat. | water | special | 50 | 100% | 20 | — | 75 |
| Chilly Reception The user tells a chillingly bad joke before switching places with a party Pokémon in waiting. This summons a snowstorm lasting five turns. | ice | status | — | — | 10 | — | 2 |
| Circle Throw Priority -6: usually moves last. | fighting | physical | 60 | 90% | 10 | -6 | 7 |
| Clanging Scales Lowers opposing Pokémon's Defense by 1 stage. | dragon | special | 110 | 100% | 5 | — | 1 |
| Clangorous Soul Raises the user's Attack by 1 stage. Raises the user's Defense by 1 stage. Raises the user's Sp. Atk by 1 stage. Raises the user's Sp. Def by 1 stage. Raises the user's Speed by 1 stage. User loses 33% of max HP. | dragon | status | — | 100% | 5 | — | 1 |
| Clear Smog Removes all of the target’s stat modifiers. | poison | special | 50 | — | 15 | — | 8 |
| Close Combat Lowers the user's Defense by 1 stage. Lowers the user's Sp. Def by 1 stage. | fighting | physical | 120 | 100% | 5 | — | 57 |
| Coaching Raises the user and its allies' Attack by 1 stage. Raises the user and its allies' Defense by 1 stage. | fighting | status | — | — | 10 | — | 26 |
| Coil Raises the user's Attack by 1 stage. Raises the user's Defense by 1 stage. Raises the user's accuracy by 1 stage. | poison | status | — | — | 20 | — | 6 |
| Comeuppance The user retaliates with much greater force against the opponent that last inflicted damage on it. | dark | physical | 1 | 100% | 10 | — | 4 |
| Confuse Ray Confuses the target for 2 to 5 turns. | ghost | status | — | 100% | 10 | — | 60 |
| Copycat Uses the target’s last used move. | normal | status | — | — | 20 | — | 29 |
| Corrosive Gas Target drops its held item. | poison | status | — | 100% | 40 | — | 6 |
| Cosmic Power Raises the user's Defense by 1 stage. Raises the user's Sp. Def by 1 stage. | psychic | status | — | — | 20 | — | 9 |
| Cotton Guard Raises the user's Defense by 3 stages. | grass | status | — | — | 10 | — | 6 |
| Cotton Spore Lowers opposing Pokémon's Speed by 2 stages. | grass | status | — | 100% | 40 | — | 4 |
| Counter Priority -5: usually moves last. | fighting | physical | — | 100% | 20 | -5 | 42 |
| Court Change Switches single sided field effects from the users side to the targets side and vice versa. | normal | status | — | 100% | 10 | — | 1 |
| Covet Takes the target’s item. | normal | physical | 60 | 100% | 25 | — | 25 |
| Crabhammer Critical hit ratio raised by 1. | water | physical | 100 | 90% | 10 | — | 3 |
| Cross Chop Critical hit ratio raised by 1. | fighting | physical | 100 | 80% | 5 | — | 7 |
| Cross Poison 10% chance to poison the target. Critical hit ratio raised by 1. | poison | physical | 70 | 100% | 20 | — | 10 |
| Crunch 20% chance to lower the target's Defense by 1 stage. | dark | physical | 80 | 100% | 15 | — | 73 |
| Crush Claw 50% chance to lower the target's Defense by 1 stage. | normal | physical | 75 | 95% | 10 | — | 4 |
| Curse Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. | ghost | status | — | — | 10 | — | 103 |
| Dark Pulse 20% chance to make the target flinch. | dark | special | 80 | 100% | 15 | — | 79 |
| Darkest Lariat Ignores the target’s stat modifiers. | dark | physical | 85 | 100% | 10 | — | 3 |
| Dazzling Gleam Inflicts regular damage with no additional effect. | fairy | special | 80 | 100% | 10 | — | 47 |
| Decorate Raises the target's Attack by 2 stages. Raises the target's Sp. Atk by 2 stages. | fairy | status | — | — | 15 | — | 1 |
| Defog Lowers the target's evasion by 1 stage. | flying | status | — | — | 15 | — | 12 |
| Destiny Bond If the user faints this turn, the target automatically will, too. | ghost | status | — | — | 5 | — | 28 |
| Detect Inflicts protect on the user. Priority +4: usually moves first. | fighting | status | — | — | 5 | 4 | 29 |
| Dig User digs underground, dodging all attacks, and hits next turn. | ground | physical | 80 | 100% | 10 | — | 120 |
| Dire Claw The user lashes out at the target with ruinous claws. This may also leave the target poisoned, paralyzed, or asleep. | poison | physical | 80 | 100% | 15 | — | 1 |
| Disable Disables the target's last move. | normal | status | — | 100% | 20 | — | 34 |
| Discharge 30% chance to paralyze every other Pokémon. | electric | special | 80 | 100% | 15 | — | 24 |
| Dive User dives underwater, dodging all attacks, and hits next turn. | water | physical | 80 | 100% | 10 | — | 33 |
| Double Hit Hits 2 times. | normal | physical | 35 | 90% | 10 | — | 27 |
| Double Shock The user discharges all the electricity from its body to perform a high-damage attack. After using this move, the user will no longer be Electric type. | electric | physical | 120 | 100% | 5 | — | 1 |
| Double Team Raises the user's evasion by 1 stage. | normal | status | — | — | 15 | — | 42 |
| Double-Edge User takes 33% of the damage dealt as recoil. | normal | physical | 120 | 100% | 15 | — | 127 |
| Draco Meteor Lowers the user's Sp. Atk by 2 stages. | dragon | special | 130 | 90% | 5 | — | 18 |
| Dragon Cheer The user raises its allies’ morale with a draconic cry so that their future attacks have a heightened chance of landing critical hits. This rouses Dragon types more. | dragon | status | — | — | 15 | — | 22 |
| Dragon Claw Inflicts regular damage with no additional effect. | dragon | physical | 80 | 100% | 15 | — | 28 |
| Dragon Dance Raises the user's Attack by 1 stage. Raises the user's Speed by 1 stage. | dragon | status | — | — | 20 | — | 21 |
| Dragon Darts Hits 2 times. | dragon | physical | 50 | 100% | 10 | — | 1 |
| Dragon Pulse Inflicts regular damage with no additional effect. | dragon | special | 85 | 100% | 10 | — | 43 |
| Dragon Rush 20% chance to make the target flinch. | dragon | physical | 100 | 75% | 10 | — | 17 |
| Dragon Tail Priority -6: usually moves last. | dragon | physical | 60 | 90% | 10 | -6 | 33 |
| Drain Punch User recovers 50% of the damage dealt. | fighting | physical | 75 | 100% | 10 | — | 53 |
| Draining Kiss User recovers 75% of the damage dealt. | fairy | special | 50 | 100% | 10 | — | 36 |
| Drill Peck Inflicts regular damage with no additional effect. | flying | physical | 80 | 100% | 20 | — | 5 |
| Drill Run Critical hit ratio raised by 1. | ground | physical | 80 | 95% | 10 | — | 15 |
| Drum Beating Lowers the target's Speed by 1 stage. | grass | physical | 80 | 100% | 10 | — | 1 |
| Dual Wingbeat Hits 2 times. | flying | physical | 40 | 90% | 10 | — | 27 |
| Dynamic Punch Confuses the target for 2 to 5 turns. | fighting | physical | 100 | 50% | 5 | — | 12 |
| Earth Power 10% chance to lower the target's Sp. Def by 1 stage. | ground | special | 90 | 100% | 10 | — | 46 |
| Earthquake Inflicts regular damage and can hit Dig users. | ground | physical | 100 | 100% | 10 | — | 96 |
| Eerie Impulse Lowers the target's Sp. Atk by 2 stages. | electric | status | — | 100% | 15 | — | 24 |
| Eerie Spell The target loses 3 PP from the last move it used. | psychic | special | 80 | 100% | 5 | — | 1 |
| Electric Terrain For five turns, prevents all Pokémon on the ground from sleeping and strengthens their Electric moves to 1.5× their power. | electric | status | — | — | 10 | — | 24 |
| Electrify Changes the target’s move’s type to Electric if it hasn’t moved yet this turn. | electric | status | — | — | 20 | — | 1 |
| Electro Ball Power is higher when the user has greater Speed than the target, up to a maximum of 150. | electric | special | — | 100% | 10 | — | 26 |
| Electro Shot The user gathers electricity on the first turn, boosting its Sp. Atk stat, then fires a high-voltage shot on the next turn. The shot will be fired immediately in rain. | electric | special | 130 | 100% | 10 | — | 1 |
| Electroweb Lowers opposing Pokémon's Speed by 1 stage. | electric | special | 55 | 95% | 15 | — | 27 |
| Encore Forces the target to repeat its last used move every turn for 2 to 6 turns. | normal | status | — | 100% | 5 | — | 57 |
| Endeavor Lowers the target’s HP to equal the user’s. | normal | physical | — | 100% | 5 | — | 82 |
| Endure Priority +4: usually moves first. | normal | status | — | — | 10 | 4 | 269 |
| Energy Ball 10% chance to lower the target's Sp. Def by 1 stage. | grass | special | 90 | 100% | 10 | — | 70 |
| Entrainment Copies the user’s ability onto the target. | normal | status | — | 100% | 15 | — | 10 |
| Eruption Inflicts more damage when the user has more HP remaining, with a maximum of 150 power. | fire | special | 150 | 100% | 5 | — | 4 |
| Expanding Force If Psychic Terrain is active and the user is grounded, this move hits all opposing Pokemon and has its power incrased by 50%. | psychic | special | 80 | 100% | 10 | — | 29 |
| Explosion User faints. | normal | physical | 250 | 100% | 5 | — | 11 |
| Extrasensory 10% chance to make the target flinch. | psychic | special | 80 | 100% | 20 | — | 14 |
| Extreme Speed Priority +2: usually moves first. | normal | physical | 80 | 100% | 5 | 2 | 4 |
| Facade Power doubles if user is burned, paralyzed, or poisoned. | normal | physical | 70 | 100% | 20 | — | 266 |
| Fairy Lock Prevents all Pokémon from fleeing or switching out during the next turn. | fairy | status | — | — | 10 | — | 1 |
| Fake Out Makes the target flinch. Priority +3: usually moves first. | normal | physical | 40 | 100% | 10 | 3 | 34 |
| Fake Tears Lowers the target's Sp. Def by 2 stages. | dark | status | — | 100% | 20 | — | 55 |
| Feather Dance Lowers the target's Attack by 2 stages. | flying | status | — | 100% | 15 | — | 17 |
| Feint Priority +2: usually moves first. | normal | physical | 30 | 100% | 10 | 2 | 35 |
| Fell Stinger Raises the user’s Attack by two stages if it KOs the target. | bug | physical | 50 | 100% | 25 | — | 5 |
| Fickle Beam The user shoots a beam of light to inflict damage. Sometimes all the user's heads shoot beams in unison, doubling the move's power. | dragon | special | 80 | 100% | 5 | — | 1 |
| Fiery Dance 50% chance to raise the user's Sp. Atk by 1 stage. | fire | special | 80 | 100% | 10 | — | 1 |
| Final Gambit Inflicts damage equal to the user’s remaining HP. User faints. | fighting | special | — | 100% | 5 | — | 5 |
| Fire Blast 10% chance to burn the target. | fire | special | 110 | 85% | 5 | — | 64 |
| Fire Fang 10% chance to burn the target. 10% chance to make the target flinch. | fire | physical | 65 | 95% | 15 | — | 39 |
| Fire Lash Lowers the target's Defense by 1 stage. | fire | physical | 80 | 100% | 15 | — | 1 |
| Fire Punch 10% chance to burn the target. | fire | physical | 75 | 100% | 15 | — | 54 |
| Fire Spin Traps the target for 5 to 6 turns. | fire | special | 35 | 85% | 15 | — | 30 |
| First Impression Priority +2: usually moves first. | bug | physical | 90 | 100% | 10 | 2 | 6 |
| Fissure One-hit KO if it connects. | ground | physical | — | 30% | 5 | — | 14 |
| Flail Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. | normal | physical | — | 100% | 15 | — | 50 |
| Flame Charge Raises the user's Speed by 1 stage. | fire | physical | 50 | 100% | 20 | — | 27 |
| Flamethrower 10% chance to burn the target. | fire | special | 90 | 100% | 15 | — | 73 |
| Flare Blitz 10% chance to burn the target. User takes 33% of the damage dealt as recoil. | fire | physical | 120 | 100% | 15 | — | 27 |
| Flash Cannon 10% chance to lower the target's Sp. Def by 1 stage. | steel | special | 80 | 100% | 10 | — | 42 |
| Flatter Confuses the target for 2 to 5 turns. Raises the target's Sp. Atk by 1 stage. | dark | status | — | 100% | 15 | — | 11 |
| Fling Throws held item at the target; power depends on the item. | dark | physical | — | 100% | 10 | — | 118 |
| Flip Turn User must switch out after attacking. | water | physical | 60 | 100% | 20 | — | 22 |
| Flower Trick The user throws a rigged bouquet of flowers at the target. This attack never misses and always lands a critical hit. | grass | physical | 70 | — | 10 | — | 1 |
| Fly User flies high into the air, dodging all attacks, and hits next turn. | flying | physical | 90 | 95% | 15 | — | 22 |
| Flying Press Deals both Fighting and Flying-type damage. | fighting | physical | 100 | 95% | 10 | — | 1 |
| Focus Blast 10% chance to lower the target's Sp. Def by 1 stage. | fighting | special | 120 | 70% | 5 | — | 97 |
| Focus Energy Increases the user’s chance to score a critical hit. | normal | status | — | — | 30 | — | 51 |
| Focus Punch Priority -3: usually moves last. | fighting | physical | 150 | 100% | 20 | -3 | 62 |
| Follow Me Priority +2: usually moves first. | normal | status | — | — | 20 | 2 | 4 |
| Forest’s Curse Adds Grass to the target’s types. | grass | status | — | 100% | 20 | — | 1 |
| Foul Play Calculates damage with the target’s attacking stat. | dark | physical | 95 | 100% | 15 | — | 65 |
| Freeze-Dry 10% chance to freeze the target. | ice | special | 70 | 100% | 20 | — | 8 |
| Frenzy Plant User foregoes its next turn to recharge. | grass | special | 150 | 90% | 5 | — | 10 |
| Frost Breath Always lands a critical hit. | ice | special | 60 | 90% | 10 | — | 9 |
| Future Sight Hits the target two turns later. | psychic | special | 120 | 100% | 10 | — | 31 |
| Gastro Acid Nullifies target’s ability until it leaves battle. | poison | status | — | 100% | 10 | — | 6 |
| Giga Drain User recovers 50% of the damage dealt. | grass | special | 75 | 100% | 10 | — | 53 |
| Giga Impact User foregoes its next turn to recharge. | normal | physical | 150 | 90% | 5 | — | 244 |
| Gigaton Hammer The user swings its whole body around to attack with its huge hammer. This move can't be used twice in a row. | steel | physical | 160 | 100% | 5 | — | 1 |
| Glaive Rush The user throws its entire body into a reckless charge. After this move is used, attacks on the user cannot miss and will inflict double damage until the user’s next turn. | dragon | physical | 120 | 100% | 5 | — | 1 |
| Glare Paralyzes the target. | normal | status | — | 100% | 30 | — | 5 |
| Grass Knot Inflicts more damage to heavier targets, with a maximum of 120 power. | grass | special | — | 100% | 20 | — | 94 |
| Grassy Glide If Grassy Terrain is active and the user is grounded, this move has has its priority increased by 1. | grass | physical | 55 | 100% | 20 | — | 30 |
| Grassy Terrain For five turns, heals all Pokémon on the ground for 1/16 max HP each turn and strengthens their Grass moves to 1.5× their power. | grass | status | — | — | 10 | — | 25 |
| Grav Apple Lowers the target's Defense by 1 stage. | grass | physical | 80 | 100% | 10 | — | 1 |
| Gravity Disables moves and immunities that involve flying or levitating for five turns. | psychic | status | — | — | 5 | — | 22 |
| Growth Raises the user's Attack by 1 stage. Raises the user's Sp. Atk by 1 stage. | normal | status | — | — | 20 | — | 18 |
| Guard Split Averages Defense and Special Defense with the target. | psychic | status | — | — | 10 | — | 6 |
| Guard Swap User swaps Defense and Special Defense changes with the target. | psychic | status | — | — | 10 | — | 19 |
| Guillotine One-hit KO if it connects. | normal | physical | — | 30% | 5 | — | 2 |
| Gunk Shot 30% chance to poison the target. | poison | physical | 120 | 80% | 5 | — | 40 |
| Gyro Ball Power raises when the user has lower Speed, up to a maximum of 150. | steel | physical | — | 100% | 5 | — | 34 |
| Hammer Arm Lowers the user's Speed by 1 stage. | fighting | physical | 100 | 90% | 10 | — | 16 |
| Hard Press The target is crushed with an arm, a claw, or the like to inflict damage. The more HP the target has left, the greater the move's power. | steel | physical | — | 100% | 10 | — | 23 |
| Haze Resets all Pokémon’s stats, accuracy, and evasion. | ice | status | — | — | 30 | — | 31 |
| Head Smash User takes 50% of the damage dealt as recoil. | rock | physical | 150 | 80% | 5 | — | 12 |
| Headlong Rush The user smashes into the target in a full-body tackle. This also lowers the user’s Defense and Sp. Def stats. | ground | physical | 120 | 100% | 5 | — | 3 |
| Heal Bell Cures the entire party of major status effects. | normal | status | — | — | 5 | — | 1 |
| Heal Pulse Heals the user for 50% of max HP. | psychic | status | — | — | 10 | — | 16 |
| Healing Wish User faints. Its replacement has its HP fully restored and any major status effect removed. | psychic | status | — | — | 10 | — | 10 |
| Heat Crash Power is higher when the user weighs more than the target, up to a maximum of 120. | fire | physical | — | 100% | 10 | — | 12 |
| Heat Wave 10% chance to burn opposing Pokémon. | fire | special | 95 | 90% | 10 | — | 37 |
| Heavy Slam Power is higher when the user weighs more than the target, up to a maximum of 120. | steel | physical | — | 100% | 10 | — | 32 |
| Helping Hand Priority +5: usually moves first. | normal | status | — | — | 20 | 5 | 174 |
| Hex Has double power if the target has a major status ailment. | ghost | special | 65 | 100% | 10 | — | 57 |
| High Horsepower Inflicts regular damage with no additional effect. | ground | physical | 95 | 95% | 10 | — | 38 |
| High Jump Kick If the user misses, it takes half the damage it would have inflicted in recoil. | fighting | physical | 130 | 90% | 10 | — | 8 |
| Horn Drill One-hit KO if it connects. | normal | physical | — | 30% | 5 | — | 3 |
| Horn Leech User recovers 50% of the damage dealt. | grass | physical | 75 | 100% | 10 | — | 2 |
| Howl Raises the user and its allies' Attack by 1 stage. | normal | status | — | — | 40 | — | 17 |
| Hurricane 30% chance to confuse the target for 2 to 5 turns. | flying | special | 110 | 70% | 10 | — | 26 |
| Hydro Cannon User foregoes its next turn to recharge. | water | special | 150 | 90% | 5 | — | 10 |
| Hydro Pump Inflicts regular damage with no additional effect. | water | special | 110 | 80% | 5 | — | 55 |
| Hyper Beam User foregoes its next turn to recharge. | normal | special | 150 | 90% | 5 | — | 241 |
| Hyper Voice Inflicts regular damage with no additional effect. | normal | special | 90 | 100% | 10 | — | 73 |
| Hypnosis Puts the target to sleep for 2 to 4 turns. | psychic | status | — | 60% | 20 | — | 24 |
| Ice Beam 10% chance to freeze the target. | ice | special | 90 | 100% | 10 | — | 73 |
| Ice Fang 10% chance to freeze the target. 10% chance to make the target flinch. | ice | physical | 65 | 95% | 15 | — | 34 |
| Ice Hammer Lowers the user's Speed by 1 stage. | ice | physical | 100 | 90% | 10 | — | 3 |
| Ice Punch 10% chance to freeze the target. | ice | physical | 75 | 100% | 15 | — | 56 |
| Ice Shard Priority +1: usually moves first. | ice | physical | 40 | 100% | 30 | 1 | 11 |
| Ice Spinner The user covers its feet in thin ice and twirls around, slamming into the target. This move's spinning motion also destroys the terrain. | ice | physical | 80 | 100% | 15 | — | 21 |
| Icicle Crash 30% chance to make the target flinch. | ice | physical | 85 | 90% | 10 | — | 8 |
| Icicle Spear Hits 2 to 5 times. | ice | physical | 25 | 100% | 30 | — | 16 |
| Icy Wind Lowers opposing Pokémon's Speed by 1 stage. | ice | special | 55 | 95% | 15 | — | 82 |
| Imprison Prevents the target from using any moves that the user also knows. | psychic | status | — | — | 10 | — | 48 |
| Infernal Parade The user attacks with myriad fireballs. This may also leave the target with a burn. This move's power is doubled if the target has a status condition. | ghost | special | 60 | 100% | 15 | — | 1 |
| Inferno Burns the target. | fire | special | 100 | 50% | 5 | — | 7 |
| Infestation Traps the target for 4 to 5 turns. | bug | special | 20 | 100% | 20 | — | 5 |
| Ingrain Roots the user in place. | grass | status | — | — | 20 | — | 8 |
| Instruct Forces the target to repeat its last used move. | psychic | status | — | — | 15 | — | 1 |
| Iron Defense Raises the user's Defense by 2 stages. | steel | status | — | — | 15 | — | 68 |
| Iron Head 30% chance to make the target flinch. | steel | physical | 80 | 100% | 15 | — | 73 |
| Iron Tail 30% chance to lower the target's Defense by 1 stage. | steel | physical | 100 | 75% | 15 | — | 92 |
| Jaw Lock Prevents you and the target from switching out. | dark | physical | 80 | 100% | 10 | — | 1 |
| Jet Punch The user summons a torrent around its fist and punches at blinding speed. This move always goes first. | water | physical | 60 | 100% | 15 | 1 | 2 |
| King’s Shield Priority +4: usually moves first. | steel | status | — | — | 10 | 4 | 2 |
| Knock Off Target drops its held item. | dark | physical | 65 | 100% | 20 | — | 77 |
| Kowtow Cleave The user slashes at the target after kowtowing to make the target let down its guard. This attack never misses. | dark | physical | 85 | — | 10 | — | 1 |
| Lash Out Power doubles if the user had a stat stage lowered this turn. | dark | physical | 75 | 100% | 5 | — | 52 |
| Last Resort Can only be used after all of the user’s other moves have been used. | normal | physical | 140 | 100% | 5 | — | 26 |
| Last Respects The user attacks to avenge its allies. The more defeated allies there are in the user's party, the greater the move's power. | ghost | physical | 50 | 100% | 10 | — | 3 |
| Lava Plume 30% chance to burn every other Pokémon. | fire | special | 80 | 100% | 15 | — | 7 |
| Leaf Blade Critical hit ratio raised by 1. | grass | physical | 90 | 100% | 15 | — | 11 |
| Leaf Storm Lowers the user's Sp. Atk by 2 stages. | grass | special | 130 | 90% | 5 | — | 26 |
| Leech Life User recovers 50% of the damage dealt. | bug | physical | 80 | 100% | 10 | — | 14 |
| Leech Seed Seeds the target, draining its HP each turn. | grass | status | — | 90% | 10 | — | 24 |
| Life Dew Heals the user for 25% of max HP. | water | status | — | — | 10 | — | 13 |
| Light of Ruin User takes 50% of the damage dealt as recoil. | fairy | special | 140 | 90% | 5 | — | 1 |
| Light Screen Reduces damage from special attacks by 50% for five turns. | psychic | status | — | — | 30 | — | 101 |
| Liquidation 20% chance to lower the target's Defense by 1 stage. | water | physical | 85 | 100% | 10 | — | 41 |
| Lock-On Ensures that the user’s next move will hit the target. | normal | status | — | — | 5 | — | 1 |
| Low Kick Inflicts more damage to heavier targets, with a maximum of 120 power. | fighting | physical | — | 100% | 20 | — | 65 |
| Low Sweep Lowers the target's Speed by 1 stage. | fighting | physical | 65 | 100% | 20 | — | 47 |
| Lumina Crash The user attacks by unleashing a peculiar light that even affects the mind. This also harshly lowers the target's Sp. Def stat. | psychic | special | 80 | 100% | 10 | — | 1 |
| Lunge Lowers the target's Attack by 1 stage. | bug | physical | 80 | 100% | 15 | — | 18 |
| Mach Punch Priority +1: usually moves first. | fighting | physical | 40 | 100% | 30 | 1 | 6 |
| Magic Powder Causes the target to become a Psychic type. | psychic | status | — | 100% | 20 | — | 1 |
| Magic Room Negates held items for five turns. | psychic | status | — | — | 10 | — | 21 |
| Magnet Rise User is immune to Ground moves and effects for five turns. | electric | status | — | — | 10 | — | 6 |
| Magnetic Flux Raises the user and its allies' Defense by 1 stage. Raises the user and its allies' Sp. Def by 1 stage. | electric | status | — | — | 20 | — | 2 |
| Make It Rain The user attacks by throwing out a mass of coins. This also lowers the user's Sp. Atk stat. Money is earned after the battle. | steel | special | 120 | 100% | 5 | — | 1 |
| Matcha Gotcha The user fires a blast of tea that it mixed. The user's HP is restored by up to half the damage taken by the target. This may also leave the target with a burn. | grass | special | 80 | 90% | 15 | — | 1 |
| Mean Look Prevents the target from leaving battle. | normal | status | — | — | 5 | — | 14 |
| Mega Kick Inflicts regular damage with no additional effect. | normal | physical | 120 | 75% | 5 | — | 57 |
| Megahorn Inflicts regular damage with no additional effect. | bug | physical | 120 | 85% | 10 | — | 15 |
| Memento Lowers the target's Attack by 2 stages. Lowers the target's Sp. Atk by 2 stages. | dark | status | — | 100% | 10 | — | 17 |
| Metal Burst Strikes back at the last Pokémon to hit the user this turn with 1.5× the damage. | steel | physical | — | 100% | 10 | — | 8 |
| Metal Sound Lowers the target's Sp. Def by 2 stages. | steel | status | — | 85% | 40 | — | 23 |
| Meteor Assault User foregoes its next turn to recharge. | fighting | physical | 150 | 100% | 5 | — | 1 |
| Meteor Beam Requires a turn to charge before attacking. Raises the users Special Attack by 1 stage after the first turn. | rock | special | 120 | 90% | 10 | — | 18 |
| Meteor Mash 20% chance to raise the user's Attack by 1 stage. | steel | physical | 90 | 90% | 10 | — | 3 |
| Milk Drink Heals the user for 50% of max HP. | normal | status | — | — | 5 | — | 1 |
| Minimize Raises the user's evasion by 2 stages. | normal | status | — | — | 10 | — | 5 |
| Mirror Coat Priority -5: usually moves last. | psychic | special | — | 100% | 20 | -5 | 15 |
| Misty Explosion If Misty Terrain is active and the user is grounded, this move has its power increased by 50%. | fairy | special | 100 | 100% | 5 | — | 12 |
| Misty Terrain For five turns, protects all Pokémon on the ground from major status ailments and confusion, and halves the power of incoming Dragon moves. | fairy | status | — | — | 10 | — | 25 |
| Moonblast 30% chance to lower the target's Sp. Atk by 1 stage. | fairy | special | 95 | 100% | 15 | — | 17 |
| Moonlight Heals the user for 50% of max HP. | fairy | status | — | — | 5 | — | 5 |
| Morning Sun Heals the user for 50% of max HP. | normal | status | — | — | 5 | — | 5 |
| Mortal Spin The user performs a spin attack that can also eliminate the effects of such moves as Bind, Wrap, and Leech Seed. This also poisons opposing Pokémon. | poison | physical | 30 | 100% | 15 | — | 1 |
| Mountain Gale The user hurls giant chunks of ice at the target to inflict damage. This may also make the target flinch. | ice | physical | 100 | 85% | 10 | — | 1 |
| Mud Shot Lowers the target's Speed by 1 stage. | ground | special | 55 | 95% | 15 | — | 64 |
| Mud-Slap Lowers the target's accuracy by 1 stage. | ground | special | 20 | 100% | 10 | — | 68 |
| Muddy Water 30% chance to lower opposing Pokémon's accuracy by 1 stage. | water | special | 90 | 85% | 10 | — | 31 |
| Mystical Fire Lowers the target's Sp. Atk by 1 stage. | fire | special | 75 | 100% | 10 | — | 19 |
| Nasty Plot Raises the user's Sp. Atk by 2 stages. | dark | status | — | — | 20 | — | 68 |
| Night Daze 40% chance to lower the target's accuracy by 1 stage. | dark | special | 85 | 95% | 10 | — | 1 |
| Night Shade Inflicts damage equal to the user’s level. | ghost | special | — | 100% | 15 | — | 45 |
| Night Slash Critical hit ratio raised by 1. | dark | physical | 70 | 100% | 15 | — | 40 |
| No Retreat Raises the user's Attack by 1 stage. Raises the user's Defense by 1 stage. Raises the user's Sp. Atk by 1 stage. Raises the user's Sp. Def by 1 stage. Raises the user's Speed by 1 stage. | fighting | status | — | — | 5 | — | 1 |
| Noble Roar Lowers the target's Attack by 1 stage. Lowers the target's Sp. Atk by 1 stage. | normal | status | — | 100% | 30 | — | 5 |
| Nuzzle Paralyzes the target. | electric | physical | 20 | 100% | 20 | — | 9 |
| Octolock Prevents the target from switching out. At the end of each turn, the targets Defense and Special Defense are lowered by 1 stage. | fighting | status | — | 100% | 15 | — | 1 |
| Outrage Hits every turn for 2-3 turns, then confuses the user. | dragon | physical | 120 | 100% | 10 | — | 61 |
| Overdrive Inflicts regular damage with no additional effect. | electric | special | 80 | 100% | 10 | — | 2 |
| Overheat Lowers the user's Sp. Atk by 2 stages. | fire | special | 130 | 90% | 5 | — | 31 |
| Pain Split Sets the user’s and targets’s HP to the average of their current HP. | normal | status | — | — | 20 | — | 53 |
| Parabolic Charge User recovers 50% of the damage dealt. | electric | special | 65 | 100% | 20 | — | 5 |
| Parting Shot Lowers the target's Attack by 1 stage. Lowers the target's Sp. Atk by 1 stage. | dark | status | — | 100% | 20 | — | 8 |
| Payback Power is doubled if the target has already moved this turn. | dark | physical | 50 | 100% | 10 | — | 86 |
| Perish Song Dooms every Pokémon to faint in 3 turns. | normal | status | — | — | 5 | — | 7 |
| Petal Blizzard Inflicts regular damage. | grass | physical | 90 | 100% | 15 | — | 10 |
| Petal Dance Hits every turn for 2-3 turns, then confuses the user. | grass | special | 120 | 100% | 10 | — | 7 |
| Phantom Force User vanishes, dodging all attacks, and hits next turn. Hits through Protect and Detect. | ghost | physical | 90 | 100% | 10 | — | 27 |
| Pin Missile Hits 2 to 5 times. | bug | physical | 25 | 95% | 20 | — | 14 |
| Play Rough 10% chance to lower the target's Attack by 1 stage. | fairy | physical | 90 | 90% | 10 | — | 52 |
| Pluck If target has a berry, inflicts double damage and uses the berry. | flying | physical | 60 | 100% | 20 | — | 7 |
| Poison Fang 50% chance to badly poison the target. | poison | physical | 50 | 100% | 15 | — | 6 |
| Poison Jab 30% chance to poison the target. | poison | physical | 80 | 100% | 20 | — | 56 |
| Poison Powder Poisons the target. | poison | status | — | 75% | 35 | — | 6 |
| Pollen Puff Damages opponents, but heals allies for 50% of their max HP. | bug | special | 90 | 100% | 15 | — | 9 |
| Poltergeist Fails if the target has no held item. | ghost | physical | 110 | 90% | 5 | — | 31 |
| Population Bomb The user’s fellows gather in droves to perform a combo attack that hits the target one to ten times in a row. | normal | physical | 20 | 90% | 10 | — | 2 |
| Pounce The user attacks by pouncing on the target. This also lowers the target's Speed stat. | bug | physical | 50 | 100% | 20 | — | 30 |
| Pound Inflicts regular damage with no additional effect. | normal | physical | 40 | 100% | 35 | — | 1 |
| Power Gem Inflicts regular damage with no additional effect. | rock | special | 80 | 100% | 20 | — | 17 |
| Power Split Averages Attack and Special Attack with the target. | psychic | status | — | — | 10 | — | 7 |
| Power Swap User swaps Attack and Special Attack changes with the target. | psychic | status | — | — | 10 | — | 17 |
| Power Trick User swaps Attack and Defense. | psychic | status | — | — | 10 | — | 4 |
| Power Trip Power is higher the more the user’s stats have been raised, to a maximum of 31×. | dark | physical | 20 | 100% | 10 | — | 7 |
| Power Whip Inflicts regular damage with no additional effect. | grass | physical | 120 | 85% | 10 | — | 14 |
| Protect Inflicts protect on the user. Priority +4: usually moves first. | normal | status | — | — | 10 | 4 | 269 |
| Psych Up Discards the user’s stat changes and copies the target’s. | normal | status | — | — | 10 | — | 64 |
| Psychic 10% chance to lower the target's Sp. Def by 1 stage. | psychic | special | 90 | 100% | 10 | — | 72 |
| Psychic Fangs Destroys Reflect and Light Screen. | psychic | physical | 85 | 100% | 10 | — | 31 |
| Psychic Noise The user attacks the target with unpleasant sound waves. For two turns, the target is prevented from recovering HP through moves, Abilities, or held items. | psychic | special | 75 | 100% | 10 | — | 26 |
| Psychic Terrain Protects Pokémon on the ground from priority moves and increases the power of their Psychic moves by 50%. | psychic | status | — | — | 10 | — | 24 |
| Psycho Cut Critical hit ratio raised by 1. | psychic | physical | 70 | 100% | 20 | — | 15 |
| Psyshield Bash Cloaking itself in psychic energy, the user slams into the target. This also boosts the user’s Defense stat. | psychic | physical | 70 | 90% | 10 | — | 1 |
| Psyshock Inflicts damage based on the target’s Defense, not Special Defense. | psychic | special | 80 | 100% | 10 | — | 42 |
| Pyro Ball 10% chance to burn the target. | fire | physical | 120 | 90% | 5 | — | 1 |
| Quash Makes the target act last this turn. | dark | status | — | 100% | 15 | — | 8 |
| Quick Attack Priority +1: usually moves first. | normal | physical | 40 | 100% | 30 | 1 | 50 |
| Quick Guard Priority +3: usually moves first. | fighting | status | — | — | 15 | 3 | 23 |
| Quiver Dance Raises the user's Sp. Atk by 1 stage. Raises the user's Sp. Def by 1 stage. Raises the user's Speed by 1 stage. | bug | status | — | — | 20 | — | 2 |
| Rage Fist The user converts its rage into energy to attack. The more times the user has been hit by attacks, the greater the move's power. | ghost | physical | 50 | 100% | 10 | — | 1 |
| Rage Powder Priority +2: usually moves first. | bug | status | — | — | 20 | 2 | 5 |
| Raging Bull The user performs a tackle like a raging bull. This move's type depends on the user's form. It can also break barriers, such as Light Screen and Reflect. | normal | physical | 90 | 100% | 10 | — | 4 |
| Raging Fury The user rampages around spewing flames for two to three turns. The user then becomes confused. | fire | physical | 120 | 100% | 10 | — | 3 |
| Rain Dance Changes the weather to rain for five turns. | water | status | — | — | 5 | — | 196 |
| Rapid Spin Raises the user's Speed by 1 stage. | normal | physical | 50 | 100% | 40 | — | 12 |
| Razor Shell 50% chance to lower the target's Defense by 1 stage. | water | physical | 75 | 95% | 10 | — | 8 |
| Recover Heals the user for 50% of max HP. | normal | status | — | — | 5 | — | 16 |
| Recycle User recovers the item it last used up. | normal | status | — | — | 10 | — | 12 |
| Reflect Reduces damage from physical attacks by half. | psychic | status | — | — | 20 | — | 76 |
| Reflect Type User becomes the target’s type. | normal | status | — | — | 15 | — | 3 |
| Rest User sleeps for two turns, completely healing itself. | psychic | status | — | — | 5 | — | 269 |
| Reversal Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. | fighting | physical | — | 100% | 15 | — | 66 |
| Revival Blessing The user bestows a loving blessing, reviving a party Pokémon that has fainted and restoring half that Pokémon's max HP. | normal | status | — | — | 1 | — | 1 |
| Rising Voltage If Electric Terrain is active and the user is grounded, this move has has its power doubled. | electric | special | 70 | 100% | 20 | — | 21 |
| Roar Forces the target out of battle. Priority -6: usually moves last. | normal | status | — | — | 20 | -6 | 70 |
| Rock Blast Hits 2 to 5 times. | rock | physical | 25 | 90% | 10 | — | 31 |
| Rock Polish Raises the user's Speed by 2 stages. | rock | status | — | — | 20 | — | 6 |
| Rock Slide 30% chance to make opposing Pokémon flinch. | rock | physical | 75 | 90% | 10 | — | 109 |
| Rock Tomb Lowers the target's Speed by 1 stage. | rock | physical | 60 | 95% | 15 | — | 101 |
| Rock Wrecker User foregoes its next turn to recharge. | rock | physical | 150 | 90% | 5 | — | 1 |
| Role Play Copies the target’s ability. | psychic | status | — | — | 10 | — | 9 |
| Roost Heals the user for 50% of max HP. | flying | status | — | — | 5 | — | 24 |
| Round Has double power if it’s used more than once per turn. | normal | special | 60 | 100% | 15 | — | 231 |
| Sacred Sword Ignores the target’s stat modifiers. | fighting | physical | 90 | 100% | 15 | — | 5 |
| Safeguard Protects the user’s field from major status ailments and confusion for five turns. | normal | status | — | — | 25 | — | 57 |
| Salt Cure The user salt cures the target, inflicting damage every turn. Steel and Water types are more strongly affected by this move. | rock | physical | 40 | 100% | 15 | — | 1 |
| Sand Tomb Traps the target for 5 to 6 turns. | ground | physical | 35 | 85% | 15 | — | 20 |
| Sandstorm Changes the weather to a sandstorm for five turns. | rock | status | — | — | 10 | — | 65 |
| Scald 30% chance to burn the target. | water | special | 80 | 100% | 15 | — | 22 |
| Scale Shot Hits 2 to 5 times. | dragon | physical | 25 | 90% | 20 | — | 26 |
| Scary Face Lowers the target's Speed by 2 stages. | normal | status | — | 100% | 10 | — | 120 |
| Scorching Sands 30% chance to burn the target. | ground | special | 70 | 100% | 10 | — | 30 |
| Screech Lowers the target's Defense by 2 stages. | normal | status | — | 85% | 40 | — | 56 |
| Seed Bomb Inflicts regular damage with no additional effect. | grass | physical | 80 | 100% | 15 | — | 55 |
| Seismic Toss Inflicts damage equal to the user’s level. | fighting | physical | — | 100% | 20 | — | 8 |
| Self-Destruct User faints. | normal | physical | 200 | 100% | 5 | — | 26 |
| Shadow Ball 20% chance to lower the target's Sp. Def by 1 stage. | ghost | special | 80 | 100% | 15 | — | 114 |
| Shadow Claw Critical hit ratio raised by 1. | ghost | physical | 70 | 100% | 15 | — | 66 |
| Shadow Punch Never misses. | ghost | physical | 60 | — | 20 | — | 10 |
| Shadow Sneak Priority +1: usually moves first. | ghost | physical | 40 | 100% | 30 | 1 | 22 |
| Shed Tail The user creates a substitute for itself using its own HP before switching places with a party Pokémon in waiting. | normal | status | — | — | 10 | — | 3 |
| Sheer Cold One-hit KO if it connects. | ice | special | — | 30% | 5 | — | 5 |
| Shell Side Arm 20% chance to poison the target. | poison | special | 90 | 100% | 10 | — | 1 |
| Shell Smash Lowers the user's Defense by 1 stage. Lowers the user's Sp. Def by 1 stage. Raises the user's Attack by 2 stages. Raises the user's Sp. Atk by 2 stages. Raises the user's Speed by 2 stages. | normal | status | — | — | 15 | — | 5 |
| Shelter The user makes its skin as hard as an iron shield, sharply boosting its Defense stat. | steel | status | — | — | 10 | — | 1 |
| Shift Gear Raises the user's Attack by 1 stage. Raises the user's Speed by 2 stages. | steel | status | — | — | 10 | — | 1 |
| Simple Beam Changes the target’s ability to Simple. | normal | status | — | 100% | 15 | — | 3 |
| Sing Puts the target to sleep for 2 to 4 turns. | normal | status | — | 55% | 15 | — | 7 |
| Skill Swap User and target swap abilities. | psychic | status | — | — | 10 | — | 49 |
| Skitter Smack Lowers the target's Sp. Atk by 1 stage. | bug | physical | 70 | 90% | 10 | — | 39 |
| Sky Attack 30% chance to make the target flinch. Critical hit ratio raised by 1. | flying | physical | 140 | 90% | 5 | — | 12 |
| Slack Off Heals the user for 50% of max HP. | normal | status | — | — | 5 | — | 9 |
| Slash Critical hit ratio raised by 1. | normal | physical | 70 | 100% | 20 | — | 8 |
| Sleep Powder Puts the target to sleep for 2 to 4 turns. | grass | status | — | 75% | 15 | — | 5 |
| Sleep Talk Randomly uses one of the user’s other three moves. Only works if the user is sleeping. | normal | status | — | — | 10 | — | 269 |
| Sludge Bomb 30% chance to poison the target. | poison | special | 90 | 100% | 10 | — | 48 |
| Sludge Wave 10% chance to poison every other Pokémon. | poison | special | 95 | 100% | 10 | — | 29 |
| Smack Down Removes any immunity to Ground damage. | rock | physical | 50 | 100% | 15 | — | 39 |
| Smart Strike Never misses. | steel | physical | 70 | — | 10 | — | 16 |
| Snap Trap Traps the target for 5 to 6 turns. | grass | physical | 35 | 100% | 15 | — | 1 |
| Snarl Lowers opposing Pokémon's Sp. Atk by 1 stage. | dark | special | 55 | 95% | 15 | — | 48 |
| Snipe Shot Critical hit ratio raised by 1. | water | special | 80 | 100% | 15 | — | 1 |
| Snore 30% chance to make the target flinch. | normal | special | 50 | 100% | 15 | — | 230 |
| Snowscape The user summons a snowstorm lasting five turns. This boosts the Defense stats of Ice types. | ice | status | — | — | 10 | — | 37 |
| Soak Changes the target’s type to Water. | water | status | — | 100% | 20 | — | 10 |
| Solar Beam Requires a turn to charge before attacking. | grass | special | 120 | 100% | 10 | — | 85 |
| Solar Blade Requires a turn to charge before attacking. | grass | physical | 125 | 100% | 10 | — | 16 |
| Sparkling Aria Cures the target of burns. | water | special | 90 | 100% | 10 | — | 1 |
| Speed Swap Exchanges the user’s Speed with the target’s. | psychic | status | — | — | 10 | — | 3 |
| Spicy Extract The user emits an incredibly spicy extract, sharply boosting the target's Attack stat and harshly lowering the target's Defense stat. | grass | status | — | — | 15 | — | 1 |
| Spikes Scatters Spikes, hurting opposing Pokémon that switch in. | ground | status | — | — | 20 | — | 22 |
| Spiky Shield Priority +4: usually moves first. | grass | status | — | — | 10 | 4 | 2 |
| Spirit Break Lowers the target's Sp. Atk by 1 stage. | fairy | physical | 75 | 100% | 15 | — | 1 |
| Spirit Shackle Traps the target. | ghost | physical | 80 | 100% | 10 | — | 1 |
| Spit Up Power is 100 times the amount of energy Stockpiled. | normal | special | — | 100% | 10 | — | 13 |
| Spite Lowers the PP of the target’s last used move by 4. | ghost | status | — | 100% | 10 | — | 59 |
| Stealth Rock Causes damage when opposing Pokémon switch in. | rock | status | — | — | 20 | — | 51 |
| Steel Beam Inflicts damage, and the user takes damage equal to half of its max HP, rounded up. | steel | special | 140 | 95% | 5 | — | 23 |
| Steel Roller Ends the effect of Electric, Grassy, Misty, or Psychic Terrains. Fails if no Terrain is active. | steel | physical | 130 | 100% | 5 | — | 11 |
| Steel Wing 10% chance to raise the user's Defense by 1 stage. | steel | physical | 70 | 90% | 25 | — | 24 |
| Sticky Web Covers the opposing field, lowering opponents’ Speed by one stage upon switching in. | bug | status | — | — | 20 | — | 3 |
| Stockpile Raises the user's Defense by 1 stage. Raises the user's Sp. Def by 1 stage. | normal | status | — | — | 20 | — | 15 |
| Stomping Tantrum Has double power if the user’s last move failed. | ground | physical | 75 | 100% | 10 | — | 76 |
| Stone Axe The user swings its stone axes at the target. Stone splinters left behind by this attack float around the target. | rock | physical | 65 | 90% | 15 | — | 1 |
| Stone Edge Critical hit ratio raised by 1. | rock | physical | 100 | 80% | 5 | — | 66 |
| Stored Power Power is higher the more the user’s stats have been raised, to a maximum of 31×. | psychic | special | 20 | 100% | 10 | — | 54 |
| Storm Throw Always lands a critical hit. | fighting | physical | 60 | 100% | 10 | — | 6 |
| Strength Sap Lowers the target's Attack by 1 stage. | grass | status | — | 100% | 10 | — | 5 |
| String Shot Lowers opposing Pokémon's Speed by 2 stages. | bug | status | — | 95% | 40 | — | 5 |
| Struggle Bug Lowers opposing Pokémon's Sp. Atk by 1 stage. | bug | special | 50 | 100% | 20 | — | 9 |
| Stuff Cheeks Raises the user's Defense by 2 stages. | normal | status | — | — | 10 | — | 4 |
| Stun Spore Paralyzes the target. | grass | status | — | 75% | 30 | — | 6 |
| Substitute Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks. | normal | status | — | — | 10 | — | 269 |
| Sucker Punch Priority +1: usually moves first. | dark | physical | 70 | 100% | 5 | 1 | 44 |
| Sunny Day Changes the weather to sunny for five turns. | fire | status | — | — | 5 | — | 194 |
| Super Fang Inflicts damage equal to half the target’s HP. | normal | physical | — | 90% | 10 | — | 16 |
| Supercell Slam The user electrifies its body and drops onto the target to inflict damage. If this move misses, the user takes damage instead. | electric | physical | 100 | 95% | 15 | — | 10 |
| Superpower Lowers the user's Attack by 1 stage. Lowers the user's Defense by 1 stage. | fighting | physical | 120 | 100% | 5 | — | 56 |
| Surf Inflicts regular damage and can hit Dive users. | water | special | 90 | 100% | 15 | — | 69 |
| Swagger Confuses the target for 2 to 5 turns. Raises the target's Attack by 2 stages. | normal | status | — | 85% | 15 | — | 48 |
| Swallow Heals the user for 25% of max HP. | normal | status | — | — | 10 | — | 12 |
| Sweet Kiss Confuses the target for 2 to 5 turns. | fairy | status | — | 75% | 10 | — | 11 |
| Sweet Scent Lowers opposing Pokémon's evasion by 2 stages. | normal | status | — | 100% | 20 | — | 16 |
| Switcheroo User and target swap items. | dark | status | — | 100% | 10 | — | 18 |
| Swords Dance Raises the user's Attack by 2 stages. | normal | status | — | — | 20 | — | 83 |
| Synthesis Heals the user for 50% of max HP. | grass | status | — | — | 5 | — | 17 |
| Syrup Bomb Lowers the target's Speed by 1 stage. Lasts 3 turns. | grass | special | 60 | 85% | 10 | — | 1 |
| Tail Slap Hits 2 to 5 times. | normal | physical | 25 | 85% | 10 | — | 7 |
| Tailwind For three turns, friendly Pokémon have doubled Speed. | flying | status | — | — | 15 | — | 22 |
| Taunt For the next few turns, the target can only use damaging moves. | dark | status | — | 100% | 20 | — | 102 |
| Tearful Look Lowers the target's Attack by 1 stage. Lowers the target's Sp. Atk by 1 stage. | normal | status | — | — | 20 | — | 8 |
| Teatime All Pokemon on the field consume their held berries. | normal | status | — | — | 10 | — | 1 |
| Teeter Dance Confuses every other Pokémon for 2 to 5 turns. | normal | status | — | 100% | 20 | — | 5 |
| Temper Flare Spurred by desperation, the user attacks the target. This move's power is doubled if the user's previous move failed. | fire | physical | 75 | 100% | 10 | — | 26 |
| Terrain Pulse If any terrain is active and the user is grounded, this moves power is doubled and changes type to match that terrains type. | normal | special | 50 | 100% | 10 | — | 11 |
| Thief Takes the target’s item. | dark | physical | 60 | 100% | 25 | — | 141 |
| Thrash Hits every turn for 2-3 turns, then confuses the user. | normal | physical | 120 | 100% | 10 | — | 35 |
| Throat Chop Silences the target. | dark | physical | 80 | 100% | 15 | — | 69 |
| Thunder 30% chance to paralyze the target. | electric | special | 110 | 70% | 10 | — | 72 |
| Thunder Fang 10% chance to paralyze the target. 10% chance to make the target flinch. | electric | physical | 65 | 95% | 15 | — | 38 |
| Thunder Punch 10% chance to paralyze the target. | electric | physical | 75 | 100% | 15 | — | 66 |
| Thunder Wave Paralyzes the target. | electric | status | — | 90% | 20 | — | 86 |
| Thunderbolt 10% chance to paralyze the target. | electric | special | 90 | 100% | 15 | — | 78 |
| Tickle Lowers the target's Attack by 1 stage. Lowers the target's Defense by 1 stage. | normal | status | — | 100% | 20 | — | 32 |
| Tidy Up The user tidies up and removes the effects of Spikes, Stealth Rock, Sticky Web, Toxic Spikes, and Substitute. This also boosts the user’s Attack and Speed stats. | normal | status | — | — | 10 | — | 2 |
| Topsy-Turvy Inverts the target’s stat modifiers. | dark | status | — | — | 20 | — | 2 |
| Torch Song The user blows out raging flames as if singing a song, scorching the target. This also boosts the user's Sp. Atk stat. | fire | special | 80 | 100% | 10 | — | 1 |
| Torment Torments the target. | dark | status | — | 100% | 15 | — | 23 |
| Toxic Badly poisons the target. | poison | status | — | 90% | 10 | — | 31 |
| Toxic Spikes Scatters poisoned spikes, poisoning opposing Pokémon that switch in. | poison | status | — | — | 20 | — | 27 |
| Toxic Thread Poisons the target. Lowers the target's Speed by 1 stage. | poison | status | — | 100% | 20 | — | 1 |
| Trailblaze The user attacks suddenly as if leaping out from tall grass. The user's nimble footwork boosts its Speed stat. | grass | physical | 50 | 100% | 20 | — | 111 |
| Transform User becomes a copy of the target until it leaves battle. | normal | status | — | — | 10 | — | 1 |
| Tri Attack Has a chance to burn, freeze, or paralyze the target. | normal | special | 80 | 100% | 10 | — | 13 |
| Trick User and target swap items. | psychic | status | — | 100% | 10 | — | 62 |
| Trick Room Priority -7: usually moves last. | psychic | status | — | — | 5 | -7 | 48 |
| Trick-or-Treat Adds Ghost to the target’s types. | ghost | status | — | 100% | 20 | — | 4 |
| Triple Arrows The user kicks, then fires three arrows. This move has a heightened chance of landing a critical hit and may also lower the target’s Defense stat or make it flinch. | fighting | physical | 90 | 100% | 10 | — | 1 |
| Triple Axel Hits 3 times. | ice | physical | 20 | 90% | 10 | — | 14 |
| Trop Kick Lowers the target's Attack by 1 stage. | grass | physical | 70 | 100% | 15 | — | 1 |
| Twin Beam The user shoots mystical beams from its eyes to inflict damage. The target is hit twice in a row. | psychic | special | 40 | 100% | 10 | — | 1 |
| U-turn User must switch out after attacking. | bug | physical | 70 | 100% | 20 | — | 53 |
| Upper Hand The user reacts to the target's movement and strikes with the heel of its palm, making the target flinch. This move fails if the target is not readying a priority move. | fighting | physical | 65 | 100% | 15 | 3 | 28 |
| Uproar Lasts 3 turns. | normal | special | 90 | 100% | 10 | — | 84 |
| Vacuum Wave Priority +1: usually moves first. | fighting | special | 40 | 100% | 30 | 1 | 20 |
| Venoshock Inflicts double damage if the target is Poisoned. | poison | special | 65 | 100% | 10 | — | 28 |
| Volt Switch User must switch out after attacking. | electric | special | 70 | 100% | 20 | — | 24 |
| Volt Tackle 10% chance to paralyze the target. User takes 33% of the damage dealt as recoil. | electric | physical | 120 | 100% | 15 | — | 3 |
| Water Pulse 20% chance to confuse the target for 2 to 5 turns. | water | special | 60 | 100% | 20 | — | 52 |
| Water Shuriken Hits 2 to 5 times. Priority +1: usually moves first. | water | special | 15 | 100% | 20 | 1 | 1 |
| Water Spout Inflicts more damage when the user has more HP remaining, with a maximum of 150 power. | water | special | 150 | 100% | 5 | — | 1 |
| Waterfall 20% chance to make the target flinch. | water | physical | 80 | 100% | 15 | — | 36 |
| Wave Crash The user shrouds itself in water and slams into the target with its whole body to inflict damage. This also damages the user quite a lot. | water | physical | 120 | 100% | 10 | — | 9 |
| Weather Ball If there be weather, this move has doubled power and the weather’s type. | normal | special | 50 | 100% | 10 | — | 50 |
| Whirlpool Traps the target for 5 to 6 turns. | water | special | 35 | 85% | 15 | — | 33 |
| Whirlwind Forces the target out of battle. Priority -6: usually moves last. | normal | status | — | — | 20 | -6 | 12 |
| Wide Guard Priority +3: usually moves first. | rock | status | — | — | 10 | 3 | 21 |
| Wild Charge User takes 25% of the damage dealt as recoil. | electric | physical | 90 | 100% | 15 | — | 38 |
| Will-O-Wisp Burns the target. | fire | status | — | 85% | 15 | — | 56 |
| Wish User will recover half its max HP at the end of the next turn. | normal | status | — | — | 10 | — | 26 |
| Wonder Room All Pokémon’s Defense and Special Defense are swapped for 5 turns. | psychic | status | — | — | 10 | — | 31 |
| Wood Hammer User takes 33% of the damage dealt as recoil. | grass | physical | 120 | 100% | 15 | — | 9 |
| Worry Seed Changes the target’s ability to Insomnia. | grass | status | — | 100% | 10 | — | 14 |
| Wrap Traps the target for 2 to 4 turns. | normal | physical | 15 | 90% | 20 | — | 9 |
| X-Scissor Inflicts regular damage with no additional effect. | bug | physical | 80 | 100% | 15 | — | 34 |
| Yawn Makes the target drowsy. | normal | status | — | — | 10 | — | 37 |
| Zap Cannon Paralyzes the target. | electric | special | 120 | 50% | 5 | — | 8 |
| Zen Headbutt 20% chance to make the target flinch. | psychic | physical | 80 | 90% | 15 | — | 89 |
| Zing Zap 30% chance to make the target flinch. | electric | physical | 80 | 100% | 10 | — | 1 |